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The world of Calligo is populated by creatures and hostile humans that exist independently of the war between the three empires. They can be hunted for trophies and resources, some can be tamed, and several of them are the targets of bounties. All of them use a basic roaming behaviour that lets them move around the world on their own.
They fall into two behaviour groups: aggressive, which attack players on sight, and passive, which flee unless the player is doing something specific.
Aggression Rules
A land-based aggressive creature that spots a player locks on, turns to face them, waits briefly, and then charges. That delay is the window to escape: leaving the creature's aggro range before the charge makes it disengage. Attacking a creature during the delay skips it entirely and it strikes back immediately.
Two exceptions matter. Air-based aggressive creatures such as the Dire Raven fly straight at their target with no delay at all, so there is no window to back out. And with the exception of those airborne attackers, staying on roads avoids aggression altogether, which makes road networks a safety feature as much as a travel one.
Aggressive Creatures
Creature | Health | Damage | Attacks | Harvest Hits | Trap Time |
|---|---|---|---|---|---|
Boar | 35 | 20 | 2 to 6 | 3 | 2 minutes |
Bat | 40 | 25 | 2 to 4 | 2 | Not applicable |
Reaver Highwayman (Ranged) | 200 | 15 to 30 | 1 | Not applicable | 10 seconds |
Wolf | 225 | 30 | 2 to 6 | 4 | 3 minutes |
Reaver Highwayman (Melee) | 275 | 22 | 3 to 12 | Not applicable | 10 seconds |
Dire Raven | 300 | 35 | 1 to 4 | 3 | Not applicable |
Wolf (Cave) | 375 | 30 | 3 to 6 | 8 | 3 minutes |
Bear | 425 | 45 | 4 to 8 | 7 | 30 seconds |
Reaver Bandit | 475 | 35 | 10 | Not applicable | 10 seconds |
Stonwulfe | 1000 | 60 | 5 to 8 | 12 | 5 seconds |
Mánadýr | 3000 | 30 to 75 | 3 to 8 | 14 | 2 seconds |
Health runs across two orders of magnitude. A Boar at 35 health is a first-day target with a flint weapon; the Mánadýr at 3000 health and up to 75 damage per hit is an organised-group fight. The Reaver family are hostile humans found at camps and forts rather than wildlife, which is why they drop cloth and insignia instead of meat and hide.
Passive Creatures
Creature | Health | Harvest Hits | Notes |
|---|---|---|---|
Chicken | 10 | 1 | Can be domesticated with the appropriate feed |
Rabbit | 10 | 1 | Hunted for resources only |
Horse Foal | 30 | Not applicable | Domesticated with equine feed and raised into a Horse |
Deer | 35 | 2 | Hunted for resources only |
Donkey | 80 | Not applicable | Pack animal |
Donkey Foal | 80 | Not applicable | Domesticated with equine feed |
Horse | 160 | Not applicable | Mount and the fastest overland travel available |
Foals and chickens are led rather than fought. Holding the right feed lets a player walk a foal home, where it can be raised into a working animal. Horses and donkeys are the backbone of overland movement and hauling, which makes a stable a supply-chain asset rather than a decoration.
Trophies and Rewards
Most aggressive creatures drop a trophy item used to complete a bounty. The pattern is one trophy type per creature: tusks from Boars, antlers from Deer, teeth from Wolves, claws from Bears, wings from Bats and Dire Ravens, a heart from the Stonwulfe, and a barb from the Mánadýr. Reavers drop cloaks and marks instead. Wolves also drop Strong Sinew and Bears drop two apiece, which feeds bowstring production. The rarest two trophies pay the most, with the Mánadýr contract paying more than three times any other single hunt.
Where They Appear
Surface wilds: Boars, Deer, Rabbits, Wolves, Bears, and roaming Horses and Donkeys.
Deadwood trees: Dire Ravens circle above them, which makes the trees a visible warning marker.
Reaver camps and forts: Highwaymen garrison the camps and Bandits hold the forts. Camp and fort locations were repositioned for the reworked map, and bandits respawn faster than they used to.
The Mánadýr is described as elusive and wandering the wilds at dusk rather than tied to a fixed site.