Overview
Beast of Reincarnation is an action role-playing game that released on August 4, 2026. This page collects the official PC specifications listed on the storefront, alongside platform context. The figures below were revised shortly before release: the publisher confirmed that the first set posted to the store page contained mistakes and that the corrected numbers are the ones now shown, so anyone who checked earlier in 2026 should re-read them rather than rely on the older figures.
Minimum Requirements
The minimum specification targets 1080p at 40 frames per second on the low preset, with upscaling assumed. An SSD is required.
Component | Minimum |
|---|---|
OS | Windows 10 / 11 |
Processor | Intel Core i5-8400 or AMD Ryzen 5 3600 |
Memory | 16 GB RAM |
Graphics | NVIDIA GeForce GTX 1070 (8 GB) or AMD Radeon RX 580 (8 GB) |
DirectX | Version 12 |
Storage | 45 GB available space, SSD required |
Target | Low 1080p at 40fps with DLSS (RTX 20 to 50 series) or FSR1 on Performance |
A 64-bit processor and operating system are required. The game is distributed digitally, so a stable internet connection is needed for the initial download and updates.
Recommended Requirements
The recommended specification targets 1080p at 60 frames per second on the medium preset, again with upscaling assumed and an SSD required.
Component | Recommended |
|---|---|
OS | Windows 11 |
Processor | Intel Core i7-12700K or AMD Ryzen 7 5800X |
Memory | 16 GB RAM |
Graphics | NVIDIA GeForce RTX 3060 (12 GB) or AMD Radeon RX 6700 XT (12 GB) |
DirectX | Version 12 |
Storage | 45 GB available space, SSD required |
Target | Med 1080p at 60fps with DLSS or FSR3 on Performance |
Storage and Installation
Both tiers list a 45 GB storage footprint and both require an SSD, so a mechanical hard drive is not a supported install target on either tier. Players should leave additional free space for updates and save data. As a digital release on PC the game needs an internet connection for installation and patching, though it is a single-player title and does not require a persistent online connection to play.
The 45 GB figure is the space the storefront asks you to keep free rather than the size of the install itself. Community measurements after launch put the actual download closer to the low 30s of gigabytes on all three platforms, which leaves headroom for the patches that have shipped since. Because those measurements are player-reported rather than published, plan against the 45 GB requirement rather than the smaller number.
Performance Notes
The most important detail in the published figures is that both performance targets assume upscaling. The minimum tier is quoted at 1080p and 40 frames per second on the low preset with DLSS or FSR1 running in Performance mode, and the recommended tier at 1080p and 60 frames per second on medium with DLSS or FSR3, again in Performance mode. Neither figure describes native rendering, so native 1080p output will land below the quoted frame rates on the listed hardware.
The hardware itself sits higher than a 2026 action RPG minimum often does. The floor is a GTX 1070 with 8 GB and 16 GB of system memory, which rules out 8 GB machines entirely, and the recommended tier asks for a 12 GB card. Both tiers require an SSD.
The operating system requirement is one place the tiers differ. The minimum tier accepts Windows 10 or Windows 11, while the recommended tier lists Windows 11 only. Both tiers require a 64-bit processor and operating system; there is no 32-bit support.
The PC handheld verification result is published and is Unsupported, with graphics performance given as the reason. The wider platform ratings differ from it and should not be collapsed into it: the operating system itself is rated Playable, with the game confirmed to start correctly and external controllers unsupported for the primary player, and the living-room hardware rating is Verified. The Xbox listing separately carries a Handheld Optimized badge, which is a different Microsoft programme covering Xbox-compatible handhelds and says nothing about the PC result. Because the recommended graphics card is roughly a generation ahead of current handheld PC hardware, handheld players may need to lower settings or resolution. The developer has described a priority on delivering a quality gameplay experience over raw fidelity. Both published targets are 1080p rather than higher resolutions, but because both assume upscaling from a lower internal resolution, modest configurations should expect to sit at or below the quoted frame rates.
Graphics and Upscaling Options
The shipped PC build offers more graphics control than the two specification tiers suggest, and the option set has grown since launch. The August 15 patch added DLSS 4 and DLSS 4.5 (L and M presets) alongside FSR 4, which widens the upscaling choices well past the DLSS and FSR versions named in the published requirements. Frame generation did arrive, on August 24, 2026, as a DLSS and FSR toggle in the settings menu, so the current option screen does offer a way to offset a shortfall in raw rendering performance. The published requirement tiers still describe the launch build and do not account for it.
