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Alpha encounters combine a fixed landmark with mechanics that can make a fight easier once recognized. The table covers selected Breezy Plains encounters and the Velouria story battle.
Locations and responses
Encounter | Landmark | Cue and response |
|---|---|---|
Grove northeast of Breezy Plains Branch | Move away from the tornadoes. Shields and healing help sustain the fight. | |
Ice cave south of Sanctum: Water to Ice, western Beast Fang Ridge | Destroy the persistent Ice Blades with Fire skills before they accumulate. | |
Shore north of Echoback Landing Bloom | Dodge the thrown boulder, then lure the next charge into it to stun the boss. | |
Mountain south of Blitzwood Bloom | Prioritize evasion during Overcharged. Attack and build BREAK when the boss exhausts itself afterward. | |
Southeast of Berylline Vale Bloom, at night | During the clone phase, strike each candidate and watch the main HP bar to identify the real body. Damage that body to remove the clones. | |
Underground northwest of Nimbus Fields, near Breezy Plains Branch | Use Fire skills to escape the Ice Prison before the charged follow-up lands. Access requires the Branch's 120-Lumin-Amber cave unlock. | |
East of First Sight Sanctum | Avoid the full slam sequence, including the delayed final double hit. Its rolled-up state reduces incoming damage; wait for it to unfold. | |
Velouria | Giant flower in Lumenfly Valley, during The Land Where Dreams Come True | Avoid the circular ground markers. During the later hurricane, move into the eye below the boss and watch for tracking tornadoes. |
Alpha Turbo | Northeast of First Spark Sanctum | When its shield appears, position a summoned Nimbi in the path of its charge to remove the protection. |
Alpha Luminelle | South of Tideblossom Coast Bloom, at night | Watch for the falling yellow meteor. Defeat its summoned Bulbly during the charge to break the boss. |
Alpha Minespine | Forgotten Mine beneath Beast Fang Ridge | Removing the entrance roots requires 120 Lumin Ambers. Jump over the shockwaves while it burrows. |
Alpha Grizbo | Bear Cave north of Rosetower Woods | Clear the entrance rocks with a suitable breaking ability. Dodge through Enraged, then attack during its recovery. |
Alpha Magmarex | Underground north of Hot Spring Reef Bloom, Zephyrus Landbridge | Use Water actions to slow its fire buildup. At 20 stacks it overheats, becoming more dangerous despite lower Water resistance. |
Alpha Stellarys | Star-shaped grassland north of Forest of Falling Stars Outpost | Leave the star-riding flight path, move through gaps in the ground-star wave, and avoid marked comet-impact circles. |
Alpha Scorchhowl | Three stone monoliths east of Sanctum: Water to Ice, Beast Fang Ridge | Move during the long windups, then continue avoiding the fire pools left behind. |
Alpha Irisal | South of Sea of Flowers Bloom | Move with the four rotating beams while staying in a gap. Use its recovery afterward for damage. |
Alpha Tubster | Shore southwest of First Spark Sanctum, Argent Strait | Damage the shield during this boss charge to weaken it. If it will finish intact, sprint outside the resulting wind blast. |
Alpha Bouldus | Small hill northeast of Mudstone Pass Bloom, Berylline Vale | Evade each charge inside the rock enclosure, then attack during its exhausted recovery. |
These are selected encounters, not a complete boss roster. Check the current claim screen for Primegy costs and reward availability. Day and Night explains changing the game clock; Fast Travel covers returning to discovered locations.
Other boss unlocks and cues
Encounter | Access | Response |
|---|---|---|
Omega Sherro | Island northwest of Beachside Sandbars after Stars and the Knight; daytime | Break its sword charge to prevent the following empowered melee attacks. |
Omega Infergon | Russet Highlands arena after Legends of Helmuts and Helgons | Its dive after a flying breath attack creates a window of increased vulnerability to BREAK. |
Omega Tuckin | North of Mistwoods Bloom; complete Binding Oath after its story encounter | Attack the large root when it becomes stuck to remove the Earth Shield. |
Irelia | Rainbow of the Ground; later replayed in Memory: The Faded Rainbow | Destroy one Mysterious Mechanism each time the chains return, then resume attacking Irelia. |
First-clear rewards and material pools
For each listed Alpha, the first-clear grant includes 50 Glimmer, 1 Irisalis Petal and 1 Breezy Plains Lumin Amber. The table lists the other first-clear items and the Safaris amount. Rookey awards 800 Safaris; the other listed Alphas award 500.
A material pool lists possible item types, without promising every item or a fixed quantity on each claim. First-clear grants are separate from repeat rewards. Check the current reward panel for Primegy costs and remaining claim allowances.
