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Arrow Deflection is the precisely timed sword-swing defence Musashi uses against incoming arrows in Onimusha: Way of the Sword. A held block stops an arrow, a timed parry slices it midair, and a deflect sends it back at the archer.

Enemies in Onimusha: Way of the Sword drop three colours of souls that the Oni Gauntlet absorbs from fallen foes. Yellow souls restore Musashi's health, red souls are currency for upgrades, and blue souls fill the Oni Power Gauge to activate the Oni Armaments.
Charms in Onimusha: Way of the Sword are equippable items that strengthen Miyamoto Musashi, managed from the Equipment screen and claimed through the Spirit Mirror.
The Oni Power Gauge is the dedicated meter that powers Musashi's Oni Armaments. It fills from blue souls absorbed by the Oni Gauntlet and drains in fixed chunks per armament use.
Oni Vision is a perception ability granted by the Oni Gauntlet. It reveals hidden Genma, threads of Malice, and spiritual seals across corrupted areas of Kyoto, doubling as a combat-readiness and exploration tool.

Onimusha: Way of the Sword uses reactive third-person sword combat with a four-tier parry toolkit, stance-switching katana moveset, dodge-triggered buffs, and the Break Issen execution.
The Posture System in Onimusha: Way of the Sword is a shared stamina mechanic that governs guards, parries, and the lead-up to Break Issen. Capcom describes the Stamina Gauge as the connection between a character's soul and body; draining it causes loss of balance and opens the window for an execution.
Break Issen's boss-fight variant pauses the fight into a short decision sequence where Musashi picks a specific body part to strike. Red zones deal bonus damage, purple zones yield extra souls, and each limb plays its own animation.
The Oni ability that grants Musashi acrobatic movement, including running along certain walls, for both combat and exploration.
Break Issen is the stamina-break execution move in Onimusha: Way of the Sword. Against regular Genma it instantly kills by dismemberment; against bosses it opens body-part targeting with red and purple zones.
Ono no Takamura's training ground, where Drills and Boss Rematches let a player practice skills and refight past bosses.
The transformed state Musashi enters upon awakening the full extent of his Oni Powers, including the Onimusha Onslaught technique.
Oni Strength is an Oni power in Onimusha: Way of the Sword granted by shrine guardians. It breaks stalemates with brute force and tears down the demonic barriers sealing off Kyoto.
Two Celestials is the first named Oni Armament revealed in Onimusha: Way of the Sword. It is a pair of twin daggers tied to Musashi's lore, activated through the Oni Gauntlet's blue soul gauge.

The Oni Gauntlet is the sentient demon-forged relic bonded to Musashi. It absorbs souls of defeated Genma, powers Oni Armaments, grants Oni Vision, and houses Lady Oni, who guides his steps through a corrupted Kyoto.
The valuable item that guides Musashi toward his destination across Eastern Kyoto.
The Oni Armaments of Onimusha: Way of the Sword, the three Capcom documents and the three further ones found in the shipped game.
The two difficulty levels selectable at the start of Onimusha: Way of the Sword, Action Prompts, the retry-screen downgrade and the post-clear third level.
How Rifts, the portals Genma use to enter the mortal realm, are located and sealed with the Oni Gauntlet.
Collectible records containing information about the Genma, scattered throughout Kyoto and its environs.
The Spirit Mirror in Onimusha: Way of the Sword, the mirror network Musashi uses to travel, enhance his abilities, change difficulty and claim bonus items.
How Hozuki healing items and the pouches that carry them work, and how to swap and enhance pouches with Izumo no Okuni.
The Oni Bow is Musashi's ranged weapon in Onimusha: Way of the Sword, recovered in the Oni Refuge. It answers Genma archers, triggers traps, solves distance puzzles, and can strip a boss of its power source.
The stat boosts and ailments that can affect Musashi during combat, shown as icons above the Health Gauge.
The optional story type built around requests from a recurring individual as Musashi advances the main Way of the Sword story.
Dark Masses are collectible manifestations of resentment in Onimusha: Way of the Sword. Absorbing one into the Oni Gauntlet shows Musashi a vision of the past and the suffering that created it.
How the sword, clothes, and gauntlet are strengthened at a Spirit Mirror, and how skill enhancement teaches new abilities.
How Photo Mode works in Onimusha: Way of the Sword, what it can and cannot adjust, and where captured screenshots are stored.
The 36 rescuable Lion Dogs of Onimusha: Way of the Sword, their reward thresholds, completion rates and why they must be finished before the endgame.
The in-game Curious Cases record and the nine-part official video series that shares its name.
The optional story type built around helping residents of Eastern Kyoto after their area has been cleared of corruption.
Visual, auditory and motion-sickness presets, colour-blind filters, blood and dismemberment toggles, and difficulty as accessibility in Onimusha: Way of the Sword.
What carries over into a second run of Onimusha: Way of the Sword, what resets, and what a first clear unlocks.
All 52 achievements in Onimusha: Way of the Sword with their requirements, current unlock rates, and what the roster confirms about the shipped game.