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Ice skills include active Combat moves and Innate actions. Match the named Aniimo as well as the skill: similarly named actions can have different Power, Cost or effects.
Power and Cost below are the published figures on the matching creature profiles. Continuous, charged and repeated attacks can use energy in stages; these figures do not by themselves establish a per-second or per-hit conversion. A Support classification can still involve indirect damage, such as a damaging clone.
Combat Skills, Skill Unlocks, Core Skill Contracts
Combat skills
Skill | DMG | Power | Cost | Aniimo | Effect |
|---|---|---|---|---|---|
Boomerang Blade | Physical | 39 | 20 | Throws an ice blade forward, dealing damage to targets in range and applying stacks of [Ice Debuff]. The ice blade continuously consumes energy while spinning, and pressing the Skill button again recalls it. | |
Chill Glide | Magical | 74 | 20 | Flies while dropping Ice element stars to attack the target for damage. Every 1 hits on a target applies 1 stack of Ice Debuff. After maintaining the skill state for 4s, can attack while moving for 15s. | |
Frost Slam | Physical | 40 | 15 | Gathers icy vapor in both pincers, then slams them down to deal AoE damage in front and create an ice wall for 5s. | |
Frost Strike | Physical | 45 | 20 | Strikes targets around itself. Targets hit enter a Frozen state for 2.5s. | |
Frost Tail Strike | Physical | 60 | 15 | Flips forward toward the target and slams the ground with a tail strike, dealing damage. Can consume 10 stacks of [Ice Debuff] to deal 85% extra damage. | |
Gale Charge | Physical | 60 | 20 | Rush toward the target, dealing Damage. If used while in Fly state, you'll dive at the target and end Fly. During the charge, reflect incoming flying Projectile ATKs. | |
Guardbreak Smash | Physical | 45 | 15 | Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s. | |
Ice Arc Strike | Not specified | 20 | 10 | Arc-shaped sweeping attack dealing Ice damage. Enemies hit that are in the [Weakness Mark] state are additionally afflicted with [Frozen] for 2.5s. | |
Ice Ball Cutting | Physical | 67 | 20 | Raises the ice ball and rolls forward, dealing a large amount of damage. | |
Ice Orb | Magical | 20 | 10 | Fires an Ice Orb at the target, putting the target into a [Frozen] state for 2.5s. Hold the skill key to aim. | |
Ice Sphere | Physical | 10 | 40 | Transforms into a ball that moves forward automatically for 15s. Direction can be adjusted. Hitting an enemy deals damage, while bouncing off a wall deals AoE damage equal to 15 Might to nearby targets. Jump is available in the Rolling Ball state, dealing AoE damage equal to 20 Might on landing. Jump cooldown: 5s. | |
Ice Spikes | Physical | 60 | 20 | Creates an ice spike ahead, attacking and [freezing] the target for 1s. Can be used during tunneling. Afterward, dashes forward and emerges from underground. | |
Ice Strikes | Physical | 55 | 20 | Lunges forward and spins to create a magic field that fires 3 ice blades for 3 hits, dealing damage and applying 5 stacks of [Ice Debuff]. | |
Icy Gravel Dance | Magical | 67 | 20 | Summons an Ice Storm that continuously builds up [Ice Debuff] on targets. The Ice Storm keeps moving forward until it hits a wall or a target. | |
Weakening Smash | Physical | 45 | 15 | Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s. |
Innate skills
Skill | DMG | Power | Cost | Aniimo | Effect |
|---|---|---|---|---|---|
Freezing Claws | Physical | 173 | 0 | Deals damage over a large area. | |
Ice Tornado | Physical | 155 | 0 | Turns into an icy tornado to continuously attack its targets. |
Availability by form
These are positive availability lists. An omitted form is not proof that it cannot use the move. A learnable move requires its unlock condition before the compatible forms can equip it; check Skill Unlocks. Innate entries list their known forms without implying that they share a capture-unlock rule.
Skill | Default or listed forms | Can learn after unlocking |
|---|---|---|
Boomerang Blade | Bonesky, Fenrier, Glynsera, Nighttime Bonesky, Nighttime Fenrier, Nighttime Glynsera, Prismana Glynsera | No additional learners specified |
Chill Glide | Prismana Stellarys | Rainstorm Stellarys, Stellarys |
Freezing Claws | No additional learners specified | |
Frost Slam | No additional learners specified | |
Frost Strike | Snowfield Pomawk, Snowfield Pomegg | Highland Pomawk, Highland Pomegg, Pomawk, Pomegg, Sea of Flowers Pomawk, Sea of Flowers Pomegg |
Frost Tail Strike | Glynsera, Nighttime Glynsera, Prismana Glynsera | No additional learners specified |
Gale Charge | Prismana Infergon | |
Guardbreak Smash | Snowfield Helmut, Snowfield Rookey | Helmut, Mountain Woods Helmut, Mountain Woods Rookey, Rookey |
Ice Ball Cutting | Snowfield Baleetle, Snowfield Waleetle | |
Ice Orb | Snowfield Glacy, Snowfield Pranky, Snowfield Skippy | Glacy, Pranky, Prismana Glacy, Sea of Flowers Glacy, Sea of Flowers Pranky, Sea of Flowers Skippy, Skippy |
Ice Sphere | Snowfield Bouldus | |
Ice Spikes | No additional learners specified | |
Ice Strikes | Bonesky, Fenrier, Glynsera, Nighttime Bonesky, Nighttime Fenrier, Nighttime Glynsera, Prismana Glynsera | No additional learners specified |
Ice Tornado | Glynsera, Nighttime Glynsera, Prismana Glynsera | No additional learners specified |
Icy Gravel Dance | No additional learners specified | |
Weakening Smash | Snowfield Pawney | Mountain Woods Pawney, Pawney, Prismana Pawney |
Related pages
Combat Skills, Skill Unlocks, Core Skill Contracts, Combat and Battles