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Accessories
March 23, 2026 at 09:46 PM
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Accessories are equippable items in Crimson Desert that provide stat bonuses beyond what standard weapons and armor offer. Unlike armor pieces, accessories occupy their own dedicated equipment slots and tend to focus on offensive stats, defensive stats, or utility effects like movement speed and elemental resistance.
Players can equip up to six accessories at once: two rings, two earrings, one necklace, and one cloak. Filling all accessory slots early in the game provides a noticeable power spike, so looting enemies and visiting Contribution Shops should be a priority as soon as you begin exploring.
Accessories are described in-game as small pieces of equipment that provide Kliff and other playable characters with various buffs and effects. They function as passive equipment that enhance character performance through stat increases and utility effects. Some accessories also carry active abilities, such as the Saint's Necklace, which grants a rapid stamina restoration effect on activation.
There are four categories of accessories in Crimson Desert. Each type has its own dedicated equipment slot, and each leans toward a specific stat profile.
Type | Slots | Primary Stat Tendency | Refinement Tertiary Bonus |
|---|---|---|---|
Ring | 2 | Attack | Stamina Regeneration |
Earring | 2 | Health Regeneration | |
Necklace | 1 | Attack / Critical Rate | Spirit Regeneration |
Cloak | 1 | Defense / Elemental Resistance | Varies |
Rings provide Attack bonuses and unlock Stamina Regeneration through refinement. Earrings lean toward Defense and Movement Speed, with Health Regeneration as a tertiary bonus. Necklaces boost Attack and can unlock Critical Rate, while their tertiary refinement bonus is Spirit Regeneration. Cloaks are unique in that they primarily offer elemental resistance rather than raw Attack or Defense, though they do carry some base Defense.
Additional cosmetic wearables such as masks, eyewear, and backpacks become available later in the game, but these do not provide combat stats. Crowns, available from Contribution Shops at 70 points, also serve as prestigious cosmetic rewards.
Rings are equipped on the finger slots. Players can wear up to two rings simultaneously, and each ring provides stats and bonus effects depending on the piece. Rings tend to focus on Attack as their primary stat and unlock Stamina Regeneration at higher refinement levels.
Ring | ATK | DEF | How to Obtain |
|---|---|---|---|
+1 | - | Bandit drops (random loot) | |
+2 | - | Hernand Contribution Shop (65 pts) | |
TBC | TBC | Demeniss Cathedral Shop (25 pts) | |
TBC | TBC | Demeniss Contribution Shop (65 pts) | |
TBC | TBC | ||
TBC | TBC | Tashkalp Contribution Shop, Varnia (65 pts) | |
TBC | TBC | Twitch Drops (120 min watch time) |
The Tarnished Ring is the most common ring in the game and drops frequently from bandits. It is a solid starter piece that becomes surprisingly capable when fully refined. The Hernandian Signet is the strongest confirmed ring with +2 Attack at base and serves as a status symbol of Hernand, available from the Hernand Contribution Shop for 65 points. Each major region sells its own Signet ring at the same 65-point price.
Earrings are equipped on the ear slots. Players can wear up to two earrings, and they each provide stats and bonus special effects. Earrings lean toward Defense as their primary stat. Several earrings are found inside strongboxes hidden in manors across Hernand.
Earring | ATK | DEF | Other | How to Obtain |
|---|---|---|---|---|
- | 0 | - | Found in world | |
- | +1 | - | Found in world | |
- | +1 | Move SPD Lv.1 | Lioncrest Manor Strongbox | |
- | +2 | - | Bluemont Manor Strongbox | |
TBC | TBC | - | Twitch Drops (120 min watch time) |
The Engraved earrings form a three-tier family: Copper, Silver, and Gold. The Engraved Gold Earring is notable for its Movement Speed Lv.1 bonus and is found inside a strongbox in Lioncrest Manor in the northwest outskirts of Hernand Town. The strongbox puzzle features a split painting of a girl with fairy wings that must be reassembled by rotating nine fragments. The Oath of Darkness is the strongest earring obtainable in Hernand, with +2 Defense at base. It is found inside a strongbox in Bluemont Manor. Both earrings can be refined further to unlock passive bonuses, making them high-priority pickups for early progression.
Players may equip one necklace at a time. Necklaces provide stats and special effects that vary by piece. They tend to lean toward Attack as their primary stat, with Spirit Regeneration as the tertiary refinement bonus.
Necklace | ATK | DEF | Other | How to Obtain |
|---|---|---|---|---|
+1 | - | - | Bandit drops (random loot) | |
+1 | - | Critical Rate Lv.1 | Bluemont Manor Strongbox (south building) | |
- | +5 | Vitality (active ability) | Hillside Manor Strongbox | |
TBC | TBC | - | Demeniss Cathedral Shop (27 pts) | |
TBC | TBC | - | Twitch Drops (120 min watch time) |
The Tarnished Necklace is the most common necklace, described in-game as a necklace dulled by years of wear that bears the weight of time. It drops from bandits in the open world but is not guaranteed, so players may need to defeat multiple bandits to get one. It sells for 1.93 Silver.
