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Mining in SpaceCraft: scanning systems, extracting raw materials from planets and asteroids, and feeding crafting.
Base building in SpaceCraft: building and expanding planetary outposts into automated resource hubs across the universe.
SpaceCraft’s liquid resource system: Water and Sulfuric Acid from geysers, the Hose Pump, tanks and cisterns, the Bottling Plant, and Chemical Factory recipes such as the Vanadium Battery.
How progression works in SpaceCraft: the Permits tech tree (starting with Modular Systems at 40 Credits) and the four Experience paths (Exploration, Technology, Science, and the planned Combat path).
Ship building in SpaceCraft: assembling crafted parts into custom vessels, from nimble ships to heavy cruisers.
Blueprints in SpaceCraft: buying ready-made ship designs to build instantly and selling your own creations.
A new-player introduction to SpaceCraft: exploring, scanning, mining, crafting, and building your first ship.
Multiplayer in SpaceCraft: Corporations, co-op, role assignment, and running shared interplanetary operations.
What is known about SpaceCraft editions, price, and wishlisting ahead of its Early Access launch.
The player-driven economy in SpaceCraft: a marketplace where every transaction moves prices, plus services, missions, and contracts.
Space stations in SpaceCraft: Company-owned hubs like Babylon 7, their instanced areas (Shipyard, docks, marketplace), dynamic docking, and the refining and trading you do there.
Crafting in SpaceCraft: refining raw materials into valuable materials, components, and ship parts.
Exploring SpaceCraft: real-time flight, seamless space-to-surface transitions, and Faster-Than-Light jumps between systems.
Automation in SpaceCraft: automated mining, interplanetary logistics networks, and supply chains that scale your industry.
Frequently asked questions about SpaceCraft: what it is, when it launches, platforms, multiplayer, and price.
How SpaceCraft plays: the explore, mine, craft, build, trade core loop in a shared player-driven galaxy.
What is confirmed about combat in SpaceCraft: ships can be built for combat, and combat is one activity that shapes the shared world.
SpaceCraft is an online space exploration and building game from Shiro Games, launching in Early Access on June 11, 2026 for PC.
What Early Access means for SpaceCraft: a June 11, 2026 launch, a Beta from May 20, and an evolving build.
Confirmed PC system requirements for SpaceCraft: minimum and recommended specs from the official store listing.
SpaceCraft release date and platforms: Early Access on June 11, 2026 for PC via Steam, delayed from May 20.
The confirmed setting of SpaceCraft: humanity’s escape from the Tripods through a mysterious portal, the player as an ex-convict working for The Company, and the persistent story-rich universe.
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