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A persistent-world medieval sandbox MMO from Siege Camp, the studio behind Foxhole. Thousands of players share a single map, gather resources, build settlements and fortifications, run supply lines, and wage faction war through massed melee battles, cavalry charges, and full-scale sieges with player-built castles and siege engines, with a single battlefield supporting up to a thousand combatants at once. Emphasizes logistics-heavy gameplay, alternate-history medieval empires, and persistent-server pacing, presented from a top-down isometric perspective with crafting, base building, and economic management as core systems alongside combat. Built on Unreal Engine 5 with Siege Camp's in-house r2 networking technology, and currently running free pre-alpha tests ahead of an early access release the studio has not dated.
Full overviewA persistent-world medieval sandbox MMO from Siege Camp, the studio behind Foxhole. Thousands of players share a single map, gather resources, build settlements and fortifications, run supply lines, and wage faction war through massed melee battles, cavalry charges, and full-scale sieges with player-built castles and siege engines, with a single battlefield supporting up to a thousand combatants at once. Emphasizes logistics-heavy gameplay, alternate-history medieval empires, and persistent-server pacing, presented from a top-down isometric perspective with crafting, base building, and economic management as core systems alongside combat. Built on Unreal Engine 5 with Siege Camp's in-house r2 networking technology, and currently running free pre-alpha tests ahead of an early access release the studio has not dated.
Overview
A persistent-world medieval sandbox MMO from Siege Camp, the studio behind Foxhole. Thousands of players share a single map, gather resources, build settlements and fortifications, run supply lines, and wage faction war through massed melee battles, cavalry charges, and full-scale sieges with player-built castles and siege engines, with a single battlefield supporting up to a thousand combatants at once. Emphasizes logistics-heavy gameplay, alternate-history medieval empires, and persistent-server pacing, presented from a top-down isometric perspective with crafting, base building, and economic management as core systems alongside combat. Built on Unreal Engine 5 with Siege Camp's in-house r2 networking technology, and currently running free pre-alpha tests ahead of an early access release the studio has not dated.

The three player alliances of Anvil Empires: Ancients, Remnants, and Pagans. Includes the in-world people names, faction history, and current war record.
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