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Blunderbuss
May 8, 2026 at 09:35 AM
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Blunderbuss is a Uncommon blunderbuss-class ranged weapon in Windrose. A plain, run-of-the-mill blunderbuss. One shot is enough to hurt everyone standing nearby.
Blunderbusses are two-handed close-range scatter firearms that scale with Agility. They fire a dense cone of shot and are the shotgun-equivalent of the firearm family. Blunderbusses reward committed aggressive play: at point-blank range a volley can cripple elite enemies, at mid-to-long range the spread renders them ineffective. Like all firearms, they consume Gunpowder and require Master's Tools in the upgrade bands.
Field | Value |
|---|---|
Weapon Class | |
Rarity | Uncommon |
Damage | 150 Pierce |
Scaling | Agility (D) |
ATK (Item Level 15) | 380 |
ATK (Level 1 crafted) | 100 |
Stack Size | 1 |
Flavor | A boarding crew's favorite weapon. |
Craft at the Weaponsmith Workshop (Level 1). Base recipe: Wood x10, Copper Ingot x7.
Blunderbuss uses the Musket and Blunderbuss upgrade bands: 5 bands from Lvl 2 to Lvl 15 with Copper Ingot x7 at the base, scaling through Foothills Iron Ingot and Mire Metal Ingot; Master's Tools is required from Lvl 7 upward.
Item-level upgrades for Blunderbuss are performed at the Weaponsmith Workshop and follow the same per-band pattern documented for every weapon. See Weapon Upgrade Bands for the full per-band material costs.
Crafted at the Weaponsmith Workshop.
Drops from the standard pirate and Old Skeleton chest pool at 15% per pull.
Specific chests, vendors, and quest rewards currently listed on the live item card:
Source | Location | Chance |
|---|---|---|
Blackbeard Crew Chest | Blackbeard Camp Near Shipwreck | 15.0% |
Blackbeard Crew Chest | Blackbeard Pirate Camp | 15.0% |
Blackbeard Crew Chest | Cliffside Pirate Camp | 15.0% |
Blackbeard Crew Chest | Large Pirate Camp | 15.0% |
Blackbeard Crew Chest | Small Pirate Camp | 15.0% |
Buccaneers' Chest | 15.0% | |
Decrepit Chest | Decrepit Chest | 15.0% |
Old Skeleton | Ancient Farm | 15.0% |
Old Skeleton | 15.0% | |
Old Skeleton | 15.0% | |
Old Skeleton | 15.0% | |
Smugglers' Chest | 15.0% | |
Thomas Richards' Chest | Blackbeard Pirate Camp | 15.0% |
The Uncommon baseline scatter-gun. Low Grade D Agility scaling reflects that the weapon's value is close-range burst rather than stat-scaled peak output. A bridge to the Rare tier, not a long-term loadout choice. Pairs naturally with a Two-Handed Sword since both scale with Agility.
Close the distance before firing. Blunderbuss damage craters past mid-range so every shot should be at point-blank or near. Boarding actions, interior fights on ships, and tight jungle-cave corridors favor the weapon most. Pair with a melee two-hander (Two-Handed Sword, Dueling Greatsword) for a full Agility kit; the Agility stat investment covers both weapons.
Agility-scaling weapons pull from the Fencer branch of the Talent System. Relevant picks include talents that boost Pierce damage, Critical Hit Chance for light attacks, and Retaliation duration. Agility firearms also benefit from melee-speed talents since the typical blunderbuss or Infantry Musket pairing runs with a saber or greatsword main-hand.
See the Talent System article for the current list of unlockable talents and their exact bonus values. Every firearm consumes Gunpowder, so stockpiling Sulfur and Charcoal for the Workbench conversion remains a background chore for any ranged build.
Blunderbuss sits alongside 2 other blunderbusses on the current live index. Consider the alternatives:
Dragon's Breath: Rare / Epic, 160 Pierce, Agility (C). Dealing Damage has 60% chance of triggering fire explosion around the target.
Reliable Blunderbuss: Rare / Epic, 180 Pierce, Agility (B). At close range, shots have a small chance to knock enemies down.
Ranged Weapons for the full firearm index.
Weapons for the cross-class roster.
Blunderbusses for the blunderbuss category roster.
Agility is this weapon's scaling attribute.
Gunpowder is the ammunition every firearm consumes.
Weaponsmith Workshop is the crafting and ascension station.
Combat covers stamina, posture, and firearm animation frames.
Blunderbusses break the headshot rule that applies to pistols and muskets. The cone-shaped pellet spread is too wide to reliably land every pellet on the head, so aiming for the head wastes most of the shotgun's damage on empty air around the target. Instead, aim for center mass (the chest or torso) at point-blank range and let the full spread connect. The blunderbuss has its own close-quarters critical hit interaction at short range, so packing every pellet into the body is how the weapon reaches its damage ceiling.
Range is the only variable that matters. Moving from point-blank to even a few paces back causes the spread to fan out and damage to drop sharply. If the target can move backwards during the shot, the damage falls off the cliff mid-animation. Close the distance first, fire second, swap to melee third. A two-handed sword or cutlass in the next hotbar slot is the natural follow-up once the blunderbuss empties.
The blunderbuss is the defining Boarding weapon in the ranged family. Interior ship decks force all combat into close-quarters ranges that happen to be the blunderbuss's ideal engagement distance. A single opening volley into a clustered enemy crew pre-damages the whole group for a two-handed sword or greatsword follow-up that cleans up what the blunderbuss did not finish outright.
Reliable Blunderbuss for crowd control. Of the available blunderbusses, the Reliable Blunderbuss adds a chance to knock down enemies at close range. During boarding, that knockdown can fling pirates off the deck into the water, removing them from the fight entirely. Swapping to the Reliable Blunderbuss specifically for boarding runs is worth carrying a second ranged weapon for.
Property | Value |
|---|---|
D |
Crafted at: Weaponsmith Workshop
Ingredient | Quantity |
|---|---|
x10 | |
x7 |
Material | Quantity |
|---|---|
×10 | |
×7 |
Source | Detail |
|---|---|
Qty Chance Locations |