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SpaceCraft’s liquid resource system: Water and Sulfuric Acid from geysers, the Hose Pump, tanks and cisterns, the Bottling Plant, and Chemical Factory recipes such as the Vanadium Battery.

Mining in SpaceCraft: scanning systems, extracting raw materials from planets and asteroids, and feeding crafting.
How progression works in SpaceCraft: the Permits tech tree (starting with Modular Systems at 40 Credits) and the four Experience paths (Exploration, Technology, Science, and the planned Combat path).

Base building in SpaceCraft: building and expanding planetary outposts into automated resource hubs across the universe.
Blueprints in SpaceCraft: buying ready-made ship designs to build instantly and selling your own creations.

Ship building in SpaceCraft: assembling crafted parts into custom vessels, from nimble ships to heavy cruisers.

Space stations in SpaceCraft: Company-owned hubs like Babylon 7, their instanced areas (Shipyard, docks, marketplace), dynamic docking, and the refining and trading you do there.

Multiplayer in SpaceCraft: Corporations, co-op, role assignment, and running shared interplanetary operations.

Crafting in SpaceCraft: refining raw materials into valuable materials, components, and ship parts.

A new-player introduction to SpaceCraft: exploring, scanning, mining, crafting, and building your first ship.

The player-driven economy in SpaceCraft: a marketplace where every transaction moves prices, plus services, missions, and contracts.

Exploring SpaceCraft: real-time flight, seamless space-to-surface transitions, and Faster-Than-Light jumps between systems.
Frequently asked questions about SpaceCraft: what it is, when it launches, platforms, multiplayer, and price.

Automation in SpaceCraft: automated mining, interplanetary logistics networks, and supply chains that scale your industry.
What is known about SpaceCraft editions, price, and wishlisting ahead of its Early Access launch.

What is confirmed about combat in SpaceCraft: ships can be built for combat, and combat is one activity that shapes the shared world.
SpaceCraft Early Access update history: post-launch patch notes, the Solo Offline Mode addition, balancing changes, and the developer’s stated priorities.

How SpaceCraft plays: the explore, mine, craft, build, trade core loop in a shared player-driven galaxy.

SpaceCraft is an online space exploration and building game from Shiro Games, launching in Early Access on June 11, 2026 for PC.

The confirmed setting of SpaceCraft: humanity’s escape from the Tripods through a mysterious portal, the player as an ex-convict working for The Company, and the persistent story-rich universe.

What Early Access means for SpaceCraft: a June 11, 2026 launch, a Beta from May 20, and an evolving build.
SpaceCraft release date and platforms: Early Access on June 11, 2026 for PC via Steam, delayed from May 20.
Confirmed PC system requirements for SpaceCraft: minimum and recommended specs from the official store listing.