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Infantry Musket
April 23, 2026 at 05:59 PM
Extracted shared pirate chest drop pool to its own article

Infantry Musket is a Rare / Epic musket-class ranged weapon in Windrose. A musket of the French infantry square, tuned for quick drills rather than careful duels. Keep moving, keep aiming, and let the bayonet answer anyone who gets too close.
Muskets are two-handed long-range firearms. Three of the four muskets scale with Precision; the Infantry Musket scales with Agility instead. Muskets deliver the highest per-shot damage in the ranged roster and favor set-piece sniping, distance duels, and boss encounters where spacing matters. They consume Gunpowder, require Master's Tools as a mid-tier upgrade ingredient, and cannot be paired with off-hand pistols while held.
Field | Value |
|---|---|
Weapon Class | |
Rarity | Rare / Epic |
Damage | 575 Pierce |
Scaling | Agility (B at Rare, A at Epic) |
ATK (Item Level 15) | 380 |
ATK (Level 1 crafted) | 100 |
Stack Size | 1 |
Flavor | Fix bayonets, the last phrase any enemy infantryman wants to hear. |
Rare and Epic variants share a base effect. Ascending the Rare to Epic at the Weaponsmith Workshop preserves the Rare effect and stacks an additional bonus on top.
Tier | Effect |
|---|---|
Rare | Allows you to perform a special bayonet attack with [F]. This weapon's Damage scales with Agility. |
Epic (adds) | Movement while aiming does not affect weapon spread. |
Craft at the Weaponsmith Workshop (Level 1). Base recipe: Wood x10, Copper Ingot x7.
Upgrading raises the item level (and therefore ATK) in bands, each with its own material cost. Leveling from 1 to 15 is the standard path for every firearm before ascension. Master's Tools becomes a required ingredient from Level 7 onward.
Item Level | Station | Materials |
|---|---|---|
Lvl 2-5 | Weaponsmith Workshop Lvl 1 | Wood x10, Copper Ingot x7 |
Lvl 6 | Weaponsmith Workshop Lvl 2 | Hardwood x5, Foothills Iron Ingot x4, Master's Tools x3 |
Lvl 7-10 | Weaponsmith Workshop Lvl 2 | Hardwood x10, Foothills Iron Ingot x7, Master's Tools x3 |
Lvl 11 | Weaponsmith Workshop Lvl 3 | Hardwood x4, Mire Metal Ingot x4, Master's Tools x3 |
Lvl 12-15 | Weaponsmith Workshop Lvl 3 | Hardwood x7, Mire Metal Ingot x7, Master's Tools x3 |
Ascending the Rare variant at the Weaponsmith Workshop converts it into the Epic variant and unlocks the Epic bonus line. Ingredients: Infantry Musket x1, Tumbaga Ingot x9. The ascension consumes the Rare weapon. See Tumbaga Ingot for sourcing notes and Upgrade System for the full ascension mechanic.
Drops from the standard pirate and Old Skeleton chest pool at 20% per pull.
Can also be purchased from the Tortuga Goods Seller for 1,000 Piastre, the only purchasable ranged weapon in the current build.
This weapon rolls from the shared Pirate Chest Loot Pool at a 20% per-chest chance across 13 chest spawns (Blackbeard Crew, Buccaneers', Decrepit, Old Skeleton, Smugglers', and Thomas Richards' chests). See that article for the full chest list and locations.
The only musket in the roster that scales with Agility rather than Precision, thanks to the bayonet F-attack. Also the only ranged weapon with a fixed vendor availability (Tortuga Goods Seller, 1,000 Piastre). Epic tier removes movement spread, which turns it into a run-and-gun skirmisher. Fits Agility/saber hybrid kits that want a long-range option without respeccing.
Lead with distance. Muskets are at their best when the first shot lands before the enemy closes. Precision builds favor standing-still shots (reduced spread); Infantry Musket's Agility scaling rewards mobile skirmishing instead. Watch your reload windows because muskets are two-handed and leave no parry option during the animation.
Agility-scaling weapons pull from the Agility and Fencer branches of the Talent System. Relevant picks include talents that boost Pierce damage, Critical Hit Chance for light attacks, and Retaliation duration. Agility firearms also benefit from melee-speed talents since the typical blunderbuss or Infantry Musket pairing runs with a saber or greatsword main-hand.
See the Talent System article for the current list of unlockable talents and their exact bonus values. Every firearm consumes Gunpowder, so stockpiling Sulfur and Charcoal for the Workbench conversion remains a background chore for any ranged build.
Infantry Musket sits alongside 3 other muskets on the current live index. Consider the alternatives:
Musket: Uncommon, 550 Pierce, Precision (B). no special effect
Reliable Musket: Rare / Epic, 600 Pierce, Precision (S). Reloads faster than other muskets.
Buccaneer's Friend: Rare / Epic, 585 Pierce, Precision (A). While standing still, weapon spread is almost eliminated.
Ranged Weapons for the full firearm index.
Weapons for the cross-class roster.
Muskets for the musket category roster.
Agility is this weapon's scaling attribute.
Gunpowder is the ammunition every firearm consumes.
Upgrade System covers Rare-to-Epic ascension with Tumbaga Ingot.
Weaponsmith Workshop is the crafting and ascension station.
Combat covers stamina, posture, and firearm animation frames.
The Infantry Musket is the only musket that scales with Agility instead of Precision, which makes it the bridge weapon between the ranged and melee rosters. Every Agility-scaling weapon benefits from the same stat investment, so an Infantry Musket user can fill the rest of the loadout with Agility weapons and have every stat point pull double duty. Three pairings are worth the slot:
Saber or Cutlass. A one-handed Agility melee weapon in the second hotbar slot lets you slash between musket reloads. The Cutlass is particularly strong because Take Aim stacks boost the next musket shot by 10% per stack.
Greatsword. The two-handed Greatswords class is the most common Agility partner for wide-area cleanup after the opening musket shot. The wide sweeps thin out enemies that the single-target musket round leaves behind.
Blunderbuss. Both weapons scale with Agility and both are two-handed, so only one can be equipped at a time. Keep one in the hotbar for the engagement distance that matches: Infantry Musket for the opening mid-range shot, Blunderbuss for the point-blank follow-up once the enemy closes.
The bayonet is a backup, not a main attack. The [F] bayonet lets you stab without fully swapping weapons, but the cooldown between stabs is noticeably slower than a saber or rapier's swing cycle. Treat the bayonet as an emergency tool for when you are caught at close range mid-reload, not as a primary melee option. For sustained melee, swap to the Agility melee weapon sharing your loadout.
Armor set choice. The Pikeman Set four-piece bonus of +15% two-handed damage applies to both the musket and a paired greatsword, making it the cleanest full-set choice. Mixed builds that pair the Infantry Musket with a one-handed saber may prefer a hybrid with the Flibustier Set two-piece stamina bonus.