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What is known about The Witcher IV's character progression: skill points, Places of Power, mutagen slots, and expected design lessons from Cyberpunk 2077.
Witcher signs are combat magic cast through hand gestures. In The Witcher IV, Ciri's abilities extend beyond the five traditional signs into elemental manipulation.
How Ciri fights in The Witcher IV: acrobatic swordplay, a chain weapon, witcher signs, advanced magic from Yennefer's training, and nerfed Elder Blood powers.
The chain weapon is Ciri's secondary weapon in The Witcher IV, a versatile mid-range tool replacing Geralt's crossbow.
Ciri's innate Source magical abilities in The Witcher IV, distinct from standard Witcher Signs.
The combat system in The Witcher IV centers on Ciri's speed, chain weapons, witcher signs, and elemental magic.
The Witcher IV's open world: set in Kovir and Poviss, roughly the same size as The Witcher 3's map, with reactive NPCs, Kelpie the horse, and confirmed locations.
Romance in The Witcher IV: CDPR has confirmed romance is a core part of the game, with Ciri's bisexuality from the novels opening the door for both male and female love interests.
The alchemy system in The Witcher IV, covering potions, oils, bombs, and decoctions. Ciri can now use witcher potions after undergoing the Trial of the Grasses.
How The Witcher IV approaches quest design: no fetch quests, rapid creative iteration, and a new senior quest designer from Kingdom Come: Deliverance 2.
Confirmed monsters in The Witcher IV: the Bauk from Serbian folklore and the Imperial Manticore, plus CDPR's stated goal of tightening monster hunt gameplay.
Gwent, the beloved card game mini-game, is confirmed to return in The Witcher IV. CDPR has said it is 'a part of the experience, absolutely.'