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The Bow is Elliot's dedicated ranged weapon, capable of hitting enemies across the room or targeting airborne foes that melee weapons cannot easily reach. Its ammunition supply is finite, so managing arrow stocks is part of using it effectively.
Attack Behavior
Each standard shot fires a single arrow in a straight line toward the targeted direction. This makes the bow precise but requires aiming, which suits cautious play from a distance. Arrows can reach enemies before they close into melee range, giving Elliot time to observe attack patterns in the combat system and position accordingly.
Charged Special
Holding the attack button charges the bow and fires a fan-shaped spread of arrows in a wide arc. The spread hits multiple targets simultaneously or improves the odds of landing shots on a fast-moving or large enemy. Because each use draws on the limited arrow supply more heavily than a single shot, the charged special is best saved for clustered enemies or moments when guaranteed hits matter most.
Combat and Environmental Uses
The bow excels against airborne enemies and enemies positioned on ledges or behind obstacles that block melee approaches. Hitting foes from range before they can engage reduces the pressure of incoming attacks. Its main constraint is ammunition: once arrows run out, the bow cannot fire until more are collected from fallen enemies or found during exploration. Pairing the bow with a reliable melee weapon covers its close-range weakness.
Magicite
No named magicite specific to the bow has been revealed in pre-launch materials. The general magicite system allows equipping effects such as faster charge speed or additional projectiles to any weapon type; bow-specific pieces with these effects likely exist but have not been detailed yet.