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Multiplayer and Online - 14 revisions
Add wikilinks to table cells (3 new links)
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Structural cleanup: add 2 subheadings, convert 2 lists to tables
Removed 1 irrelevant image(s): Generic Steam screenshot on multiplayer systems page
Major expansion: added Kjun's developer background and how MMO experience shaped multiplayer vision, the South Korea president meeting story, detailed Canvas upload/download workflow, Play Together referral event, Canvastown technical specifications, expanded Fate Engine explanation with random life setups, multiplayer modding details with CurseForge and Lua scripting timeline, community reception and concerns, and single-player protection guarantees.
Major expansion: added Fate Engine purpose and philosophy (save-and-share moments, reduce randomness frustration), Canvastown performance optimization details (small footprint, lower system requirements), Fate Engine expansion to other cities in May 2026, online chat and Plaza/Lobby web UI details, host session management tools, mod support in multiplayer (June 2026), dedicated server capacity (hundreds to thousands per server), AI NPC R&D status, development disclaimer about R&D-driven timelines, and community context for multiplayer as 'largely uncharted' genre frontier
Major expansion: detailed phased rollout table, Canvas sharing, large-scale server plans, Canvastown integration
Removed duplicate Canvas section (covered in dedicated Canvas article), renamed to Multiplayer and Online
Updated wikilink display text to match title case changes
Major expansion: added Canvas content categories, upload/download details, creator ranking system, full 2026 multiplayer roadmap, Canvastown details, PS5 and cross-play info
Comprehensive expansion with Canvas details, multiplayer plans, Canvastown, and persistent characters