Post-Launch Roadmap
The post-launch roadmap for Kingmakers outlines planned additions after the Early Access release, including new factions (Scottish and French), expanded castle sieges, deeper troop officer systems, pilotable helicopters and planes, flamethrowers, drones, PvP mode consideration, console ports for PS5 and Xbox, mod support, and crossplay.
This article is incomplete
Some sections are missing or need additional details. Help improve it by contributing.
Overview
The post-launch roadmap for Kingmakers outlines the developer's plans for expanding the game after its Early Access release on Steam. Redemption Road Games has communicated these plans through the official Steam FAQ, developer blog posts, interviews, and their Discord community. The roadmap covers new factions, expanded content, new weapons and vehicles, multiplayer features, platform ports, and community tools.
The Early Access period does not have a confirmed end date. The developers have stated that the duration of Early Access is "currently to be determined," and they plan to use the period to gather player feedback and iterate on the game's systems. The roadmap items described below are planned additions, and their release order and timing have not been locked down.
Early Access Status
Kingmakers was originally scheduled for Early Access on October 8, 2025, but was delayed indefinitely just days before launch. The developers explained that the game is "an incredibly ambitious, uncompromising game" and that they did not want to cut planned features to meet a deadline. Key challenges cited in the delay announcement include achieving 60 FPS on mid-range PCs with tens of thousands of AI soldiers, destructible environments, fully explorable multi-story castles, and full drop-in/drop-out multiplayer, all running simultaneously without performance tricks.
The delay statement emphasized the team's goal of pushing Unreal Engine 4 "to its absolute limits" while delivering true 60 FPS without frame generation. A "half-hour deep dive" livestream was promised to show more of the game's systems and progress. As of the time of writing, no revised release date has been announced.
Planned Content Additions
New Factions
The developers have confirmed plans to add new factions after the Early Access launch. Specifically, they want to add Scottish and French factions with their own campaigns and story content. Historically, both Scotland and France were involved in the Glyndwr Rebellion. Scotland had ongoing conflicts with England, and France sent troops to support Glyndwr in 1405. Adding these factions would expand the game's narrative scope and create new strategic possibilities.
Expanded Castle Sieges
"Epic castle sieges" are listed as a priority for post-EA development. This likely means larger, more complex castle layouts with additional fortifications, more interior spaces, and new siege weapon options. The developers have also discussed hand-crafting new environments like siegeable castles, coastal naval engagements, and snow-swept mountain valleys.
Deeper Troop Officer Systems
The current medieval units system includes six unit types with upgrade trees powered by holy relics. The roadmap includes plans for deeper troop officer systems, which likely means expanded unit management, officer promotions, and more granular control over army composition and specialization.
New Weapons and Vehicles
Several new weapons and vehicles have been discussed for post-EA updates:
Item | Type | Status |
|---|---|---|
Pilotable helicopters | Vehicle | Confirmed as a post-EA addition |
Pilotable planes | Vehicle | Mentioned alongside helicopters |
Flamethrowers | Weapon | Confirmed; will allow setting large areas on fire |
Drones | Weapon/Utility | Confirmed as planned addition |
Incendiary bombs | Weapon | Mentioned alongside flamethrowers |
Portable railguns | Weapon | Discussed as future possibility |
Soundwave cannons | Weapon | Discussed as future possibility |
The developers have stated that the modern arsenal has "room to grow more outrageously anachronistic over time" and that they are exploring a range of future technology options. Some of these (helicopters, flamethrowers, drones) are firmly planned; others (railguns, soundwave cannons) are more speculative.
Multiplayer Expansion
PvP Mode
PvP is not planned for the Early Access release. The developers have stated it "may be added later in the roadmap if highly requested." In an interview with Insider Gaming, the developers disclosed that they have monthly internal discussions about PvP implementation and that a "rough playable with PvP mechanics" prototype existed at one point. The main blocker cited is anti-cheat implementation. If PvP is eventually added, it would allow players to pit their armies and modern hardware against each other in competitive matches.
Co-op Improvements
The current co-op system supports up to four players online. One known limitation is that players cannot share vehicles with teammates; each player must have their own vehicle. The developers have stated that vehicle sharing is something they hope to add in post-EA updates. Additional co-op quality-of-life improvements are likely but have not been detailed.
Platform Ports
Platform | Status | Notes |
|---|---|---|
PC (Steam) | Initial release | Early Access first; 1.0 to follow |
PlayStation 5 | Planned after 1.0 | Console versions only after PC 1.0 release |
Xbox Series X|S | Planned after 1.0 | Console versions only after PC 1.0 release |
Crossplay | Planned post-launch | Cross-platform play across PC and consoles |
Console ports for PlayStation 5 and Xbox Series X|S are planned, but only after the PC version reaches its 1.0 release. Crossplay across PC and consoles is also planned for post-launch implementation. The developers have stated they are targeting 60 FPS on consoles in a performance mode.
Community and Mod Support
Mod Support
Mod support is not planned for the Early Access release. The developers will consider adding mod tools and Steam Workshop integration during the post-EA period. No specific timeline or details about what modding capabilities would be available have been provided.
Character Customization Expansion
Character customization is available in the base game. The roadmap mentions expanding customization options post-EA, though specifics have not been detailed.
AI and Technical Improvements
The developers have discussed AI machine learning enhancements as a post-launch goal. This could mean more sophisticated soldier behavior, better tactical decision-making by the battlefield AI, or improved enemy commander strategies. The procedural map generation system is also targeted for ongoing improvement, with new terrain types, biomes, and battle scenarios planned.
Content Roadmap Summary
Feature | Early Access | Post-EA | Notes |
|---|---|---|---|
Welsh/English factions | Yes | - | Available at launch |
Scottish faction (expanded) | Partial | Full | Expanded content planned |
French faction | No | Planned | New faction addition |
Castle sieges (expanded) | Basic | Epic | Larger castles, new scenarios |
Troop officer system (deep) | Basic | Expanded | Officer promotions, specialization |
Pilotable helicopters/planes | No | Planned | Major vehicle additions |
Flamethrowers and drones | No | Planned | New weapon types |
PvP mode | No | If requested | Prototype exists; anti-cheat is blocker |
Console ports (PS5/Xbox) | No | After 1.0 | 60 FPS performance mode target |
Crossplay | No | Post-launch | PC and console cross-platform |
Mod support / Workshop | No | Considering | Post-EA evaluation |
Vehicle sharing (co-op) | No | Planned | Quality-of-life for co-op |
Tips
Join the Kingmakers Discord to stay updated on roadmap progress and provide feedback that shapes post-EA development.
Wishlisting the game on Steam helps the developers track community interest and prioritize features.
If PvP is important to you, make your voice heard in community channels. The developers have stated they will consider it based on demand.
Console players should expect to wait until after the PC 1.0 release before ports are available.