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An overview of the seven weapon types in The Adventures of Elliot, how the equip-two system works, and where stronger weapon tiers are found.
The enemy factions, creature types, and boss encounters in The Adventures of Elliot, including the beast tribes that overrun Philabieldia and the Tag Guardians boss from the Prologue Demo.
Every confirmed treasure chest in The Adventures of Elliot, with rewards and locations across the Age of Safekeeping and Age of Reconstruction.
Magicite are equippable weapon modifiers in The Adventures of Elliot, collected as fragments or found in chests, with rarity tiers that affect both power and equip cost.
A ranged, area-control weapon that swings on a chain and can pull enemies toward Elliot with its charged special.
How players navigate the continent of Philabieldia, cross between the four ages via the Doorway of Time, and solve dungeon puzzles using Faie's fairy magic.
Every confirmed side quest in The Adventures of Elliot, with clients, unlock conditions, objectives, and rewards across the Age of Safekeeping and Age of Reconstruction.
An overview of the real-time action combat in The Adventures of Elliot, covering controls, the revival system, difficulty options, and strategic considerations.
An overview of the five magic abilities Faie learns at Shrines of the Mystic, how each is used in combat and exploration, and the Faie's Magic Lessons minigame.
The Adventures of Elliot supports local two-player co-op, with Player 2 taking direct control of fairy companion Faie.
Elliot's accessories and shields in The Adventures of Elliot: effects, accessory slots, and how to obtain each piece.
A slow but powerful weapon that delivers hard hits and can drive pegs into the ground for traversal and puzzle use.
A versatile melee weapon with quick, wide-range swings and a charged special that fires a projectile.
A thrown weapon that damages enemies on the way out and again on the return, enabling multi-hit attacks at range.
A ranged weapon that fires single arrows normally and a spread of arrows on its charged special, at the cost of limited ammunition.
A reach weapon suited to repeated forward thrusts, with a charged special that extends range via a forward dash.
Recovery Items and Key Items in The Adventures of Elliot, including prices, glass vials, Shards of Life, and the no-selling rule.
Placed or thrown explosives with a short delay before detonation, used in combat and to blast open cracked walls hiding Secret Treasure Routes.