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Clubs
April 19, 2026 at 12:53 PM
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Clubs are one-handed blunt Crude weapons that scale with Strength. They excel at cracking heavy plate and stacking posture damage against elites. The class is the cheapest to open on because the base recipes skip Rough Hide entirely.
Six clubs ship in the current build: one Uncommon baseline, one Uncommon Fish-club, and four Rare/Epic named variants. ATK figures below are the maximum shown on the Item Level 15 card.
Image | Weapon | Rarity | ATK (Lvl 15) | Damage | Scaling | Key Effect |
|---|---|---|---|---|---|---|
| Uncommon | 380 | 280 Crude | Strength (B) | No special effect listed. | |
| Uncommon | 380 | 225 Crude | Strength (A) | Hits have a small chance to knock enemies down. The higher your Strength, the higher the chance. | |
| Rare / Epic | 380 | 290 Crude | Strength (C / B) | Hits have a small chance to knock enemies down. The higher your Strength, the higher the chance. | |
| Rare / Epic | 380 | 300 Crude | Strength (B / A) | The more Stamina you have, the more Damage the weapon deals. | |
| Rare / Epic | 380 | 295 Crude | Strength (A / S) | Increases Posture Points by 1. | |
| Rare / Epic | 380 | 280 Crude | Strength (B) | Critical Hits with this weapon no longer deal bonus Damage, but instead trigger a burst of Distortion, dealing Damage to all nearby enemies. |
Ascending a Rare variant to Epic adds one more effect on top of the Rare effect. The exact bonus varies per weapon:
Image | Weapon | Epic Bonus |
|---|---|---|
| Deals 10% bonus Damage to pirates, outlaws, and other cutthroats. | |
| Increases Critical Hit Chance by 10%. | |
| Attacks consume 15% less Stamina. | |
| The lower your remaining Health, the higher your Distortion Damage. |
Every Rare/Epic weapon in this category shares the same scaling mechanics. Ascending a Rare variant at the Weaponsmith Workshop preserves the Rare effect and stacks the Epic bonus on top. The Sturdy prefix weapons in every class jump to Strength, Agility, or Precision (S) at Epic, which is the single largest scaling jump in the game.
Common: 0 weapons.
Uncommon: 2 weapons.
Rare / Epic: 4 weapons.
Total: 6 weapons currently on the live item pages.
Base recipe is Wood x10 plus Copper Ingot x5 at the Weaponsmith Workshop Level 1. Level 6-10 upgrades swap to Hardwood plus Foothills Iron Ingot. Level 11-15 upgrades swap to Hardwood plus Mire Metal Ingot. One-handed clubs ascend with Tumbaga Ingot x7. Clubs are the cheapest class to open on because no Rough Hide is required.
Strength primary, Endurance for the Bonebreaker Stamina-scaling bonus. The Crusher talent branch matches club playstyle by emphasizing stagger chains and heavy-hit Critical bonuses. Clubs cannot Perfect Block (shared with Halberds), so builds rely on posture breaks and heavy-stagger combos rather than parry timing.
Melee Weapons for the full melee index.
Weapons for the cross-class roster including ranged firearms.
Upgrade System covers Rare-to-Epic ascension with Tumbaga Ingot.
Weaponsmith Workshop is the crafting and ascension station for every entry in this category.