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Track all wiki edits and revisions for Anvil Empires
“Added an in-game screenshot illustrating the section”
“Marked the pre-MS 67 charging rule and melee movement rule as superseded so they no longer contradict the shipped combat overhaul”
“Fixed broken Trade and Economy wikilink that pointed to a nonexistent slug”
“Corrected wikilink existence flags so links to existing pages no longer render as broken”
“Added illustrative image (2026-08-16)”
“Added the MS 68 town workshop rework and recipe changes”
“Added sinew drops and camp relocation notes”
“Added the new world bridges”
“Added the Mantlet decay timer and a currency inflation note”
“Added the tavern rework note and dedicated feeding slots”
“Updated pledge costs and multi-town pledging, marked the keep redesign as shipped, and added the MS 68 town core reworks”
“Added the tenfold Silver inflation, updated bounty reward tiers and board locations, and added marketplace filters”
“Updated recruitment costs, added the wounded stage, Station and Control options, and the progression retune”
“Rewrote military victory around the territory zone system and added the zone capture flow”
“Updated Test 47 to the MS 68 build with 17 August start, 5v5v5 setup, and published feature list”
“Added an in-game screenshot illustrating the section”
“Initial version (2026-08-07)”
“Initial version (2026-08-07)”
“Initial version (2026-08-07)”
“Initial version (2026-08-07)”
“Initial version (2026-08-07)”
“Replaced placeholder victory thresholds with the published per-war figures for the last three wars and explained single-condition versus multiple-condition war setups”
“Updated test cadence to 46 completed tests and 18 concluded wars; added Pre-Alpha Test 47 (14 August 2026, War 19) with its published war setup”
“Added Auxiliary Ration Supplies as a supply-line cargo introduced in MS 67”
“Added the MS 67 homestead rent controls, house-claim map icons, and the keystone foundation-limit change”
“Noted the MS 67 change that underworld animals avoid spawning near players”
“Added the MS 67 temple and fortress changes and the longer Call to Arms storage window”
“Added the MS 67 repair interface and the chimney and smoke ventilation requirement”
“Added the MS 67 marketplace order expiry, custom homestead rents, rental visibility, and the secure Item Exchange”
“Recorded MS 67 avatar changes: 1000-slot named storage, silver-recruited auxiliaries, Auxiliary Rations, and the Fitness rework”
“Recorded the shipped Town Keep redesign with modular destructible walls and three gates, plus the MS 67 storage and official-access changes”
“Recorded Pre-Alpha Test 46 (MS 67) as live from 21 July 2026 and rewrote the Upcoming section now that the July build shipped”
“Backfill missing revision row (2026-07-22)”
“Backfill missing revision row (2026-07-22)”
“Added a hedged note on the previewed combat rework (three attack types, manual shield control) from the July 2026 development update”
“Corrected Test 46 start to 20 July 2026 and summarised the July 2026 development update preview of upcoming Test 46 features”
“Corrected the next scheduled test start date to 15 July 2026”
“Noted the Test 45 barreling change: packing and unpacking now happens inside settlements and large camps rather than at a dedicated station”
“Renamed the bandit structures to Reaver Camps and Forts with their garrisons, and noted reduced bounty item decay”
“Updated the Religious victory path for the Test 45 Relic Site rework: Relic Sites now spawn near the front line and are mined for Relics turned in as bounties”
“Updated the bronze and tin economy for Test 45 (Bronze smelts from Malachite, Cassiterite becomes Tin Ingots for Longswords), and noted Iron Ore fragment yields and resource day-gating”
“Updated combat-attribute effects for the Test 45 PvP rework (attributes gate weapon equip and no longer raise player-versus-player damage), corrected the Superior Short Sword attribute rank, and noted shields no longer need Fitness”
“Added Pre-Alpha Test 45 (MS 66) and Test 44 to Recent Test Highlights, updated war count and the next-test note, and moved now-shipped Pagans/Longsword from Upcoming to live”
“Added per-tier Stability Mitigation values and Temperature Mitigation for clothing; noted the now-live two-handed Longsword as the shipped armour-piercing counter (crossbow and arrow-deflection still upcoming)”
“Moved Longswords to the live two-handed melee family (Iron/Fine/Superior, Piercing) and refreshed bow damage values to current build; Crossbow kept as announced-not-yet-live”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Fixed broken Trade and Economy wikilink that pointed to a nonexistent slug”
“Corrected wikilink existence flags so links to existing pages no longer render as broken”
“Corrected wikilink existence flags so links to existing pages no longer render as broken”
“Corrected wikilink existence flags so links to existing pages no longer render as broken”
“Corrected wikilink existence flags so links to existing pages no longer render as broken”
“Corrected wikilink existence flags so links to existing pages no longer render as broken”
“Corrected wikilink existence flags so links to existing pages no longer render as broken”