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The three player alliances of Anvil Empires: Ancients, Remnants, and Pagans. Includes the in-world people names, faction history, and current war record.
The resource-gathering and crafting backbone of Anvil Empires. Covers the major resource categories, ingot tiers, and how materials flow into weapons, armour, and structures.
How settlements are founded, grown, and defended in Anvil Empires, from a single homestead claim to a fortified town shared by hundreds of players.
How supply camps, caravans, and player-run logistics keep Anvil Empires armies in the field. Logistics often decide wars more than combat does.
Every player-built structure in Anvil Empires decays unless it is paid for. Covers grace periods, decay timers, Silver upkeep rates, and how reinforcement changes the bill.
Quality levels on tools, weapons, armour, and food in Anvil Empires, with the exact percentage effects for each level.
How surface and Underworld mining work in Anvil Empires, from flint pickaxes to lattice chunk formations, smashing plates, and smelting.
The wildlife, bandits, and rare creatures of Calligo, with health and damage figures, aggression rules, and what each one drops.
Bounties are PvE and PvP contracts that pay Silver for trophy items in Anvil Empires. Covers the full contract list, difficulty tiers, and rewards.
The power system that automates and accelerates production in Anvil Empires, covering powered attachments and what each one does.