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Town Venues
June 3, 2026 at 10:34 AM
Added Hospital, Pharmacy, Community Center, Town Hall and Library, La Tavola di Nonna, The Cellar Door, and Susan’s General Store rows; corrected lot count to ~80 lots across 18 lot types; updated scope note since pharmacy and Italian restaurant are confirmed in build
The launch town in Paralives contains a variety of named businesses, shops, and landmarks that Parafolk can visit during Live Mode. The town contains approximately 80 lots across 18 lot types, split between residential properties and public spaces including parks, shops, and workplaces. All locations exist within a seamless open world with no loading screens between lots, meaning Parafolk can walk or bus between venues freely. See Open World and Town for the broader town structure.
Several venues offer purchasable items and services. Parafolk can buy premade food at restaurants and cafes, purchase plants, furniture, and clothing, get haircuts, and exercise at the gym. The studio has confirmed that additional businesses will be added or expanded as free updates after the Early Access launch on May 25, 2026; the venue list below reflects the Day 1 build.
The following table lists all confirmed named venues as of the Day 1 launch build. Each entry includes the venue type, the district it sits in, and the careers or events it anchors.
Venue | Type | District | Linked Careers / Events | |
|---|---|---|---|---|
Public museum | Old Town | Art, Science, Service domains; collection donation milestone payouts; art-exam interaction; gift shop | ||
L'Armoire | Clothing boutique | Old Town | Service domain; mannequin-based outfit system at 50 paradimes per outfit | |
Market Antiques | Furniture and antiques store | Old Town | Service domain; discounted furniture vs the Build Mode catalog; close neighbor of L'Armoire | |
Bloom | Plant shop | Old Town | Service domain; free daily complimentary plant | |
Headlines | Hair salon | Old Town | Service and Art domains; haircut services that change a Parafolk's hairstyle during gameplay | |
SuperGamezPlus Inc. | Software studio | Old Town | Software Development and Service domains; example Office Administrator role at Rank 31 earning 1,375 paradimes per shift | |
Schools (Elementary, High School) | Public education | Old Town | Education domain; daily classes for Child and Teen lifestages; see | |
Creme Cafe | Cafe | Old Town | Food and Service domains; sells snacks and pastries | |
The Story Nook | Bookstore cafe | Old Town | Food and Service domains; reading-themed cafe with food and drink | |
Chez Maurice | Breakfast and lunch restaurant | Old Town | Food and Service domains; premade food to go | |
Premium Gym | Fitness center | Old Town | Fitness domain; supports Fitness skill progression | |
Health center | See district note | Health recovery, births, and adoption; medical work tied to the Surgery skill | ||
Pharmacy | Health center | See district note | Second of the two town health-services lots | |
Community Center | Civic / community venue | See district note | Community restoration through donations; resembles a ruined cathedral; sits opposite the Hospital | |
Civic venue and public library | Old Town | Town governance tied to Mayor Gloomberg; reading and study tied to Skills and Knowledge | ||
La Tavola di Nonna | Italian sitting restaurant | Near the beach | Food and Service domains; cozy Italian restaurant by the coast | |
The Cellar Door | Luxury sitting restaurant | Old Town | Food and Service domains; upscale venue for a fancy night out | |
Susan’s General Store | General store | Countryside / Farm area | Service domain; sells farming supplies, seeds, and eco-friendly goods; tied to the Vargas family |
Several venues that were previously only glimpsed in dev footage are now confirmed in the Early Access build and appear in the directory above: the Hospital, the Pharmacy (the town’s two health centers), the Community Center, the Town Hall and Library, the Italian restaurant La Tavola di Nonna, the luxury restaurant The Cellar Door, and Susan’s General Store. The Hospital handles health recovery, births, and adoption; the Town Hall and Library anchors town governance and quiet study.
District note: community sources differ on the names of two of Melino’s four districts (the wilderness district is labelled both Mountain and Forest, and the rural district is labelled both Countryside and Farm), and they place the Hospital and Pharmacy in different districts. Where a venue’s district is not settled across sources, this directory leaves it unstated rather than asserting an unverified district. See Town Districts for the district layout.
The named workplaces in the table feed into the broader Careers system. The Service domain anchors several Old Town lots, and the Food domain spans Creme Cafe, The Story Nook, and Chez Maurice. Schools are the primary destination for child and teen lifestages during weekdays; see School for the academic-side mechanics.
In addition to commercial venues, the town features several landmarks that contribute to its lore and Lore and World-Building.
Located in the Old Town district, the castle is a small fortified structure that was built when the city was first established many centuries ago. It is one of the oldest structures in the town and serves as a historical centerpiece for the Old Town district. The castle's architecture reflects the European-inspired aesthetic that defines the surrounding neighborhood. The castle exterior is also part of the area covered by the weekly Buried Treasure hunt.
