Loading...
Club
April 23, 2026 at 06:03 PM
Shortened clubs class descriptor to 1 sentence with class-overview link

Club is a Uncommon club-class melee weapon in Windrose. Sturdy and very heavy. What else do you need from a club?
Clubs are one-handed blunt Crude weapons that scale with Strength; they cannot Perfect Block, so club builds lean into posture damage and heavy staggers. See Clubs for the full class profile.
Field | Value |
|---|---|
Weapon Class | |
Rarity | Uncommon |
Damage | 280 Crude |
Scaling | Strength (B) |
ATK (Item Level 15) | 380 |
ATK (Level 1 crafted) | 100 |
Stack Size | 1 |
Flavor | An excellent way to get your point across, straight into your opponent's head. |
Craft at the Weaponsmith Workshop (Level 1). Base recipe: Wood x10, Copper Ingot x5.
Club uses the three-band Polearm and Club track, compressing Lvl 2-15 into bands at Lvl 2-5, Lvl 6-10, and Lvl 11-15. These bands substitute Smithing Flux for Master's Tools.
Item-level upgrades for Club are performed at the Weaponsmith Workshop and follow the same per-band pattern documented for every weapon. See Weapon Upgrade Bands for the full per-band material costs.
Crafted at the starting Weaponsmith Workshop with wood and copper only.
Occasionally dropped by coastal outlaws.
Specific chests and drop locations currently listed on the live item card:
Chest Source | Location | Chance |
|---|---|---|
Blackbeard Crew Chest | Blackbeard Camp Near Shipwreck | 15.0% |
Blackbeard Crew Chest | Blackbeard Pirate Camp | 15.0% |
Blackbeard Crew Chest | Cliffside Pirate Camp | 15.0% |
Blackbeard Crew Chest | Large Pirate Camp | 15.0% |
Blackbeard Crew Chest | Small Pirate Camp | 15.0% |
Buccaneers’ Chest | 15.0% | |
Decrepit Chest | Decrepit Chest | 15.0% |
Old Skeleton | Ancient Farm | 15.0% |
Old Skeleton | Ancient Fire Sanctuary | 15.0% |
Old Skeleton | 15.0% | |
Old Skeleton | Jungle Cave | 15.0% |
Smugglers’ Chest | 15.0% | |
Thomas Richards’ Chest | Blackbeard Pirate Camp | 15.0% |
Cheapest melee opener in the game since it needs no hide. Great first weapon for Strength-oriented builds until a Rare Sturdy Mace or Crusher is available.
Trade-hit with heavy swings and stagger chains since clubs cannot Perfect Block. Keep an eye on posture bars because most club effects and talents compound when enemies are staggered rather than just damaged.
Strength-scaling weapons pull from the Strength and Mastery branches of the Talent System. Relevant picks include talents that boost Crude damage, two-handed melee damage, posture break on staggered enemies, and stamina-efficient heavy attacks. Strength weapons also pair well with the Crusher talent branch when it is available as a training option.
See the Talent System article for the current list of unlockable talents and their exact bonus values. Respeccing talents costs an in-game currency, so early-game branch commitments tend to lock in weapon pairings for the rest of the playthrough.
Club sits alongside 5 other clubs on the current live index. Consider the alternatives:
Swamp Creature's Tooth: Rare / Epic, 280 Crude, Strength (B). Critical Hits with this weapon no longer deal bonus Damage, but instead trigger a burst of Distortion, dealing Damage to all nearby enemies.
Smasher: Uncommon, 225 Crude, Strength (A). Hits have a small chance to knock enemies down. The higher your Strength, the higher the chance.
Crusher: Rare / Epic, 290 Crude, Strength (C at Rare, B at Epic). Hits have a small chance to knock enemies down. The higher your Strength, the higher the chance.
Bonebreaker: Rare / Epic, 300 Crude, Strength (B at Rare, A at Epic). The more Stamina you have, the more Damage the weapon deals.
Sturdy Mace: Rare / Epic, 295 Crude, Strength (A at Rare, S at Epic). Increases Posture Points by 1.
Melee Weapons for the full melee index.
Weapons for the cross-class roster.
Clubs for the club category roster.
Strength is this weapon's scaling attribute.
Weaponsmith Workshop is the crafting and ascension station.
Combat covers stamina, posture, and Perfect Block timing.