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Early Access and Roadmap
May 28, 2026 at 10:33 AM
Initial version (2026-05-28)
Farever launched into Steam Early Access on May 6, 2026, developed and published by Shiro Games. The studio has run Early Access campaigns before, and it chose the same path here so that player feedback could shape the game while it is still being built. This page covers what Early Access means for Farever right now, how long it is expected to last, how pricing will change, and what the developers have said they plan to add over time.
Shiro Games has said it believes in a development process that brings in player feedback and wishes early. The team wants to work with the community to refine features and make sure the experience is fun and engaging. Joining during Early Access lets players directly influence how Farever develops and help the game reach its full potential. If you are new, start with Getting Started.
The developers expect Farever to stay in Early Access for about a year. The exact length depends on the feedback players give and how the team's ideas for the game progress. The stated goal is to reach a high standard of quality and depth of content before the full 1.0 release, and to take the time needed to get there.
The Early Access version includes the core gameplay mechanics and features described on the store page, and it is fully playable. The developers describe it as a balanced and stable game with a solid foundation, ready to be explored and enjoyed. They also note that some non-blocking bugs can occur because of how early features are integrated, which is normal for a game still in active development.
The launch build covers two regions of Siagarta, the four starting classes (Warrior, Mage, Rogue, and Priest), character progression toward an early level cap, six gathering and crafting professions, ten dungeons, party play, and chat. For the systems behind all of this, see Combat System, Attributes and Progression, Professions and Crafting, and Multiplayer and Co-op.
The developers plan to gradually increase the price when Farever reaches its 1.0 release, depending on the additional content and features added by then. The idea is that the price would reflect the expanded scope and improved quality of the game as development continues. In other words, buying during Early Access locks in the current entry price before that gradual increase.
Shiro Games has said it plans to stay active on its Discord server and the Steam forums, and that it values suggestions, bug reports, and general community feedback. Upcoming changes are meant to be discussed with the community for early input. The team also plans to run surveys and organize events to gather opinions, so that the game evolves in a direction that reflects what players want. You can use the in-game feedback and report tool to send bug reports directly to the developers.
Everything in this section is planned, not currently in the game. These are the categories of additions the developers have outlined for the road to 1.0, to be detailed further through roadmaps published over time. Treat the list as direction rather than a fixed schedule, since exact timing and wording can change.
Area | Planned Additions |
|---|---|
More content | New regions and biomes, more dungeons, trials, foes, and bosses |
Progression | Level cap raised gradually toward 50, new items and weapons, new skills and talent trees |
New classes | Two additional classes, Druid and Monk |
Cosmetics and traversal | Mounts, gliders, and skins (see Cosmetics and the Shop) |
Reputation | Faction reputation systems tied to the world's factions |
Events | World events, world bosses, social events, and seasonal events |
Activities and difficulty | New activity types and additional difficulty modes, including a Heroic mode |
Professions | Fishing and archaeology as new gathering professions |
Social systems | A guild system with guild banks and guild halls |
Economy | An auction hall and direct player-to-player trading |
PvP | PvP content arriving later in 2026, including battlegrounds with dedicated PvP gear |
Because these features are still in development, avoid treating any of them as confirmed current gameplay until they actually ship. The two starting regions and ten launch dungeons are live now; the items above are the planned future. For the running list of what has already been delivered patch by patch, see Update History. For how grouping and shared worlds work today, see Multiplayer and Co-op.