Skill Points (SP) are the persistent upgrade currency in Beast of Reincarnation. They are spent between encounters inside the Skill Trees to unlock new nodes and upgrade existing ones for both Emma and Koo, and they are distinct from the in-combat resources that drive moment-to-moment play.
What SP Does
Where FP and the Entanglement Gauge govern the rhythm of a single fight, Skill Points govern the long-term shape of the build. Spending SP into the close-range tree improves katana proficiency and parry effectiveness; spending into long-range improves bow and crossbow play; spending into Koo-side trees expands the Bloom Arts menu and improves the FP economy.
Resource | Scope | Spent On |
|---|---|---|
Skill Points (SP) | Persistent across the campaign. | Skill-tree nodes for Emma and Koo. See Skill Trees for the branch structure. |
FP (FP) | In-combat, refills per encounter. | Firing Bloom Arts through Koo's command system. |
In-combat, refills per encounter. | Emma-side combat amplifications driven by parry pressure. |
How SP Is Earned
Defeating enemies. Ordinary combat encounters drip-feed SP, with larger payouts from harder enemies and Nushi-class bosses.
Story progression. Levelling is the actual source: each level gained pays out skill points, and EXP comes from combat, exploration and objectives alike, including Nushi clears, so even players who avoid all optional combat will accrue SP over the campaign.
Exploration. Off-path zones surface SP rewards alongside Charms and katanas; thorough exploration meaningfully accelerates build progress.
Earning and Recovering Points
Points come back as well as in. Respeccing at the Communicator aboard the Cleanse Walker, available once Mikoto has been met in Chapter 2, refunds spent skill points along with attribute points, so a branch that turned out wrong is recoverable for the price of some Amber.
For anyone deliberately farming, the wasteland Crater area in Chapter 8 is the known hotspot: a Withered Beast south of the campsite pays out over 1,500 EXP per kill and respawns whenever the player rests at that camp, which is enough to carry a character to level 100 before New Game Plus. It drops high-tier Spirit Stones on the way.
Costs are not uniform. Cheap nodes near a root run to single-digit points, while late unlocks are far heavier: Assassination Assist costs 50, and Koo's Photosynthesis, which raises his maximum FP, costs 80. Those two numbers set the scale for how much of a branch a run can realistically finish.
How SP Is Spent
SP is spent at skill-tree menus accessed between encounters. Both Emma and Koo share the same SP pool but have their own trees, so the player decides how much SP to push into the sword side of the duo versus the dog side. The tree branches out of root skills rather than running as a single ladder, and each branch is gated on an attribute as well as on points, which means investment carries opportunity cost twice over: every point spent on one branch is a point not spent on another, and every attribute point pushed toward one root is one not pushed toward the others.
Build Direction Examples
Build | SP Focus |
|---|---|
Parry specialist | Heavy investment in close-range nodes that improve Parry System windows, katana damage on punish, and FP gain on successful parry. |
Ranged sniper | Long-range nodes for bow and crossbow output, with smaller defensive investments because the build sits outside enemy reach. |
Koo-forward duo | Heavy investment in Koo-side trees that expand Bloom Arts and improve how FP is generated per parry. |
Generalist | Light spreading across multiple trees, giving up peak power for flexibility against varied encounters. |
Interactions With Other Systems
Skill Points do not exist in isolation. A node that improves parry damage compounds with the player's Spirit Stones slate; a node that expands Koo's Bloom Arts amplifies whatever Charms are currently equipped. Skill points are the durable backbone of a build, with Spirit Stones, Charms and Bloom Art mods sitting on top as the swappable layers.
Still Unrecorded
There is no published table of point costs for every node, and the game does not display a running total of points spent per branch. The costs quoted above are the ones documented in guide material for specific late unlocks rather than a complete schedule.