The Finely Crafted Gold Necklace is a standout piece with both +1 Attack and Critical Rate Lv.1, making it one of the best necklaces available in the early game. It is found inside a strongbox in the southern building of Bluemont Manor on the upper floor. The puzzle uses a cylinder tumbler mechanism where metal cylinders on rotating boards must be raised to the correct height.
The Saint's Necklace is a defensive necklace with +5 Defense and an active Vitality ability that provides rapid stamina restoration when activated (L2 + R2). This ability has a 30-minute cooldown between uses. The necklace is described as a relic tied to a saint who served Solumen. It is found inside a strongbox on the first floor of Hillside Manor, accessible by climbing through a window on the manor's exterior wall. The strongbox puzzle requires rotating five buttons specific numbers of times. The Saint's Necklace sells for 9.50 Silver, making it a solid early-game money source if the active ability is not needed.
Cloaks are equipped on the back slot. Only one cloak can be worn at a time. Unlike rings, earrings, and necklaces, cloaks are primarily used for the elemental resistance they offer rather than raw Attack or Defense. Some cloaks also provide faction disguises that let players infiltrate certain areas.
Cloaks overlap between the accessory and armor systems. They are counted as one of the six accessory slots alongside rings, earrings, and necklaces, but they also appear under the broader armor equipment alongside headgear, body armor, gloves, and footwear. Cloaks can be obtained from contribution shops, quest rewards, crafting, or purchased from merchants.
Cloak | DEF | Resistance | Special | How to Obtain |
|---|---|---|---|---|
0 | Lightning Res. Lv.3 | - | Kliff's starting equipment | |
4 | Lightning Res. Lv.5 | Demenissian Faction Disguise | Damiane's starting equipment | |
2 | Fire Res. Lv.3 | - | Hernand Contribution Shop | |
1 | Lightning Res. Lv.3 | - | Found in world | |
2 | Ice Res. Lv.3 | - | Close Threat quest reward; Hernandian Tailor Shop | |
3 | Ice Res. Lv.3 | - | Contribution Shop / quest reward | |
3 | Ice Res. Lv.3 | - | Contribution Shop / quest reward | |
3 | Ice Res. Lv.3 | Civilian Disguise | Back Alley Shop (20.88 Silver) | |
1 | Ice Res. Lv.3 | - | Found in world | |
Canta Plate Cloak | 0 | Fire Res. Lv.3 | - | Found in world |
Unyielding Warrior's Plate Cloak | 1 | Fire Res. Lv.3 | - | Found in world |
Hungering Fang Leather Cloak | 3 | Lightning Res. Lv.3 | - | Found in world |
Weasel Leather Cloak | 2 | Lightning Res. Lv.3 | - | Found in world |
Scarecrow Cloak | 2 | Ice Res. Lv.3 | - | Craft: 5 Hay, 10 Cloth Pieces |
Delesyian Cloth Cloak | 0 | Ice Res. Lv.3 | - | Craft: 10 Cloth Pieces, 2 Fleece |
Grey Wolf Cloth Cloak | 0 | Ice Res. Lv.3 | - | Craft: 10 Cloth Pieces, 2 Fleece |
White Bloodwind Cloth Cloak | 0 | Ice Res. Lv.3 | - | Craft: 10 Cloth Pieces, 2 Fleece |
Jack Cloth Cloak | 3 | Ice Res. Lv.3 | Jackal Disguise | Found in world |
St. Halssius Priest's Cloak | 3 | Ice Res. Lv.3 | St. Halssius Disguise | Familiar Curses quest reward |
Scholastone Cloak | TBC | Ice Res. Lv.3 | - | Contribution Shop |
Cloaks with faction disguises are especially valuable. The Disguise Cloak lets Kliff blend in among common townsfolk and is available from the Back Alley Shop in Hernand for 20.88 Silver. The Jack Cloth Cloak provides a Jackal Disguise, while the St. Halssius Priest's Cloak (earned from the Familiar Curses quest) provides a St. Halssius Disguise. The Demenissian Uniform Leather Cloak is the strongest cloak listed, with 4 Defense and Lightning Resistance Lv.5, and also grants a Demenissian Faction Disguise.
The fastest way to obtain accessories early in the game is by defeating and looting bandits. Bandit groups appear along roads and inside camps throughout Hernand and surrounding areas. They have a reasonable drop rate for Tarnished Rings and Tarnished Necklaces. After combat, white dots on the minimap show corpses that can be looted. Always loot every enemy you defeat to maximize your chances of getting accessory drops. Bandits spawn regularly along roadsides and respawn at intervals, making them a consistent farming source.
Some of the best accessories in the game are hidden behind strongbox puzzles scattered across manors in Hernand. These locked containers require solving various mechanical puzzles to open. The following accessories are confirmed strongbox rewards:
Accessory | Location | Priority |
|---|---|---|
Bluemont Manor (north) | High (refineable, +2 DEF) | |
Bluemont Manor (south building, upper floor) | Medium (ATK +1, Critical Rate Lv.1) | |
Hillside Manor (1st floor) | Medium (DEF +5, Vitality ability) | |
High (refineable, Move SPD Lv.1) |
The earrings from strongboxes are considered high-priority pickups because they can be refined further to unlock additional passive bonuses. Necklaces from strongboxes are useful but considered less unique than the earrings in the long run.
