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SpaceCraft liquid resources: Water and Sulfuric Acid from geysers, the Hose Pump, tanks and cisterns, bottling, and Chemical Factory recipes.
Mining in SpaceCraft: scanning systems, extracting raw materials from planets and asteroids, and feeding crafting.
How SpaceCraft progression works: the Permits tech tree starting at Modular Systems, the Exploration, Technology and Science paths, the Technology experience rework, and the level 6 unlocks and permits from Major Update #1.
Base building in SpaceCraft: footprint budgets, power, storage buildings, building customisation, and turning planetary outposts into automated resource hubs.
Blueprints in SpaceCraft: buying ready-made ship designs to build instantly and selling your own creations.
Space stations in SpaceCraft: Company-owned hubs like Babylon 7, their instanced areas, dynamic docking, and the refining and trading you do there.
Ship building in SpaceCraft: assembling crafted parts into custom vessels, from nimble ships to heavy cruisers.
Multiplayer in SpaceCraft: Corporations, Solo Corporations, the Recruitment Board, co-op, role assignment, and running shared interplanetary operations.
SpaceCraft Early Access update history through v0.5.25674, including Community Update #1 on September 16, 2026, Major Update #1 on October 8, 2026, and the tracked known issues.
Crafting in SpaceCraft: refining at the Smelter and Workshop, the crafting queue and 10-minute manual timer, speed changes from Community Update #1, and how parts feed ships and trade.
A new-player introduction to SpaceCraft: exploring, scanning, mining, crafting, and building your first ship.
Frequently asked questions about SpaceCraft: what it is, when it launched, platforms, multiplayer, offline play, and price.
The player-driven economy in SpaceCraft: the Trade Nexus, Buy Orders, the Nexus Relay, Traveling Merchants, services, missions, and contracts.
SpaceCraft Solo Offline Mode: how to enable it, which online systems are switched off, why its progression stays separate, and the offline catch-up added in Major Update #1.
Automation in SpaceCraft: automated mining, interplanetary logistics networks, and supply chains that scale your industry.
SpaceCraft is an online space exploration and building game from Shiro Games that launched in Early Access on June 11, 2026 for PC.
Exploring SpaceCraft: real-time flight, seamless space-to-surface transitions, Faster-Than-Light jumps, Restricted Areas, and the exploration changes from Major Update #1.
How SpaceCraft plays: the explore, mine, craft, build, trade core loop in a shared player-driven galaxy.
What is confirmed about buying SpaceCraft: the Early Access price, regional pricing, the cosmetic item shop, and the closed Demo, Playtest and Beta.
What is confirmed about combat in SpaceCraft: a later Early Access feature, its four roadmap points, and what has never been published.
Every storage container in SpaceCraft: the SU unit, ship cargo, Personal Station Storage, the Warehouse and Advanced Warehouse, Corporation Storage, and liquid tanks and cisterns.
What Early Access means for SpaceCraft: the June 11, 2026 launch, the closed playtest, pricing over time, and an evolving build.
The confirmed setting of SpaceCraft: humanity’s escape from the Tripods, the player as an ex-convict, and a persistent story-rich universe.
Power in SpaceCraft: the ship battery and how it recharges, plus the solar, fuel and transmitter buildings that keep a base running.
SpaceCraft release date and platforms: Early Access on June 11, 2026 for PC via Steam, delayed from May 20.
Confirmed PC system requirements for SpaceCraft: minimum and recommended specs from the official store listing.
The Company in SpaceCraft: the organisation that employs the player, owns the stations, charges a commission, and issues permits.
The modules and tools you fit to a ship in SpaceCraft, how System Support and System Requirement limit a loadout, patches and module levels, and the confirmed equipment list.
How SpaceCraft servers work: the four official regions, quadrants, moving between them, and where Solo Offline Mode sits in the region menu.
Restricted Areas in SpaceCraft: instanced locations with puzzles, the two new types and 11 new areas from Major Update #1, rewards, Data Disks and replaying.
Flight and on-foot controls in SpaceCraft, the piloting HUD, and the accessibility and rebinding options available in the settings menu.
Extractor Pods in SpaceCraft: deployable mining devices from Major Update #1, the Extractor Bay, pod slots, durability, deposit Stability and Liquid Extractor Pods.