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Overview
Honor of Kings: World includes a set of non-combat gathering and crafting activities that form the backbone of its lifestyle systems. These professions provide the raw materials needed for gear crafting, weapon enhancement, potion brewing, cooking, and home building. Gathering activities offer a change of pace from the game's action-oriented combat, giving players relaxing exploration goals as they traverse the open world of Primaera.
Gathering and professions are accessible to all players from early in the game. Resources are distributed across every region of the world map, with rarer and higher-quality materials found in more dangerous or remote areas.
Gathering Professions
Mining involves collecting ores and metal deposits found throughout Primaera. These raw metals are processed into ingots and components used in weapon crafting and gear enhancement. Ore nodes are often found near cliff faces, cave entrances, and mountainous terrain. Different regions yield different types of ore, with basic iron and copper in starter areas like Dreamweave Plains and Springbrook Plains, and rarer metals in higher-level regions like East Aerfall Highlands and Forbidden Mountains.
Herbalism focuses on gathering plants, flowers, and botanical materials. These are the primary ingredients for potions, medicines, and certain cooking recipes. Herbs grow in fields, forests, riverbanks, and specific garden areas. The variety of plant life reflects each region's biome: lush greenery in the Springbrook Plains, exotic flora in Dragon Valley, and hardy alpine plants in the Forbidden Mountains.
Hunting provides animal materials obtained from wildlife encounters across the open world. These materials include pelts, bones, sinew, and other components used in armor crafting and gear upgrades. Hunting is more active than mining or herbalism, as it involves tracking and defeating wildlife. Different animals yield different materials, and some rare creatures only appear in specific regions or under certain conditions.
Salvaging allows players to break down old, unwanted, or duplicate equipment into raw materials. Rather than selling outdated gear to vendors, salvaging recovers a portion of the crafting materials that went into the item. This creates a recycling loop where no piece of gear is truly wasted; even failed gacha pulls on lower-rarity items can be salvaged for useful components.
Regional Resources
Each region of Primaera has its own unique resource distribution. Dreamweave Plains and Springbrook Plains, the starting areas, contain abundant beginner-tier resources suitable for early-game crafting. As players progress to regions like East Aerfall Highlands, West Aerfall Highlands, Dragon Valley, and Yunzhong Desert, they encounter rarer materials that are required for higher-level recipes.
The Forbidden Mountains and Stargazing Range feature some of the rarest gathering nodes in the game, but these regions also contain more dangerous enemies that make gathering risky without adequate combat preparation. This creates a natural progression loop where players must advance their combat abilities to access the best crafting materials.
Some resources are tied to specific environmental features. Certain mushrooms only grow in caves. Some fish are only found in specific rivers or lakes. Rare ores may spawn near volcanic vents or deep underground. Exploring thoroughly and learning each region's resource map is part of the gathering experience.
Connection to Crafting Systems
Gathered materials feed directly into the game's crafting systems. Ores from mining are smelted into metals for the gear crafting system. Herbs from herbalism are combined into potions and ingredients for the cooking and food system. Animal materials from hunting become components for armor and accessories.
The crafting system allows players to create and upgrade weapons, armor, accessories, and consumables. While the gacha system provides an alternative path to high-rarity gear, crafting offers a deterministic method: if a player gathers the right materials and meets the recipe requirements, they can create the item directly without relying on random chance.
Home building also consumes gathered materials. Furniture, decorations, and structural components for the player's personal home require wood, stone, fabrics, and other resources obtained through gathering. This gives gathering professions relevance beyond pure combat performance.
Lifestyle Loop
Gathering and professions are one piece of Honor of Kings: World's broader lifestyle loop, which also includes cooking, housing, guild activities, and social interactions. TiMi Studio Group has emphasized that the game is not purely a combat experience. Players can spend entire sessions exploring the world, gathering resources, decorating their homes, and preparing meals without engaging in any combat.
This lifestyle focus serves as a counterbalance to the game's challenging boss encounters and co-op raids. After an intense dungeon run, players can unwind by fishing at a lakeside, picking herbs in a meadow, or mining ore in a mountain cave. The variety of activities ensures that Honor of Kings: World has something to offer regardless of the player's mood or playstyle preference.