Native ultrawide support also arrived in the same August 24 update, covering most ultrawide and super-ultrawide displays, after being described as in final testing while version 1.0.8 was current. A follow-up fix on September 8 corrected event effects that were being cut off at those resolutions. The game shipped without ultrawide support, so any review or specification note written in the first three weeks describes a build that no longer exists.
Option | Status at Launch and After |
|---|---|
Upscaling | Shipped with a temporal upscaling set covering DLSS and FSR; DLSS 4 / 4.5 (L, M) and FSR 4 added in the August 15 patch |
Frame generation | Implemented in the August 24 patch as a DLSS and FSR option, switchable in the settings menu |
Ultrawide | Natively supported from the August 24 patch, covering most ultrawide and super-ultrawide displays |
Frame rate cap | Community-documented preset caps of 30, 60, 120, 144 and 240 frames per second plus an uncapped option |
Display mode | Fullscreen, windowed and borderless windowed |
HDR | Supported |
Ray tracing | Supported |
Cutscene mode | Cinematic (24 frames per second) or Performance; the default switched to Performance in the August 9 patch |
Film grain and chromatic aberration | Toggles added on August 28 for PC and extended to consoles on September 8 |
Post-processing in cutscenes | Toggle added on August 28 for PC and extended to consoles on September 8 |
Upscaling defaults | Option list reorganised on September 8 so the default selection matches the detected graphics card |
The frame-rate, display-mode, HDR and ray-tracing entries above come from community documentation of the shipped options screen rather than from a published option list. They are worth reading with more caution than the rest of the table. As of September 13, 2026 no first-party surface claims either HDR or ray tracing on any of the three platforms: the Xbox capability list carries 4K Ultra HD and nothing about HDR, the PlayStation listing carries PS5 Pro Enhanced and nothing about HDR, and the PC storefront requirement tiers name neither. That is an absence of a claim rather than a statement that the features are missing, so the rows above stay as reported findings rather than as confirmed specifications. The upscaling, frame generation, ultrawide and cutscene-mode entries are from the developer's own patch notes.
Console Versions
Alongside PC, Beast of Reincarnation released on PlayStation 5 and Xbox Series X|S. The Xbox versions are available through Xbox Game Pass on day one. For the full platform list and launch details, see Release Date and Platforms.
The PlayStation 5 listing is marked PS5 Pro Enhanced and supports the DualSense controller's vibration and adaptive trigger effects, with offline play enabled and Remote Play supported. Streaming the PS5 version over PlayStation's own cloud service requires the Premium subscription tier. The Xbox listing carries 4K Ultra HD, single player, Xbox achievements, Xbox cloud saves, Xbox Play Anywhere and Handheld Optimized among its capabilities. Both console versions save to cloud storage, as does the PC version.
Looking Ahead
The published figures above are the official PC requirements and reflect the pre-launch correction described in the overview. Two post-launch changes already affect out-of-the-box performance. The August 9 patch changed the default cutscene mode from Cinematic to Performance, so cutscenes no longer run at 24 frames per second unless you choose that setting, and it fixed a bug that reset upscaling settings every time the game restarted along with a V-Sync bug that was overwriting resolution choices. The August 15 patch then added the newer DLSS and FSR versions, though it also introduced a bug that made upscaling options unavailable on the Microsoft Store and Xbox PC build. The August 24 patch fixed that regression and closed out the two performance-facing features that had been outstanding: frame generation shipped as a DLSS and FSR toggle, and native ultrawide support arrived for most ultrawide and super-ultrawide displays. The same patch ran optimisation passes on boss attack effects, Bloom Arts command processing and status effect visuals. The post-processing toggle that was outstanding at that point shipped on August 28 for PC, alongside separate film grain and chromatic aberration toggles, and all three reached consoles on September 8. The graphics work the team still lists as queued is no longer about options at all: the September 8 notes name a difficulty mode above Hard, harder New Game Plus options, auto-pickup for enemy drops, the remaining skippable cutscenes, and further collision and submersion adjustments.
Patch-by-patch detail lives under Post-Launch Updates. Players can also review Editions and Pre-Order Bonuses and the Pre-Order FAQ for purchasing details, and the Combat System page for an overview of how the game plays.