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A persistent-world medieval sandbox MMO from Siege Camp, the studio behind Foxhole. Hundreds of concurrent players settle a single shared map, gather resources, build settlements and fortifications, run supply lines, and wage faction war through massed melee battles, cavalry charges, and full-scale sieges with player-built castles and siege engines. Emphasizes logistics-heavy gameplay, alternate-history medieval factions, and the same persistent-server pacing that defined Foxhole, presented from a top-down isometric perspective with crafting, base building, and economic management as core systems alongside combat. Built on Siege Camp's in-house r2 engine and currently running pre-alpha playtests ahead of a planned 2026 release.
A persistent-world medieval sandbox MMO from Siege Camp, the studio behind Foxhole. Hundreds of concurrent players settle a single shared map, gather resources, build settlements and fortifications, run supply lines, and wage faction war through massed melee battles, cavalry charges, and full-scale sieges with player-built castles and siege engines. Emphasizes logistics-heavy gameplay, alternate-history medieval factions, and the same persistent-server pacing that defined Foxhole, presented from a top-down isometric perspective with crafting, base building, and economic management as core systems alongside combat. Built on Siege Camp's in-house r2 engine and currently running pre-alpha playtests ahead of a planned 2026 release.
The three player alliances of Anvil Empires: Ancients, Remnants, and Pagans. Includes the in-world people names, faction history, and current war record.