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Behind the building and trading in SpaceCraft is a backstory the developer has shared for the game. This page collects what has been confirmed about the setting and the player character ahead of the Early Access launch.
Humanity in Exile
In the struggle against an enemy known as the Tripods, mankind found a way to escape eradication thanks to the discovery of a mysterious portal leading to a distant part of the universe. Survivors are left stranded, lost, and deprived of what used to be the cradle of humanity. The premise the developer gives players is simple: it is time to rebuild and to found a new home among the stars.
That framing is why the game opens with so little: you start with no money, a single starter ship, and a contract to fulfil. Everything you build over the course of the game grows out of that fragile starting point.
Working for The Company
Your character is an ex-convict, employee number 115-C, who has just been released from prison and has earned the right to reintegrate society. In practice that means working for an organization simply called The Company. The Company owns the first space station you arrive at, runs the stations where you refine and trade, and takes a commission on the refining and crafting you do early on. A controller introduces themselves as your trainer at the start of the tutorial and walks you through your first contract.
The tutorial casts the player as an employee being onboarded, which is why early objectives arrive as contracts (missions) and why progression is gated behind permits issued through The Company’s systems. See Progression: Permits and Experience and Space Stations.
A Story-Rich, Persistent World
The developer describes SpaceCraft as a story-rich world set in a persistent universe. Beyond the opening, the stated intent is for players to travel, discover, and talk to NPCs to uncover the secrets of that world while choosing their own way to play. Because the universe is shared and persistent, your factories keep producing and market prices keep moving even while you are offline.
Character creation at the start is cosmetic only. You choose your character’s gender, face, skin color, facial hair, and hair, but you do not pick stats or a fixed playstyle up front; the developer wants players to discover how they prefer to play before committing to a direction. See Getting Started for the opening sequence.
Scope of This Page
SpaceCraft is an Early Access title, and the story is described as a work in progress whose footage, content, and dialogue are subject to change. The setting details above are drawn from the developer’s own statements; named characters, factions, and story beats beyond these may be added or revised as the build develops.