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SpaceCraft liquid resources: Water and Sulfuric Acid from geysers, the Hose Pump, tanks and cisterns, bottling, and Chemical Factory recipes.
Mining in SpaceCraft: scanning systems, extracting raw materials from planets and asteroids, and feeding crafting.
How SpaceCraft progression works: the Permits tech tree starting at Modular Systems, and the Exploration, Technology and Science paths.
Base building in SpaceCraft: building and expanding planetary outposts into automated resource hubs across the universe.
Blueprints in SpaceCraft: buying ready-made ship designs to build instantly and selling your own creations.
Space stations in SpaceCraft: Company-owned hubs like Babylon 7, their instanced areas, dynamic docking, and the refining and trading you do there.
Ship building in SpaceCraft: assembling crafted parts into custom vessels, from nimble ships to heavy cruisers.
Multiplayer in SpaceCraft: Corporations, co-op, role assignment, and running shared interplanetary operations.
SpaceCraft Early Access update history through v0.3.23424, plus the announced workstation and warehouse changes and the tracked known issues.
Crafting in SpaceCraft: refining raw materials into valuable materials, components, and ship parts.
A new-player introduction to SpaceCraft: exploring, scanning, mining, crafting, and building your first ship.
The player-driven economy in SpaceCraft: a marketplace where every transaction moves prices, plus services, missions, and contracts.
Frequently asked questions about SpaceCraft: what it is, when it launched, platforms, multiplayer, offline play, and price.
Automation in SpaceCraft: automated mining, interplanetary logistics networks, and supply chains that scale your industry.
Exploring SpaceCraft: real-time flight, seamless space-to-surface transitions, and Faster-Than-Light jumps between systems.
What is confirmed about buying SpaceCraft: the Early Access price, regional pricing, the cosmetic item shop, and the closed Demo, Playtest and Beta.
How SpaceCraft plays: the explore, mine, craft, build, trade core loop in a shared player-driven galaxy.
SpaceCraft is an online space exploration and building game from Shiro Games that launched in Early Access on June 11, 2026 for PC.
What is confirmed about combat in SpaceCraft: a later Early Access feature, its four roadmap points, and what has never been published.
The confirmed setting of SpaceCraft: humanity’s escape from the Tripods, the player as an ex-convict, and a persistent story-rich universe.
SpaceCraft release date and platforms: Early Access on June 11, 2026 for PC via Steam, delayed from May 20.
What Early Access means for SpaceCraft: the June 11, 2026 launch, the closed playtest, pricing over time, and an evolving build.
SpaceCraft Solo Offline Mode: how to enable it, which online systems are switched off, and why its progression stays separate.
Confirmed PC system requirements for SpaceCraft: minimum and recommended specs from the official store listing.
Power in SpaceCraft: the ship battery and how it recharges, plus the solar, fuel and transmitter buildings that keep a base running.
The Company in SpaceCraft: the organisation that employs the player, owns the stations, charges a commission, and issues permits.
How SpaceCraft servers work: the four official regions, quadrants, moving between them, and where Solo Offline Mode sits in the region menu.
The modules and tools you fit to a ship in SpaceCraft, how System Support and System Requirement limit a loadout, and the confirmed equipment list.
Flight and on-foot controls in SpaceCraft, the piloting HUD, and the accessibility and rebinding options available in the settings menu.