Alpha | Other first-clear items | Safaris | Material pool |
|---|---|---|---|
Alpha Turbo | 5 Gust Stone | 500 | Gust Stone |
Alpha Stellarys | 5 Night Stone | 500 | Night Stone |
Alpha Scorchhowl | 5 Blaze Stone | 500 | Blaze Stone |
Alpha Leafy | 5 Sprout Stone | 500 | Sprout Stone |
Alpha Luminelle | 5 Star Dust; 2 Star Sand | 500 | Star Dust, Star Sand |
Alpha Glynsera | 5 Freeze Stone | 500 | Freeze Stone |
Alpha Panpanta | 5 Wave Stone | 500 | Wave Stone |
Alpha Bouldus | 5 Loam Stone | 500 | Loam Stone |
Alpha Blazen | 5 Roar Stone | 500 | Roar Stone |
Alpha Ignitis | 1 Basic Held Item Core; 1 Ferocious Fang | 500 | Basic Held Item Core, Common Held Item Core, Advanced Held Item Core, Ferocious Fang, Miraculous Fleece, Lightning Needle |
Alpha Rookey | 5 Star Dust; 2 Star Sand | 800 | Star Dust, Star Sand |
Alpha Grizbo | 5 Basic Held Item Core; 1 Gargantuan Horn | 500 | Basic Held Item Core, Advanced Held Item Core, Marching Flask, Capacitous Battery, Gargantuan Horn, Windborn Stamp |
Alpha Tubster | 60 Breezy Plains Dewdrop Crystal | 500 | Aniipod Mega, Breezy Plains Dewdrop Crystal |
Alpha Magmarex | 60 Breezy Plains Dewdrop Crystal | 500 | Aniipod Mega, Breezy Plains Dewdrop Crystal |
Alpha Minespine | 5 Basic Held Item Core; 1 Explosive Gloves | 500 | Basic Held Item Core, Common Held Item Core, Advanced Held Item Core, Auspicious Bell, Explosive Gloves, Giant Tortoise Shell |
Alpha Irisal | 5 Basic Held Item Core; 1 Spirited Feather | 500 | Basic Held Item Core, Common Held Item Core, Advanced Held Item Core, Spirited Feather, Echoing Grimoire, Fission Needles |
Alpha Geoclaw | 5 Basic Held Item Core; 1 Heartseeker Pendant | 500 | Basic Held Item Core, Advanced Held Item Core, Avenging Gear, Heartseeker Pendant, Heritage Amulet, Windborn Stamp |
Omega rewards
Omega encounter | First-clear grant | Material pool |
|---|---|---|
Young Omega Sherro | 100 Glimmer; 800 Safaris; 2 Lumin Amber: Breezy Plains; 10 Star Dust; 4 Star Sand | Star Dust, Star Sand |
Omega Infergon | 100 Glimmer; 800 Safaris; 2 Lumin Amber: Breezy Plains; 2 Starcryst Essence | Starcryst Essence |
Omega Tuckin | 100 Glimmer; 800 Safaris; 2 Lumin Amber: Breezy Plains; 100 Breezy Plains Dewdrop Crystal | Breezy Plains Dewdrop Crystal |
Story rewards
Encounter | First-clear grant | Material pool |
|---|---|---|
Velouria | 10 Aniipod Mega; 10 Growth Fruit; 40000 Credit; 1200 Safaris; 8000 Aniimo EXP; 2 Irisalis Petal | Irisalis Petal; quantity not specified |
Irelia | 10 Growth Fruit; 50000 Credit; 2000 Safaris; 8000 Aniimo EXP; 2 Irisalis Petal | Irisalis Petal; quantity not specified |
Access details and phase windows
Encounter | Additional practical detail |
|---|---|
Alpha Magmarex | Drop through the geyser opening north of Hot Spring Reef Bloom, then use flight to cross the obstructing rocks on the underground arena route. |
Alpha Glynsera | The cave approach has vines or ice obstructions. Burn the flammable vines where present; inside the fight, Fire actions remove persistent ice blades. |
Alpha Turbo | Its shield appears around half HP. Position a summoned Nimbi in the line of the boss charge to end the invulnerability. |
Alpha Luminelle | Use ranged attacks to remain outside the boss's nearby damage areas. At night, wait for the yellow meteor to reach the arena. Destroy all five summoned targets during the charge to force BREAK; otherwise move clear of the charged lightning blast. |
Alpha Minespine | Infuse 120 Lumin Amber at Breezy Plains Branch for Earthwake Revelation. From Beast Fang Ridge Bloom go west and downhill to the orange-crystal cave. Clear the inner rocks with a suitable wall-breaking action, or move explosive barrels into place and ignite them. Use a compatible Tunnel action through the narrow passage. |
Alpha Geoclaw | West of Breezy Plains Branch, find the water with Glacy and Skippy nearby. Burn the blocked surface opening, then use the Branch 120-Lumin-Amber unlock to clear the deeper roots. Keep a Fire action ready for the ice prison. |
Alpha Grizbo | Take the north road from Rosetower Woods Bloom and turn left at the second intersection beside the large cube. Clear the rocky entrance. The enrage timer appears beside the HP bar; wait for it to finish before committing burst. |
Alpha Ignitis | Ranged attacks help keep its melee and dash attacks at a safer distance. The encounter is available at night and has a short respawn, described as 20 seconds. During the parry prompt, attack when the moving circle overlaps the smaller one to prevent the hit and deal heavy BREAK pressure. Spawn timing does not refresh reward allowances. |
Alpha Tubster | This boss shield is a damage objective. Its charge should not be confused with a player or NPC-party Tubster defensive stance that grows stronger when struck. Use controlled flight when descending the nearby cliff. |
Young Omega Sherro | Finish Stars and the Knight and return during daytime. Try to force BREAK during the raised-sword charge before its following melee attacks gain extra reach. |
Omega Infergon | Complete Legends of Helmuts and Helgons for recurring access. Its landing after a flying breath pass is the useful BREAK window. |
Omega Tuckin | Complete Binding Oath after Ancient Sacred Fragrance for recurring access. When the giant root is stuck, destroy that root to remove the Earth Shield. |
Velouria | At half HP the hurricane phase begins. Move directly beneath the boss into the eye, then keep watching the tracking tornadoes and ground markers. |
Irelia | Break one Mysterious Mechanism each time the chains return, for three mechanisms in total. Memory: The Faded Rainbow provides a replay after Rainbow of the Ground. |
Alpha Rookey | Flattening prevents movement and actions. Evade the complete combo, including both hits after its slower final windup, then attack after it leaves the damage-resistant ball form. |
Keep your movement and recovery options available before each phase. A visible shield, clone or terrain object can be the mechanic that opens a damage window; attacking the main HP bar continuously is not always the fastest route.