This article is a stub
It lacks sufficient information and needs to be expanded. You can help by adding more content.
SpaceCraft launched into Early Access on June 11, 2026. This page explains what that means for players and how the launch is structured.

Early Access Launch
SpaceCraft begins as an Early Access release rather than a finished 1.0 product. In Early Access, the game is playable but still in active development, so content, systems, and balance can change, and the build is expected to grow over time.
The Road to Launch
The launch date moved from an original target of May 20, 2026 to June 11, 2026. The developer made the change to apply a final round of polish and to integrate the final translations before players got their hands on the game.
Milestone | Date |
|---|---|
Original Early Access target | May 20, 2026 |
Beta begins | May 20, 2026 |
Beta wave (second) | June 8, 2026 |
Early Access launch | June 11, 2026 |
Beta
In place of the original launch date, a closed Beta ran from May 20, 2026. The Beta gave players a chance to experience the game ahead of the official Early Access launch. Major Beta invitation waves went out on May 20 and June 8, 2026, and players requested Beta access from the Steam store page. The final wave of Playtest invitations was sent on June 8, 2026, and Playtest access was removed on June 9, 2026, two days before the Early Access launch.
How Long Early Access Will Last
The developer expects SpaceCraft to remain in Early Access for at least six months. The exact length depends on player feedback and how development progresses, with the stated goal of reaching a high standard of quality and depth of content before the full 1.0 release.
State at Launch
The developer describes the Early Access version as including the core gameplay mechanics and features, fully playable, polished, and largely bug-free. They also note that some areas still need work during Early Access, in particular server performance and stability, lag reduction, infrastructure, and overall performance optimization such as CPU usage and frame rates.
Planned for the Full Version
The developer has outlined goals for the full release that increase the depth and complexity of the game, including:
More content in the galaxy, with new sectors and a variety of planets.
New ways to explore the universe.
More social options built around Corporations.
These plans and their progress are to be shared through roadmaps published over time.
Community Interest Ahead of Launch
Ahead of release, SpaceCraft passed more than 400,000 wishlists on Steam. A single player Demo was made available during a Steam Next Fest, and a Playtest is offered that players can request access to, giving several ways to try the game before the full Early Access launch.
Pricing Over Time
SpaceCraft launched at a confirmed price of $29.99 USD, with a 10% launch discount for the first 14 days that lowered it to $26.99 USD. That launch discount has since ended, so the standard price is now $29.99 USD. Equivalent prices are set in other currencies, for example €29.99, £24.99, CDN$38.99, A$43.95, and 108,99 zł; your local price appears on the store page. The developer plans to gradually increase the price at the 1.0 release, reflecting the additional content and features added during Early Access, so the launch price is the lowest it is expected to be. See Editions and Pre-Order.
Server Regions
SpaceCraft runs on official servers, with regional servers deployed for Europe, North America, Asia, and Mainland China at launch. There are no private or dedicated player-hosted servers, and the developer aims to support several thousand players per server. See Corporations and Co-Op.
Cosmetic Item Shop
To support ongoing development and server costs, the game features an item shop offering cosmetic items such as skins, decals, and trails. The developer states these have no gameplay impact. At launch every cosmetic can be earned through normal play; later during Early Access they will also be available through PXE, an optional premium currency that can be purchased.
What to Expect in Early Access
Because SpaceCraft is online and still evolving, expect updates that adjust and expand systems such as mining, crafting, ship building, trading, automation, and combat over the course of Early Access. The pages on this wiki describe the game as currently confirmed and will be updated as the build changes. See Release Date and Platforms.
Post-Launch Updates
Patching began within days of the Early Access launch. The first post-launch update arrived on June 12, 2026 and focused on stability and quality of life: it fixed sound stuttering and frame-rate drops when many ships share a system, resolved several server crashes, corrected a case where a ship could not be repaired while in debt, and cleaned up interface problems such as friends' names not appearing in the quadrant selection screen and certain symbols breaking ship names. A second update on June 15, 2026 added the missing localization across all supported languages, widened the scanning range of the Crude Resource Detector, started logging rare finds in the Encyclopedia, and fixed further crashes and a case where faction data could not be sold to the relevant NPCs. Updates through late June continued in the same vein: ship repair at base shipyards, a fix for quadrant transfers that could lose progress, and assorted stability and base-building fixes. Two weeks after launch, the developer added a Solo Offline Mode, one of the most-requested features, letting players play the game entirely offline as a separate experience from the online galaxies. Because the game is online and actively developed, expect this cadence of fixes and additions to continue; the team also maintains a public known-issues list that tracks the current status of reported problems.
Late June also brought the first dedicated balancing pass, aimed at making the later game less grindy. It raised the default base Footprint, cut the cost of several higher-tier Permits and a number of crafting recipes, eased an early Corporation delivery mission, and added a Retrieve Ship option so players could recall a stranded vessel to a station. In early July the developer set out its near-term priorities: continued balancing of the late game, ongoing bug fixing and optimisation, and a run of quality-of-life work that includes a crafting overhaul with crafting queues and multi-item crafting, easier Corporation recruitment, and clearer in-game guidance. A running list of every post-launch patch is kept on Updates and Patch Notes.
Demo Reception
Ahead of Early Access, the single-player Demo released during a Steam Next Fest drew more than 70,000 players and ranked among the top 25 demos out of more than 3,500 during the event. The developer chose to keep the Demo available afterward, so players who missed the event can still try it.