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Track all wiki edits and revisions for Kingmakers
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Added soldier-identifiability clarity work and experimental horde-mode balance loop”
“Removed unconfirmed internal-target date reference attributed to a social media post”
“Embedded 3 gameplay screenshots and refreshed derived fields”
“Applied Title Case to body headings”
“Added 3 screenshots (2026-04-29)”
“Cleaned punctuation and AI-style phrasing (2026-04-27)”
“Removed additional external site attributions”
“Add wikilinks to table cells (1 new links)”
“Initial article on Kingmakers' post-launch roadmap and planned features”
“Initial comprehensive article on kingdom building”
“Added destructible interior furniture (in development)”
“Added cavalry training speed, infirmary rework, legion rebalance, and soldier-identifiability work (in development)”
“Added in-progress parry and cavalry execution animation work”
“Added note on 2026 development activity; still no release date”
“Added Recent Development Activity: experimental endless horde mode, buildable roads, temporal troop transport (unconfirmed)”
“Added economy redesign (rolling store, quarries removed, silver from kills), buildable roads, and infirmary rework (in development)”
“Added Command Interface section: reworked command tray, wave-timer experiment, temporal troop transport (in development)”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Updated release-target wording to reflect the absence of a publicly committed new date”
“Embedded 3 gameplay screenshots and refreshed derived fields”
“Removed 3 generic gameplay screenshots from studio bio page”
“Removed outlet attributions from announcement reporting references”
“Added resource cost, counter-siege, and use-case comparison sections”
“Added delay status update section and clarified that no new Early Access date has been announced”
“Added 3 screenshots (2026-04-29)”
“Added 3 screenshots (2026-04-29)”
“Cleaned punctuation and AI-style phrasing (2026-04-27)”
“Cleaned punctuation and AI-style phrasing (2026-04-27)”
“Cleaned punctuation and AI-style phrasing (2026-04-27)”
“Cleaned punctuation and AI-style phrasing (2026-04-27)”
“Cleaned punctuation and AI-style phrasing (2026-04-27)”
“Cleaned punctuation and AI-style phrasing (2026-04-27)”
“Cleaned punctuation and AI-style phrasing (2026-04-27)”
“Cleaned punctuation and AI-style phrasing (2026-04-27)”
“Cleaned punctuation and AI-style phrasing (2026-04-27)”
“Cleaned punctuation and AI-style phrasing (2026-04-27)”
“Cleaned punctuation and AI-style phrasing (2026-04-27)”
“Removed additional external site attributions”
“Removed additional external site attributions”
“Removed additional external site attributions”
“Add wikilinks to table cells (2 new links)”
“Add wikilinks to table cells (3 new links)”
“Add wikilinks to table cells (3 new links)”
“Initial article on the time travel premise and alternate timeline in Kingmakers”
“Initial article on the historical Glyndwr Rebellion and its role as Kingmakers' setting”
“Initial article on siege weapons in Kingmakers”
“Initial article on Kingmakers' battlefield AI and simulation technology”
“Initial article covering Owain Glyndwr's historical background and in-game role”
“Major expansion with matchmaking details, army ownership mechanics, offline mode specifics, PvP blocker explanation, and Discord playtest program”
“Major expansion with supply line mechanics, fortification details, resource flow to future, population management, and co-op strategy roles”
“Major expansion with Game Informer preview details, scientist backstory, faction specifics, ending hints, and historical context”
“Major expansion with vehicle damage model, convertible design rationale, specific military hardware details, and planned pilotable aircraft”
“Major expansion with holy relics skill tree, armor tiers, officer mechanics, morale details, and army composition strategy”
“Major expansion with IMFDB-verified weapon details, armor tiers, penetration system, modernized medieval weapons, and planned additions”
“Major expansion of overview article with comprehensive details on development, technology, reception, and film adaptation”
“New article covering the full history of the Kingmakers film adaptation from Story Kitchen partnership through Netflix acquisition”
“New article covering armor tiers, weapon penetration values, caliber-specific interactions, material penetration, weapon upgrades, and explosion effects”
“Major expansion: added prisoner capture system, stun gun mechanics, ransom/torture/execute options, explosion effects by armor tier, expanded resource-to-future economy details, deeper supply line logistics, and population management across tech levels”
“Major expansion: added Daniel Balazs and Trace Myers profiles, Road Redemption Kickstarter amount, detailed development timeline with milestones, giant mech prototype story, Rome Sweet Rome concept, Army of Darkness inspiration, EQ Games/Pixel Dash history, and closed testing plans”
“Major expansion: added FSR 2 details, Steam Deck OLED acquisition, Xbox Series S 60fps target, controller support plans, solo offline mode, expanded language list, and deeper optimization coverage”
“Major expansion: added optimization details, shield breakage, five-year tech timeline, sledgehammer/vehicle/renown breakdown, multi-story castle navigation, and deeper material interaction coverage”
“Initial article on the developer studio”
“Initial article on system requirements and performance”
“Initial comprehensive article on destructible environments”
“Initial comprehensive article on co-op multiplayer”
“Initial comprehensive article on strategy mode”
“Initial comprehensive article on story and setting”
“Initial comprehensive article on vehicles and air support”
“Initial comprehensive article on all six medieval unit types”
“Initial comprehensive article on combat mechanics and weapons”
“Initial featured overview article for Kingmakers”