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Guides, strategies, and information
The Crime and Wanted System in Neverness to Everness allows players to commit crimes, build a wanted level up to three stars, trigger police and drone pursuits, and experience detention with activities like wall washing, prisoner trading, dining, doctor visits, and a spoon-based escape tunnel mechanic. Introduced in the Co-Ex Test in February 2026.
Guide to multiplayer and online features in Neverness to Everness, covering cooperative Anomaly Dungeons (The Bank, The Hospital), the Pink Paws Heist, social activities like fishing, mahjong, racing, taxi driving, coffee shop work, rhythm games, home showcasing, and cross-platform play across PC, PS5, iOS, and Android.
Complete guide to movement and traversal in Neverness to Everness, covering on-foot mechanics (walking, climbing, wall-running, gliding, swimming), character-specific abilities like Nanally's anti-gravity, customizable vehicles with garage tuning at New Way Car, first-person and third-person driving, realistic damage, and weather effects on handling.
The gacha system in Neverness to Everness, called Scarborough Fair or The Fair, uses a unique board-game dice-rolling mechanic with no 50/50, guaranteed featured S-Class characters, a 1.88% base rate, and multiple currency types.
The Esper Cycle is the core elemental combat system in Neverness to Everness, featuring six attributes arranged in a cyclical ring, Duo Reactions between adjacent pairs, Trio Reactions, Cycle Rate mechanics, and character-specific Esper Cycle Passives.