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Falling Assassination
August 26, 2026 at 09:19 AM
Noted that controller vibration was added to Execution Kills and Assassinations on August 24
The falling assassination is one of Emma's two assassination options in Beast of Reincarnation, the one taken from above rather than from behind. Get above an enemy using terrain or Emma's hair, drop toward it, and press the slash button when the prompt appears. Official patch notes call the family of moves Assassination, with a paired Assassination Assist for Koo.
In the footage that has been shown, Emma summons a spider lily as part of her plant abilities set, leaps onto it, and then vine-whips downward into a thrusting strike on an enemy below. The plant gives her the height she needs above the target, and her vine-hair carries her down the rest of the way for the killing blow. The move is one of the special techniques credited to her vine-and-plant kit rather than to any of her swappable weapons.
The drop attack itself is not gated behind any node. What sits on the skill trees, or whether it costs FP, Entanglement Gauge, or any other resource. Trailers focus on the visual flow of the strike rather than on UI numbers, so the wiki frames this article around the action and waits on the launch build for the rest.
Approach | Input | Notes |
|---|---|---|
From behind | Hold crouch, approach from behind, slash on the prompt | The standard silent kill. Cannot be started once Emma has been spotted. |
From above | Reach high ground, drop toward the target, slash on the prompt | The falling version. Terrain or the hair skills both work as the way up. |
An eye indicator at the top of the screen reports whether an enemy is nearby and whether Emma has been seen. Thick grass and broken terrain break line of sight, and Cloaking Grass, which sprouts cover around Emma while crouching, is the dedicated tool for it; it sits at level 3 of the Hair branch and costs 8 skill points.
Two skills change what an assassination is worth. Assassination Assist, at level 4 of the Tracking Shot branch and 50 skill points, has Koo kill nearby enemies at the same moment Emma kills hers, which turns a single opening into a cleared group. Assassination Recovery, on the same node, returns HP on every successful kill. Two Spirit Stones key off the same trigger: Entangled Assassination restores gauge and FP for a kill made with a drop or an assassination, and Dark Approach raises damage for both characters while Emma is unseen.
Against elite enemies the payoff is different again: an opening assassination halves their health rather than killing outright, which is what makes scouting worthwhile before a duel rather than only before a patrol.
Falling assassination sits within the broader stealth-and-approach options Beast of Reincarnation gives its players. Emma can sneak up behind unaware enemies for back stealth kills, fire arrows at distance using her bow before committing to melee, and command Koo to take the lead during stealth combat through the slowed-time command menu. The drop attack from a summoned spider lily is the vertical option in that toolbox, useful when a target is positioned below a perch or when Emma wants a clean opening on a specific enemy in a group.
Stealth in this game uses a visible alert state on enemies. Golems with blue eyes are unalerted; red eyes mean detected and hostile. A clean drop from above against a blue-eyed target is one of the cleanest ways to remove that target before the rest of an encounter triggers. The same eye-color cue is the cleanest signal for whether a sneak approach is still available or whether the fight has already gone loud.
Pre-release coverage frames stealth as one of three pillars of approach play, alongside bow and ranged combat and direct katana engagement. The drop attack belongs to that stealth pillar, but it also acts as a bridge into Emma's melee loop, since the impact of a falling thrust positions her on the ground inside the rest of the encounter.
The move only exists because of the changes the Blight has worked on Emma's body. Her hair has been transformed into plant-like vines that she can manipulate freely, and those vines power the rest of her traversal kit as well. Confirmed traversal uses of the vine-hair include crossing collapsed bridges, scaling high walls, hooking over gaps, a double-jump, and faster movement on vine surfaces. The same system that lets her cross a broken span also lets her perch above an enemy and ride a summoned spider lily down onto a target.
That coupling is the design point. Stealth, traversal, and combat all share the same plant-corrupted body, so the routes Emma uses to scout an encounter are also the routes she uses to strike it. The drop attack is the cleanest single example of those three layers stacking on top of each other in a single move.
In a live encounter, the falling assassination shines as a setup tool rather than as a closer. A player who scouts an enemy patrol from cover can use the drop attack to remove a single dangerous target, thinning the group before committing to a direct engagement. From there, the standard combat system loop takes over: katana strikes, deflects, and parry-driven openings drive the rest of the fight.
Because Emma's parry economy feeds her FP pool, the drop attack also slots cleanly into her partnership with Koo. A successful parry mid-fight builds the points she spends on Bloom Arts through Koo's command system, and the slowed-time command menu lets her deploy those abilities without losing her read on the rest of the encounter. Opening the fight from above with a free kill simply means Emma walks into that loop with one fewer threat to track.
Emma can perform a drop attack from above by leaping onto a summoned spider lily plant and vine-whipping into a downward thrust.
Her vine-hair, transformed by the Blight, is what makes this and her wider traversal kit possible.
Stealth approaches sit alongside ranged bow combat and direct katana engagement as three confirmed pillars of how Emma can take on encounters.
Stealth uses a visible enemy alert state, with golems showing blue eyes when unalerted and red eyes when hostile.
Two changes in version 1.0.8 land directly on this move. Enemy attacks no longer interrupt Emma during Execution, Execution Assist, Assassination and Assassination Assist animations, so a drop into a crowded space is no longer punished mid-animation. Separately, Emma stopped taking fall damage altogether, which removes the height ceiling that used to make a long drop a trade rather than a free opening. Version 1.0.9, on August 24, added controller vibration to Execution Kills and Assassinations, so the connect now has haptic feedback rather than only the animation, and adjusted overall vibration intensity on PlayStation 5.