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Anvil Empires has been running scheduled pre-alpha tests since April 2023. This article covers how the tests work, what wars and victory conditions track, and how to join.
Armour tiers, shields, and the multiplicative mitigation formula in Anvil Empires. Includes the bow and spear restriction on heavier tiers.
The weapon families of Anvil Empires: melee, hybrid, ranged, throwable, and siege. Includes damage types and the heavy-armour restriction on bows and spears.
The resource-gathering and crafting backbone of Anvil Empires. Covers the major resource categories, ingot tiers, and how materials flow into weapons, armour, and structures.
How supply camps, caravans, and player-run logistics keep Anvil Empires armies in the field. Logistics often decide wars more than combat does.
Siege warfare in Anvil Empires, covering siege camps, battering rams, catapults, siege ladders, and the burning oil defenses used to break or hold a fortified town.
How settlements are founded, grown, and defended in Anvil Empires, from a single homestead claim to a fortified town shared by hundreds of players.
Real-time melee, ranged, and siege combat in Anvil Empires, including damage types, the stability system, and how armour interacts with weapons.
The three player alliances of Anvil Empires: Ancients, Remnants, and Pagans. Includes the in-world people names, faction history, and current war record.
A high-level look at Anvil Empires, the persistent-world medieval war MMO from Siege Camp, currently in pre-alpha.
Pre-Alpha Tests
Armours
Weapons
Crafting and Resources
Logistics and Supply Lines
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