Each major region has its own Contribution Shop selling region-specific accessories. Contribution Points are earned through quests, bounties, and side activities, and they are region-locked. Accessories from contribution shops do not cost Silver; they are purchased entirely with Contribution Points.
Region | Accessory | Cost (pts) |
|---|---|---|
25 | ||
27 | ||
65 | ||
65 | ||
65 | ||
65 | ||
Hernandian Crown | 70 | |
Demenissian Crown | 70 | |
Delesyian Crown | 70 |
The highest-tier accessories (Signets at 65 points) require extensive regional engagement. Crowns cost 70 points each and represent the ultimate prestige reward, serving primarily as cosmetic items. The Demeniss Cathedral accessories at 25 and 27 points serve as useful mid-tier stepping stones before saving for Signets.
Certain main story and faction quests reward accessories or accessory-related items. The Hernandian Banquet Cloak is awarded for completing the Close Threat faction quest, for example. Complete quest lines thoroughly and check reward lists before choosing between multiple rewards.
Several cloaks can be crafted using gathered materials. Crafting requires both the raw materials and a recipe. Craftable cloaks include the Scarecrow Cloak (5 Hay, 10 Cloth Pieces), Delesyian Cloth Cloak (10 Cloth Pieces, 2 Fleece), Grey Wolf Cloth Cloak (10 Cloth Pieces, 2 Fleece), and White Bloodwind Cloth Cloak (10 Cloth Pieces, 2 Fleece). Cloth Pieces are a common material obtained from logging and other gathering activities.
The Blue Scout accessory set (Blue Scout Ring, Blue Scout Earring, and Blue Scout Necklace) was available as a promotional reward through Twitch Drops during the launch campaign. Players who watched 120 minutes of participating Crimson Desert streams could claim the set. These are limited-time promotional items.
All accessories can be upgraded through the Refinement system at any Blacksmith. There are 10 refinement levels for each accessory. Refinement uses materials gathered from logging, mining, or purchased from vendors. Accessories also accept duplicate copies of themselves as refinement materials, which is especially useful for common drops like the Tarnished Ring.
Refinement levels 1 through 4 require only standard materials (ores, ingots, cloth) and are cheap to complete. This range is highly encouraged for all players, as the stat gains are significant relative to the cost. Starting at refinement level 5, the Blacksmith stops asking for standard materials and begins requiring Abyss Artifacts. Since Abyss Artifacts also serve as skill points and are used for Health, Stamina, and Spirit stat upgrades, spending them on accessory refinement competes directly with character progression. Plan carefully before pushing past level 4.
Many accessories do not display their full stat potential until refined. Secondary stats like Critical Rate and Attack Speed may appear at certain refinement levels, and tertiary effects (Health Regeneration for earrings, Stamina Regeneration for rings, Spirit Regeneration for necklaces) typically unlock at Refinement Level 3.
Unlike weapons and armor, accessory refinement cannot be previewed. The only way to see what bonuses an accessory gains at higher levels is to refine it. Interacting with a Blacksmith and choosing Refinement opens a menu showing your currently equipped gear, and selecting a piece shows exactly which materials and quantities are required for the next upgrade tier.
Fill all six accessory slots as early as possible. Even basic accessories like Tarnished Rings provide meaningful stat boosts when all slots are occupied.
Farm bandits along roads for quick accessory drops. Bandit spawns are frequent, the loot tables include accessories, and the spawns respawn at regular intervals.
Refine your accessories with duplicate copies. If you find multiple Tarnished Rings, use the extras as refinement fuel rather than selling them.
Prioritize earrings from strongboxes early. The Oath of Darkness and Engraved Gold Earring are high-priority pickups that can be refined to unlock passive bonuses.
The Finely Crafted Gold Necklace is one of the best early necklaces thanks to its Critical Rate Lv.1 bonus. Grab it from the Bluemont Manor south building strongbox.
The Saint's Necklace has a strong +5 Defense and an active stamina restoration ability, but the 30-minute cooldown limits its usefulness. If you need Silver more than the ability, it sells for 9.50.
Save your Contribution Points for Signets (65 pts) if you want the best contribution-shop rings. The Demeniss Cathedral accessories (25-27 pts) are useful stepping stones.
Refine accessories to level 4 freely using standard materials. Only push past level 4 if you can afford to spend Abyss Artifacts, since those same artifacts are needed for skill unlocks and stat upgrades.
Accessories do not have equipment weight in Crimson Desert. Equip the best pieces you have without worrying about encumbrance.
Cloaks with faction disguises (Disguise Cloak, Jack Cloth Cloak, St. Halssius Priest's Cloak) unlock access to restricted areas. Keep at least one disguise cloak in your inventory for infiltration missions.