Overview
Cooperative multiplayer is a core feature of Kingmakers and one that the developers at Redemption Road Games have built the game around from the beginning. Up to four players can join a session together over the internet, each controlling their own character, armies, buildings, and territory. The entire campaign is playable in co-op, and the game does not gate any content behind a multiplayer requirement. Everything that can be done with four players can also be done solo.
Drop-In, Drop-Out
Kingmakers uses a drop-in, drop-out system for its multiplayer. Players can join an existing session at any time without requiring the host to restart or load a new save. When a player leaves, their armies and structures remain in the game world, managed by AI until another player takes over or until the host decides how to handle them. This means a co-op session can scale fluidly from one player to four and back again without breaking the flow of the game.
The drop-in system is especially valuable for a game of this length and complexity. Not every player will be able to commit to an entire multi-hour session. Being able to jump in for a major siege, help a friend defend a position, and then leave without disrupting the host's campaign is a significant quality-of-life feature.
Multiplayer Dynamics
Each player in a co-op session controls their own buildings, armies, and territory independently. This means four players are not sharing a single army; they each have their own medieval units, their own kingdom infrastructure, and their own modern weapons and vehicles. Coordination between players is entirely voluntary but strongly encouraged by the game's design.
The most effective co-op strategies involve division of labor. One player might focus on economy and resource production, building a strong kingdom infrastructure that benefits the entire group. Another might specialize in offensive military operations, maintaining a large, upgraded army for assaults on enemy strongholds. A third might handle defense, constructing fortifications and maintaining a garrison at the group's borders. And a fourth might operate as a mobile strike force, using vehicles and personal combat skills to respond to threats wherever they appear.
The interplay between shooter mode and strategy mode also becomes more interesting with multiple players. One player can stay in the overhead strategy view, directing the overall battle, while others operate on the ground as special forces units. This "commander plus boots on the ground" dynamic is something few other games offer, and it naturally emerges from the way Kingmakers structures its dual-mode gameplay.
Campaign Co-Op
The full campaign, including the story missions, faction choices, and multiple endings, is fully playable in co-op. The host's save file tracks the overall campaign progress, while joining players contribute to battles and kingdom building within that save. Story decisions are made by the group (or by the host, depending on the specific decision point), and the consequences affect the entire session.
Playing the campaign in co-op does not simplify or scale down the difficulty. The game is designed so that four-player co-op feels like a natural extension of the solo experience, not a separate mode. Enemies are present in the same numbers, battles have the same scale, and the strategic challenges are identical. The advantage of co-op is purely in the player's ability to coordinate, specialize, and respond to multiple threats simultaneously.
Solo Play
For players who prefer to play alone, Kingmakers is fully functional as a single-player experience. An offline solo mode is available that does not require an internet connection at all. In solo mode, the player manages everything themselves: both the on-the-ground combat and the overhead strategy. The AI handles the player's army when direct orders are not being given, and the switching between shooter and strategy modes is quick enough that a single player can manage both without feeling overwhelmed (though the learning curve is steeper than in co-op, where responsibilities can be shared).
Multiplayer Details
Feature | Status |
|---|---|
Maximum players | 4 (online co-op) |
Drop-in / Drop-out | Yes |
Local / Split-screen | No |
PvP | Not planned for Early Access; possible post-launch addition |
Crossplay | Planned for post-launch |
Offline solo mode | Yes |
Campaign co-op | Full campaign playable in co-op |
Planned Features
The post-Early Access roadmap includes two significant multiplayer additions. First, crossplay between platforms is planned for after the initial PC launch, which will allow players on Steam, Epic, and eventually console to play together. Second, PvP multiplayer is under consideration for post-launch development. The developers have not committed to a specific PvP format, but the game's systems (army command, kingdom building, modern weapons versus medieval forces) lend themselves well to competitive play. The Scottish and French factions planned for post-EA would also expand the possible matchups in a PvP context.