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Overview
Pets are a companion system planned for Honor of Kings: World as part of the v1.2 post-launch content update. This system will introduce animal and creature companions that accompany the player throughout their adventures in Primaera. The Pets feature is being developed alongside the housing system, with the two systems designed to complement each other through integrated gameplay mechanics.
While full details about the Pets system have not been finalized ahead of the v1.2 release, the information shared by the development team indicates that Pets will provide both utility functions and companionship elements. They are intended to be more than purely cosmetic additions, offering practical benefits that integrate into existing gameplay loops.
Automated Missions and the Study Hall
One of the confirmed features of the Pets system is the ability to dispatch Pets on automated missions from the player's Study Hall. The Study Hall is a component of the housing system that functions as the player's personal headquarters. From this location, players can assign their Pets to various tasks that the Pets will complete over time without requiring active player involvement.
Automated missions provide a passive income of resources, materials, or other rewards. The specifics of what missions are available and what rewards they yield will likely depend on the type of Pet dispatched and the player's progress in the game. This system provides a reason to collect multiple Pets and creates an ongoing engagement loop tied to the housing feature.
The integration between Pets and housing means that players who invest in developing their Study Hall will have more mission slots or better mission options available for their Pets. This creates a progression path where housing upgrades directly enhance the productivity of the Pets system, encouraging engagement with both features.
Companionship and Utility
Beyond their automated mission functionality, Pets are intended to serve as visible companions during open-world exploration. Having a Pet follow the player character as they traverse Primaera adds a personal touch to the exploration experience and provides visual variety as players collect different Pet types.
The utility aspects of Pets may extend beyond passive mission rewards. Companion systems in similar games often include features such as gathering assistance (Pets helping collect nearby resources), combat support (minor buff effects or cosmetic attack animations), or exploration bonuses (detecting hidden items or shortcuts). While the exact utility features of Honor of Kings: World's Pets have not been fully detailed, the v1.2 framework suggests they will offer meaningful gameplay benefits.
Pet collection is expected to be a substantial side activity. Different Pets will likely be obtainable through various methods including quest rewards, exploration discoveries, event participation, and potentially crafting or trading. Building a diverse collection of Pets and assigning them optimally to missions and companionship roles will add a layer of management gameplay for players who enjoy collection-oriented content.
Release Timeline
Pets are scheduled for the v1.2 post-launch update, making them part of the game's early live-service content roadmap. The v1.2 update is expected to arrive after the initial launch window, giving players time to engage with the base game's content before the Pet and housing systems are introduced.
The decision to release Pets as post-launch content rather than at launch allows the development team to refine the system based on player feedback from the initial release. Players who are excited about the Pets feature can look forward to it as one of the first major content additions after the game launches. Updates and further details are expected as the v1.2 release date approaches.