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Track all wiki edits and revisions for Beast of Reincarnation
“Comprehensive article on Gear Project's history, previous titles, and Beast of Reincarnation's origin as Project Bloom”
“Comprehensive article on Game Pass day-one availability, Developer Direct showcase, and significance for Game Freak”
“Comprehensive article covering release date confirmation, platform details, and historic significance”
“Initial article on the biome mutation system covering terrain shifts, gameplay implications, and thematic significance”
“Comprehensive article on blighted forests as Nushi-created dungeons with dynamic environments”
“Initial article covering charms as Koo's equipment layer within the three-layer customization system”
“Comprehensive article on the command menu interface, time-slow mechanic, Bloom Arts selection, mods, and skill trees”
“Comprehensive article on parry mechanics, FP generation, Spirit Stone compounding, and difficulty mode adjustments”
“Comprehensive article covering Furushima's career, Pokemon contributions, Project Bloom pitch, and directorial vision”
“Comprehensive article on Gear Project's history, previous titles, and Beast of Reincarnation's origin as Project Bloom”
“Comprehensive article on Game Pass day-one availability, Developer Direct showcase, and significance for Game Freak”
“Comprehensive article covering release date confirmation, platform details, and historic significance”
“Initial article on the biome mutation system covering terrain shifts, gameplay implications, and thematic significance”
“Comprehensive article on blighted forests as Nushi-created dungeons with dynamic environments”
“Initial article covering charms as Koo's equipment layer within the three-layer customization system”
“Comprehensive article on the command menu interface, time-slow mechanic, Bloom Arts selection, mods, and skill trees”
“Comprehensive article on parry mechanics, FP generation, Spirit Stone compounding, and difficulty mode adjustments”
“Comprehensive article covering Furushima's career, Pokemon contributions, Project Bloom pitch, and directorial vision”
“Comprehensive article on Gear Project's history, previous titles, and Beast of Reincarnation's origin as Project Bloom”
“Comprehensive article on Game Pass day-one availability, Developer Direct showcase, and significance for Game Freak”
“Comprehensive article covering release date confirmation, platform details, and historic significance”
“Initial article on the biome mutation system covering terrain shifts, gameplay implications, and thematic significance”
“Comprehensive article on blighted forests as Nushi-created dungeons with dynamic environments”
“Initial article covering charms as Koo's equipment layer within the three-layer customization system”
“Comprehensive article on the command menu interface, time-slow mechanic, Bloom Arts selection, mods, and skill trees”
“Comprehensive article on parry mechanics, FP generation, Spirit Stone compounding, and difficulty mode adjustments”
“Comprehensive article covering Furushima's career, Pokemon contributions, Project Bloom pitch, and directorial vision”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Convert bullet-point lists to tables for better readability”
“Major expansion with director quotes on intent, detailed mode descriptions, anti-Soulslike positioning, and accessibility-through-design analysis”
“Major expansion with detailed timeline, director quotes, publishing upheaval, all reveal events, and development challenges”
“Major expansion with complete origin story, Annapurna exodus details, Haveli deal, Greg Rice, staff composition, and published titles”
“Major expansion with complete studio history, full Gear Project catalog, Pulseman, development challenges, external partnerships, and significance”
“Major expansion with detailed weapon mechanics, elemental systems, multiple katanas, crossbow confirmation, and Koo's Charms”
“Major expansion with Entanglement Gauge, three-dimensional positioning, all traversal and combat abilities, and design philosophy”
“Major expansion with six slots, five core stats, parry-stacking mechanics, known effects, Koo's Charms, and build-crafting depth”
“Major expansion with detailed tree descriptions, SP system, cross-character synergies, build examples, and design philosophy”
“Comprehensive rewrite with detailed analysis of Brad's suspicious behavior, director quotes on secrets, and thematic role”
“Comprehensive rewrite with detailed research on allegiance, Brad connection, visual design, and thematic role”
“Comprehensive rewrite with full factual detail from research”
“Comprehensive rewrite with full factual detail from research”
“Comprehensive rewrite with full factual detail from research”
“Comprehensive rewrite with full factual detail from research”
“Comprehensive rewrite with full factual detail from research”
“Initial difficulty and accessibility article”
“Initial development history article”
“Initial Game Freak developer article”
“Initial article on Emma's plant abilities”
“Initial Spirit Stones article”
“Initial skill trees article”
“Initial article on Brad and Kagura”
“Initial comprehensive world and setting article”
“Initial article on the Blight”
“Initial Blooming Arts article”
“Initial comprehensive combat system article”
“Initial comprehensive game overview article”