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Combat is one of the activities present in SpaceCraft. This page collects what the developer has confirmed about it ahead of Early Access.
Ships Built for Combat
When you design a ship, you can customize it to suit your playstyle, whether for exploration, trade, or combat. In other words, combat-focused vessels are an intended build direction, and the parts you craft and assemble determine how a ship performs in a fight. See Ship Building.
Combat in the Wider World
Combat is named alongside the other core activities as something that influences the shared universe. From mining to crafting, trading to combat, every action you take influences the world around you, and player choices shape the economy, the environment, and the balance of power. See Gameplay and Core Loop.
Threats in the Galaxy
The galaxy is not empty of danger. Rogue factions, including Space Pirates, are described as patrolling space and engaging those who cross their path, giving combat a place in the shared world beyond planned conflict between players.
A Phased Addition in Early Access
Combat is described as something the developer is rolling out as part of the Early Access journey rather than a fully finished day-one system. Reporting on the game describes combat encounters built around stages of detection, pursuit, and engagement. Because these details may change, treat the specifics as subject to revision as the build develops. See Early Access.
What Is Not Yet Detailed
As an Early Access title, SpaceCraft has not fully detailed every aspect of combat, such as the complete list of weapon types, damage systems, or the exact rules for player-versus-player encounters. This page will be expanded as the developer confirms more about how combat works in the live build.