Loading...

The three player alliances of Anvil Empires: Ancients, Remnants, and Pagans. Includes the in-world people names, faction history, and current war record.

Anvil Empires has been running scheduled pre-alpha tests since April 2023. This article covers how the tests work, what wars and victory conditions track, and how to join.

The resource-gathering and crafting backbone of Anvil Empires. Covers the major resource categories, ingot tiers, and how materials flow into weapons, armour, and structures.


Siege warfare in Anvil Empires, covering siege camps, battering rams, catapults, siege ladders, and the burning oil defenses used to break or hold a fortified town.

How settlements are founded, grown, and defended in Anvil Empires, from a single homestead claim to a fortified town shared by hundreds of players.



Armour tiers, shields, and the multiplicative mitigation formula in Anvil Empires. Includes the bow and spear restriction on heavier tiers.

A high-level look at Anvil Empires, the persistent-world medieval war MMO from Siege Camp, currently in pre-alpha.

The weapon families of Anvil Empires: melee, hybrid, ranged, throwable, and siege. Includes damage types and the heavy-armour restriction on bows and spears.

How supply camps, caravans, and player-run logistics keep Anvil Empires armies in the field. Logistics often decide wars more than combat does.

Real-time melee, ranged, and siege combat in Anvil Empires, including damage types, the stability system, and how armour interacts with weapons.




Quality levels on tools, weapons, armour, and food in Anvil Empires, with the exact percentage effects for each level.

Every player-built structure in Anvil Empires decays unless it is paid for. Covers grace periods, decay timers, Silver upkeep rates, and how reinforcement changes the bill.

How surface and Underworld mining work in Anvil Empires, from flint pickaxes to lattice chunk formations, smashing plates, and smelting.
The wildlife, bandits, and rare creatures of Calligo, with health and damage figures, aggression rules, and what each one drops.
The published minimum and recommended PC specifications for Anvil Empires, plus what the pre-alpha build actually asks of a machine.

Bounties are PvE and PvP contracts that pay Silver for trophy items in Anvil Empires. Covers the full contract list, difficulty tiers, and rewards.
The power system that automates and accelerates production in Anvil Empires, covering powered attachments and what each one does.