Anvil Empires is built around three player alliances who share the same world and compete to satisfy a victory condition. Each alliance has both an out-of-game name (used in menus and matchmaking) and an in-world people name. At the time of the most recent pre-alpha test, the alliances differed mainly in spawn location, faction-specific superior shields, and faction-specific clothing pieces, with deeper distinctions planned for early access.
The Three Factions
Alliance | People Name | Identity | Notes |
|---|---|---|---|
Ancients | Mirrish | Indigenous to Calligo, zealous defenders of ancestral land | Blue heraldry; venerate gods including Sigor and Scade. Spawn at Ancient Town Centers. |
Remnants | Novan | Survivors of a collapsed empire seeking restoration | Red and crimson heraldry; framed as indelible. Spawn at Remnant Town Centers. |
Pagans | Aranic | Seafaring invaders sailed north from the southern Aranic isles | Gold and orange heraldry; framed as dauntless. Joined the war loop in March 2025 with unique gameplay elements still planned for early access. |
Choosing a Faction
Players pick an alliance during character setup. Once selected, the avatar spawns at that faction's set of Town Centers on the world map. Within an alliance, players may form temporary cooperative arrangements with other alliances during a war, but the win condition is always tracked per faction. See the Getting Started guide for the spawn-and-claim flow.
War Record
The studio tracks every full war played since alliance victory conditions were introduced in early 2025. As of mid-May 2026, fifteen wars have completed under that ruleset and a sixteenth opened on 13 May 2026 (still in progress at the time of writing). The Pagans' shorter record reflects their later addition to the lineup.
Faction | Wins | Stalemates | Defeats |
|---|---|---|---|
Ancients (Mirrish) | 9 | 2 | 4 |
Remnants (Novan) | 3 | 2 | 10 |
Pagans (Aranic) | 1 | 0 | 1 |
Records reflect competitive pre-alpha tests only and may shift sharply with each new test as balance changes land. Treat the table as a snapshot of pre-alpha wars rather than a long-term competitive ladder; the in-progress War #16 will move at least one row when it concludes.
Faction Differences in Pre-Alpha
Aesthetics: Each faction has unique heraldry and armour finishes; superior shields and faction-specific clothing pieces are also faction-aligned.
Spawn locations: Each alliance starts at its own set of Town Centers, scattered across different regions of the map.
Gameplay parity: Most weapons, armour pieces, and structures are currently identical across factions; this is a known pre-alpha state and the studio plans deeper faction-unique systems before early access.