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The Bow is Elliot's dedicated ranged weapon, capable of hitting enemies across the room or targeting airborne foes that melee weapons cannot easily reach. Its ammunition supply is finite, so managing arrow stocks is part of using it effectively.
In the Prologue Demo, the basic bow is the Short Bow (attack 12), a simple bow Elliot practiced with in his youth, earned by completing the A Good Old Bow side quest. Bows use arrows as ammunition, bought from shops or dropped by enemies.
Attack Behavior
Each standard shot fires a single arrow in a straight line toward the targeted direction. This makes the bow precise but requires aiming, which suits cautious play from a distance. Arrows can reach enemies before they close into melee range, giving Elliot time to observe attack patterns in the combat system and position accordingly.
Charged Special
Holding the attack button charges the bow and fires a fan-shaped spread of arrows in a wide arc. The spread hits multiple targets simultaneously or improves the odds of landing shots on a fast-moving or large enemy. Because each use draws on the limited arrow supply more heavily than a single shot, the charged special is best saved for clustered enemies or moments when guaranteed hits matter most.
Combat and Environmental Uses
The bow excels against airborne enemies and enemies positioned on ledges or behind obstacles that block melee approaches. Hitting foes from range before they can engage reduces the pressure of incoming attacks. Its main constraint is ammunition: once arrows run out, the bow cannot fire until more are collected from fallen enemies or found during exploration. Pairing the bow with a reliable melee weapon covers its close-range weakness.
Magicite
Magicite for the Bow covers shared pieces (Attack Up, Critical Rate Up, Charge Time Down, Critical Damage Up) as well as the weapon-specific pieces below. Higher rarities are stronger and usually cost less to equip. The table lists every piece available for the Bow, with its effect at one star, its effect at five stars where it scales, and its equip cost. See Magicite for how pieces are formed and the Magicite Box for equip-cost limits.
Magicite | Effect (1★) | Effect (5★) | Equip Cost |
|---|---|---|---|
Attack Up | Raises Bow attack by 1 | Raises Bow attack by 5 | 5 |
Critical Damage Up | Increases Bow damage dealt with critical hits by 10% | Increases Bow damage dealt with critical hits by 50% | 4 |
Charge Time Down | Reduces Bow charge time by 10% | Reduces Bow charge time by 30% | 4 |
Fire Shot | Creates a 20% chance of burning enemies hit with Bow attacks | Burns enemies hit with Bow attacks | 4 |
Piercing Arrows | Arrows pass through enemies | 6 to 4 | |
Conservation | Creates a 20% chance of conserving arrows with Bow attacks | Creates a 80% chance of conserving arrows with Bow attacks | 6 |
Magic Homing | Fires magic arrows that home in on nearby enemies with Bow special attacks | 10 to 6 | |
Final Shot | Bow attacks deliver guaranteed critical hits with 10 or fewer arrows in stock | 11 to 7 | |
Linked Arrows | Delivers extra attacks (1) to surrounding enemies when landing a hit with . Greatly lowers damage dealt with each extra attack | Delivers extra attacks (3) to surrounding enemies when landing a hit with . Greatly lowers damage dealt with each extra attack | 9 to 7 |
Double Shot | Adds an extra attack of 80% damage to Bow attacks | Adds an extra attack of 120% damage to Bow attacks | 12 |
Critical Rate Up | Increases Bow critical-hit rate by 6% | Increases Bow critical-hit rate by 20% | 6 to 4 |
Charging Shot | Fires an arrow at a nearby enemy with each successive Bow charge | 12 to 8 | |
Immovable Stance | Increases Bow damage dealt with special attacks by 30% | Increases Bow damage dealt with special attacks by 50% | 7 |
Soul Beam | Changes regular Bow attacks to a beam of light that increases damage dealt by 150% while no arrows in stock | Changes regular Bow attacks to a beam of light that increases damage dealt by 250% while no arrows in stock | 8 to 6 |
Explosives | Generates explosions when regular Bow attacks hit burning enemies | 10 to 6 |
See Also
Weapons overview
Combat System
Magicite