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SpaceCraft liquid resources: Water and Sulfuric Acid from geysers, the Hose Pump, tanks and cisterns, bottling, and Chemical Factory recipes.
Mining in SpaceCraft: scanning systems, extracting raw materials from planets and asteroids, and feeding crafting.
Base building in SpaceCraft: footprint budgets, power, storage buildings, building customisation, and turning planetary outposts into automated resource hubs.
How SpaceCraft progression works: the Permits tech tree starting at Modular Systems, the Exploration, Technology and Science paths, the Technology experience rework, and the level 6 unlocks and permits from Major Update #1.
Blueprints in SpaceCraft: buying ready-made ship designs to build instantly and selling your own creations.
Space stations in SpaceCraft: Company-owned hubs like Babylon 7, their instanced areas, dynamic docking, and the refining and trading you do there.
Ship building in SpaceCraft: assembling crafted parts into custom vessels, from nimble ships to heavy cruisers.
Crafting in SpaceCraft: refining at the Smelter and Workshop, the crafting queue and 10-minute manual timer, speed changes from Community Update #1, and how parts feed ships and trade.
The player-driven economy in SpaceCraft: the Trade Nexus, Buy Orders, the Nexus Relay, Traveling Merchants, services, missions, and contracts.
SpaceCraft Solo Offline Mode: how to enable it, which online systems are switched off, why its progression stays separate, and the offline catch-up added in Major Update #1.
Automation in SpaceCraft: automated mining, interplanetary logistics networks, and supply chains that scale your industry.
Exploring SpaceCraft: real-time flight, seamless space-to-surface transitions, Faster-Than-Light jumps, Restricted Areas, and the exploration changes from Major Update #1.
How SpaceCraft plays: the explore, mine, craft, build, trade core loop in a shared player-driven galaxy.
What is confirmed about combat in SpaceCraft: a later Early Access feature, its four roadmap points, and what has never been published.
Every storage container in SpaceCraft: the SU unit, ship cargo, Personal Station Storage, the Warehouse and Advanced Warehouse, Corporation Storage, and liquid tanks and cisterns.
Power in SpaceCraft: the ship battery and how it recharges, plus the solar, fuel and transmitter buildings that keep a base running.
The modules and tools you fit to a ship in SpaceCraft, how System Support and System Requirement limit a loadout, patches and module levels, and the confirmed equipment list.
Restricted Areas in SpaceCraft: instanced locations with puzzles, the two new types and 11 new areas from Major Update #1, rewards, Data Disks and replaying.
Extractor Pods in SpaceCraft: deployable mining devices from Major Update #1, the Extractor Bay, pod slots, durability, deposit Stability and Liquid Extractor Pods.