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Track all wiki edits and revisions for The Witcher IV
“Added a note that CDPR is unlikely to make large paid expansions for the trilogy”
“Added Expansions and DLC section: CDPR unlikely to make major paid expansions for the new trilogy given the six-year three-game schedule”
“Added official cinematic image depicting Ciri using sword and sorcery in combat”
“Removed unconfirmed June 2026 Unreal Fest showcase note (developer walked back the claim)”
“Removed off-subject Ciri image from andrzej sapkowski bio page (Image cleanup 2026-06-13)”
“Removed duplicate in-body wikilinks”
“Reworded the dev-team size comparison to drop the bare prior-game reference while keeping the 513-developer figure”
“Removed unconfirmed Unreal Fest 2026 showcase claim (the developer clarified the podcast remark referred to the 2025 demo, not a new 2026 showing)”
“Corrected wikilink existence flags”
“Version-drift reconcile: backfill revision at v3 (article was at v3, prior rev_max=2)”
“Embedded the 2022 announcement medallion image to anchor the early timeline entry.”
“Removed off-topic boilerplate section, clarified AI Director role, added BioWare Mass Effect production background”
“Removed unconfirmed June 2026 Unreal Fest showcase milestone (developer walked back the claim)”
“Embedded tech demo environment image”
“Added June 2026 Unreal Engine Fest showcase to Recent Developments”
“Added total scene geometry (5 trillion triangles) and no-billboard detail”
“Added June 2026 Unreal Engine Fest showcase milestone”
“Removed off-subject Ciri image from yennefer of vengerberg bio page (Image cleanup 2026-06-13)”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Reworded the dev-team size comparison to drop the bare prior-game reference while keeping the 513-developer figure”
“Added April 2026 dev-team headcount of 513 developers (latest figure), kept the February 2026 figure of 499”
“Added April 2026 dev-team headcount of 513 developers (latest figure), kept the February 2026 figure of 499”
“Added April 2026 dev-team headcount of 513 developers (latest figure), kept the February 2026 figure of 499”
“Added April 2026 dev-team headcount of 513 developers (latest figure), kept the February 2026 figure of 499”
“Removed unconfirmed Unreal Fest 2026 showcase claim (the developer clarified the podcast remark referred to the 2025 demo, not a new 2026 showing)”
“Removed unconfirmed Unreal Fest 2026 showcase claim (the developer clarified the podcast remark referred to the 2025 demo, not a new 2026 showing)”
“Removed unconfirmed Unreal Fest 2026 showcase claim (the developer clarified the podcast remark referred to the 2025 demo, not a new 2026 showing)”
“Removed unconfirmed Unreal Fest 2026 showcase claim (the developer clarified the podcast remark referred to the 2025 demo, not a new 2026 showing)”
“Corrected wikilink existence flags”
“Corrected wikilink existence flags”
“Corrected wikilink existence flags”
“Corrected wikilink existence flags”
“Corrected wikilink existence flags”
“Corrected wikilink existence flags”
“Corrected wikilink existence flags”
“Corrected wikilink existence flags”
“Corrected wikilink existence flags”
“Corrected wikilink existence flags”
“Corrected wikilink existence flags”
“Corrected wikilink existence flags”
“Corrected wikilink existence flags”
“Corrected wikilink existence flags”
“Corrected wikilink existence flags”
“Corrected wikilink existence flags”
“Corrected wikilink existence flags”
“Corrected wikilink existence flags”
“Embedded a Kovir environment capture as a scene-setting image.”
“Embedded a chain-weapon combat capture under the Chain weapon section.”
“Reframed the prior-game powers-context sentence to hedged previous-game framing.”
“Reframed the silver-sword-confirmation sentence to hedged previous-game framing.”
“Reframed two prior-game temporal anchors to hedged previous-game framing.”
“Reframed a prior-game-comparison sentence and cleaned up an orphan clause left by a previous rewrite.”
“Reframed multiple prior-game references to hedged previous-game framing.”
“Promoted from a 673-character stub to a structured biographical page covering the Story Director role, CDPR career credits, the writer's stated style, and how that connects to The Witcher IV. Removed the boilerplate Usage Notes block.”
“Added a Production Process section noting the May 2026 CDPR documentation-gating policy, framed as a stated process rather than a verified shipped output.”
“Added a Stated Design Intent section noting the May 2026 CDPR public commitments around quest design, hedged as intent rather than verified shipped features.”
“Version-drift reconcile: backfill revision at v2 (article was at v2, prior rev_max=1)”
“Embedded a Bauk-encounter still from the cinematic trailer.”
“Embedded landscape and town shots from the tech demo to illustrate exploration zones.”
“Embedded opening and closing scene captures from the announcement trailer.”
“Embedded the Nanite foliage tech-demo screenshot to illustrate the article.”
“Reframed a previous-game temporal anchor to use hedged wording.”
“Reframed a previous-game temporal anchor to use hedged wording.”
“Reframed a previous-game plot summary sentence to use hedged wording.”
“Reframed three previous-game references to use hedged wording rather than naming the prior numbered entry directly.”
“Added a Looking Ahead section noting the upcoming June 2026 Unreal Fest showing in Chicago, with the standard pre-release caveat.”
“Replaced two previous-game shorthand references with the full hedged framing for consistency across the article.”
“Rephrased the underwater-swimming comparison to a generic previous-game framing rather than naming the prior numbered entry.”