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What CD Projekt Red has and has not said about character progression in The Witcher IV, and which long-running franchise systems remain unconfirmed for this game.
Witcher signs are combat magic cast through hand gestures. In The Witcher IV, Ciri's abilities extend beyond the five traditional signs into elemental manipulation.
The chain weapon is Ciri's secondary weapon in The Witcher IV, a versatile mid-range tool replacing Geralt's crossbow.
How Ciri fights in The Witcher IV: acrobatic swordplay, a chain weapon, witcher signs, advanced magic from Yennefer's training, and nerfed Elder Blood powers.
The combat system in The Witcher IV centers on Ciri's speed, chain weapons, witcher signs, and elemental magic.
Ciri's innate Source magical abilities in The Witcher IV, distinct from standard Witcher Signs.
How The Witcher IV approaches quest design: no fetch quests, rapid creative iteration, and a new senior quest designer from Kingdom Come: Deliverance 2.
Romance in The Witcher IV: CDPR has confirmed romance is a core part of the game, with Ciri's bisexuality from the novels opening the door for both male and female love interests.
The Witcher IV's open world: set in Kovir and Poviss, roughly the same size as The Witcher 3's map, with reactive NPCs, Kelpie the horse, and confirmed locations.
Confirmed monsters in The Witcher IV: the Bauk from Serbian folklore and the Imperial Manticore, plus CDPR's stated goal of tightening monster hunt gameplay.
The alchemy system in The Witcher IV, covering potions, oils, bombs, and decoctions. Ciri can now use witcher potions after undergoing the Trial of the Grasses.
Gwent, the card mini-game, has been confirmed to return in The Witcher IV. How it is implemented has not been announced.