The lighthouse sits along the town's coastline and contributes to the maritime character of the settlement. It is consistent with the town's framing as a historical port and trading post. The lighthouse is a visual landmark rather than an interactive venue in the launch build.

The Edwards and Co. Factory is a visual landmark in the Industrial district. The factory is an abandoned shoe-manufacturing facility whose windows are boarded up, whose walls and water towers carry graffiti, and whose roofs have been overgrown with plants. It is one of the largest builds in the launch town and anchors the visual identity of the Industrial district.
Most named venues integrate with one or more launch systems. Shopping interactions are documented at length in Shopping; the table below summarizes the highest-traffic confirmed venue-to-system links.
Venue | Notable System Tie-Ins |
|---|---|
Collectibles donation, milestone paradime payouts, gift shop, art exam interaction | |
L'Armoire | Outfit purchases via mannequins (50 paradimes per outfit); the mannequin item is also available in the Build Mode catalog for home builds |
Market Antiques | Furniture purchases at discounted prices vs the Build Mode catalog |
Bloom | Free daily plant; broader gardening hobby support |
Headlines | Hair styling without returning to the Paramaker |
Premium Gym | Fitness skill development; service-oriented lot |
Cafes | Premade food and drink; common social meet-up points |
Several scheduled Town Events happen at named venues or in the same districts. The Sunday marketplace event hosts oddities stalls and a painter stall that typically run near the town plaza, putting them next to L'Armoire and Market Antiques. The Astronomy Club meets at the park mountaintop. Park Yoga runs at the park area. Buried Treasure Hunt covers town-wide locations plus the castle exterior. See Town Events for the full weekly schedule.
Most named venues are reachable from at least one Bus Stops station on the PL130 bus line. Households who live further from the Old Town can take the bus to within walking distance of Bloom, Headlines, the Museum, or SuperGamezPlus Inc. for 3 paradimes per ride. Walking between venues inside the Old Town is also viable; the open world has no loading screens, so on-foot routes between adjacent lots are uninterrupted.
Newspaper commentary in The New Paper regularly references town civic life and the mayor's role; see Mayor Gloomberg for the named first elected official of the launch town. The studio has positioned the town as a believable lived-in community whose venues, schedules, and civic figures all link back to a single coherent setting.
The studio has confirmed that the venue roster will grow during Early Access. Confirmed future additions include a pet store (paired with the post-launch pets update), a library and bookshop, additional retail venues with ordering and delivery systems, and possibly more themed cafes. Specific patch dates for new venues have not been published. The Day 1 venue list above is the launch baseline.

The launch build includes bespoke music tracks for several business lots. Each venue received a musical theme designed to match its atmosphere. Market Antiques uses a waltzy melody appropriate to its antique decor. Bloom plays meditative tracks with nature sounds. Stylish clothing-shop venues use smooth jazz-style tracks. These per-venue tracks help distinguish lots audibly when walking the open world, and the music itself is moddable; see Soundtrack and Music.
The Pharmacy and the Italian sitting restaurant La Tavola di Nonna, which appeared in earlier dev footage, are both confirmed in the Early Access build and now have rows in the directory above. The full enumeration of every interactive object inside every venue has not been published, so the tables on this page list venues at the venue level rather than at the per-room level. Town editing tools that let players add, rename, or modify venues are confirmed post-launch in the Roadmap and Planned Features plan.
Melino ships with a confirmed set of named venues across its four districts. Players can rename or relocate venues using the in-game town editor; the studio has stated venues will be added and refined across Early Access updates.
Venue | District | Type | Notes |
|---|---|---|---|
Bloom | Old Town | Community shop | Floral / botanical shop in the Old Town civic cluster. |
Headlines | Old Town | Newsstand | Daily newspaper and small-goods outlet. |
The Museum | Old Town | Civic venue | Includes gift shop; players can donate collectibles. |
SuperGamezPlus Inc. | Old Town | Specialty shop | Game and hobby shop near the civic cluster. |
Creme Cafe | Old Town | Cafe | Casual social venue. |
The Story Nook | Old Town | Restaurant | Two-floor restaurant; second floor exit pathfinding was fixed in the Day-0 patch. |
Chez Maurice | Industrial | Fast food restaurant | Quick-meal venue serving the working-day crowd. |
Edwards & Co. Factory | Industrial | Workplace | Industrial rabbit-hole employer. |
Restaurants are partially working in the Early Access launch build. As of the May 25, 2026 Day-0 patch, all five restaurants in Melino sell food at the front counter; table ordering (Parafolks sitting at a table, ordering from a menu, being served by a waiter) is on the post-launch roadmap and has not yet been enabled. Players can still walk a Parafolk into a restaurant, queue at the counter, purchase a meal, and have the Parafolk eat it on-site or take it home.
Lighthouse and beach (town edge): scenic landmark.
Small castle (Old Town): historical landmark.
Train station (Old Town): connects to long-range travel.
Mountain hiking trails (Mountain district): three confirmed trails at the launch build.