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Reveal Timeline
February 17, 2026 at 01:53 AM
Major expansion with Bulletin Boards #1-3, Secret History series, AMA details, voice actor reveals
The Blood of Dawnwalker was officially revealed on January 13-14, 2025 with a cinematic trailer showing the game's setting, Coen, and the vampire-ruled valley of Vale Sangora.
Rebel Wolves released a sixteen-part promotional lore series written in-character by Albertus Taurinus, a fictional chronicler documenting the valley's history. The series established Vale Sangora's pre-vampire culture, religious sites, folklore, and the political situation under Skender Dragosti before the Vrakhiri takeover.
The first gameplay trailer debuted at the Xbox Games Showcase on June 8, 2025, confirming a 2026 release window and showing combat, the day/night split, and Vale Sangora's environments.
On June 21, 2025, Rebel Wolves held a 50-minute gameplay deep dive livestream showing over 20 minutes of pre-beta footage. Systems shown included directional combat, hex magic (Burning Blood, Feral Mind, Compel Soul), vampiric abilities (Shadowstep, Plane Shift, Plague Shift, Clawride, Blood Whips), the three skill trees, and equipment.
Press saw approximately 25 minutes of hands-off gameplay set in and around the Svartrau Cathedral. The same quest was shown twice — once during the day (investigation, Compel Soul hex, NPC dialogue) and once at night (stealth infiltration, murohni fight, Dawnwalker boss). Multiple outlets noted Dishonored and Arkham influences in the night gameplay.
Community Bulletin Board #1, titled "Vrakhiri, Our Vampiric Masters," introduced the four Vrakhiri in detail: Brencis, Xanthe, Ambrus, and Bakir. Voice actors were announced for all four.
The game appeared at PAX, TwitchCon, and Poznan Game Arena (PGA). A longer gameplay showcase in November demonstrated a more polished build.
Bulletin Board #2, "Svartrau Town Crier," detailed the time system (hourglass icons, time only advances through quest completion and dialogue), the blood craving mechanic, daytime magic, and the moral complexity of the Vrakhiri ("no black and white morality").
Bulletin Board #3, "Music in Our Blood," revealed the three soundtrack composers (Kolodziejczyk, Musial, Stroinski) and named three tracks: "Ballad of Night and Day," "Battle of Retribution," and "Desperate Measures."
On January 3, 2026, Rebel Wolves released a "Launch Year Special" trailer confirming 2026, debuting the main theme (AUKSO Chamber Orchestra), showing new characters and locations, and featuring gameplay from a PC beta build. The key art of Coen under a solar eclipse was revealed.
On January 27, 2026, the team held a Reddit AMA on r/DawnwalkerOfficial. Key reveals: garlic is useless against vampires, no horse (supernatural traversal instead), armor but no helmets, game scope grew beyond Blood and Wine DLC size, the game continues after 30 days, and confirmed creature types including murohni, kobolds, uriashi, likho, and psoglavi.
Bulletin Board #4 revealed key art by Wojtek Fus, named Coen's sword Peregrini Aurorae (Dawn's Pilgrim), detailed the three hex magic categories (offensive, defensive, investigative), and described the rune scars on Coen's left arm. Concept art by Damian Bajowski was also shown.