This article is incomplete
Some sections are missing or need additional details. Help improve it by contributing.
Developer statements
Sebastian Kalemba has been clear that romance is not an afterthought. His words: "We want to pay a lot of attention to it and make it super compelling and very meaningful. It's not just to make a romance for the sake of making a romance. That's not the CDPR way."
That quote sets expectations without revealing any specifics. No romance characters have been named. No gameplay mechanics have been shown. The developers are keeping this close to the chest.
Ciri's background
In Sapkowski's novels, Ciri is bisexual. She has romantic relationships with both men and women across the book series. This gives CDPR flexibility to offer both male and female romance options without contradicting the source material.
For comparison, Geralt's romances in previous games were limited to women, consistent with his portrayal in the novels. Ciri's broader orientation opens up the possibility of a wider range of romantic interests.
Shift from Geralt
Geralt came with established relationships. Yennefer and Triss were central to his story across three games and the novels. Players had opinions about which relationship was "canon" long before making in-game choices.
Ciri does not carry that baggage. Her romantic life in the novels concluded before the events of The Witcher IV, and CDPR has room to introduce entirely new characters. This is an opportunity for the studio to build romantic storylines from scratch without years of fan expectations about specific pairings.
What we do not know
Which characters are romanceable
Whether romance is tied to the main quest or side content
How many romance options exist
Whether relationships develop over time or through specific dialogue choices
Whether romance has gameplay consequences beyond the narrative
CDPR's track record with romance in The Witcher 3 and Cyberpunk 2077 suggests the system will be story-driven rather than transactional. Both games treated romance as branching narrative content with real consequences, not just a checkbox.