Loading...
Divine Weapons
October 8, 2026 at 02:35 PM
Updated shipped Spear and loadout controls
Divine weapons are the gods' instruments, granted to the Twelve Chosen as the only effective tools against Nyx and the Nuemera. Eight weapons across four Elements are planned, paired as one melee and one ranged weapon per element. Juno carries a melee and a ranged weapon and can swap loadouts during combat. Version 0.2.0 adds the Spear to the first five obtainable weapons.

Five Divine weapons are obtainable in the current build: four have been available since the launch version, and the kama Corran Solas joined the roster as a late addition. The first two are granted during the prologue and form Juno's starting kit; the third and fourth are acquired later in Chapter 1 through the Lyhamn settlement quest chain.
Weapon | Type | Damage | Patron God | Acquisition |
|---|---|---|---|---|
Melee (Sword) | Slashing | Vasia | Prologue starter weapon, given alongside Bogha Solas during the prologue tutorial. | |
Ranged (Crossbow) | Piercing | Vasia | Prologue starter ranged weapon, paired with Claio Solas. | |
Melee (Hammer) | Blunt | Basil | Awarded during the Branching Out subquest of Unyielding Solidarity in the Red Forest area of Koro Valley. | |
Ranged (Chakram) | Slashing | Basil | Found in Koro Valley - Hollow Incline during the A Sneak Peak Chronicle. Picking it up is a climactic beat of Unyielding Solidarity; Juno uses it to manipulate a Nyx orb at the Silver Peak summit. | |
Ranged (Kama) | Slashing | Basil | The fifth Divine weapon obtained. Enables traversal between Hook Poles and can hook enemies. |
Each launch weapon has its own animation set, combo string, and Growth Chart skill tree. Skill points are weapon-specific; switching weapons mid-fight does not consume them.
The following class was previewed after the five-weapon launch roster and shipped in version 0.2.0:
Weapon | Class | Notes |
|---|---|---|
Spear | Melee, Pierce | Long, fast Pierce-type melee weapon previewed with single-target pokes and wide-area combo finishers. It shipped in 0.2.0 on October 2, 2026 as Juno's first melee Pierce weapon, after the earlier August and September targets. It was absent from the 0.1.0 launch build. |

Two of the planned eight weapon classes remain unnamed. The earlier roadmap expected the remaining weapons and two additional element gods in later chapters. Cryo is available in version 0.2.0.
Equip exactly one melee weapon and one ranged weapon.
Each weapon is locked to a specific element, which determines the matching Divine Art.
Mid-combat weapon switching briefly slows time, letting you change loadouts without losing the active combo.
Each weapon has an independent Growth Chart skill tree. Skill points are weapon-specific; switching weapons mid-fight does not consume them.
Weapons accept gem slots; see Gem Crafting for the customization layer.

Damage type determines how a Divine weapon interacts with armored or shielded Nuemera:
Damage Type | Carriers | Role |
|---|---|---|
Slashing | Balanced, effective against unarmored enemies, moderate stagger contribution. Fain Solas adds returning-projectile geometry that suits puzzle redirection. | |
Piercing | Bypasses light armor and excels at single-target threats and flying enemies. | |
Blunt | Strongest stagger contributor; reliable against shielded Nuemera at the cost of slower recovery on missed swings. |
Element matters as much as damage type: pairing a Divine weapon with a Divine Art that exploits an enemy's elemental weakness can outperform raw stat scaling. See Combat System for the offensive loop.
Divine Armor is the partner piece to the Divine weapons. Like the weapons, it is granted by the gods to Chosen, and it is what protects them from Nuemera attacks. Both Valor candidates (combat-focused Chosen) and Wise candidates (support Chosen) wear Divine Armor.
The armor is highly individual in appearance. Its core component is a metal halo behind the wearer's head, decorated with white material and blue gems. Many Chosen seen in the prologue have additional pauldrons; Juno and Filia O' Marmis do not, but the in-game story has not yet revealed why.
Mechanically, the Divine Armor provides four gem slots (Cordis, Armis, Aegis, and Decoris), each tuned to a different stat axis. See Gem Crafting for the slot system.
Other Chosen wield Divine weapons of similar types but with different appearances. Dahmon, the leader of the original counterattack and the playable character of the prologue, wields a sword-type Divine weapon visually distinct from Claio Solas. Other Chosen are seen using the Hammer form in prologue scenes. The visual variation reinforces that each Chosen receives a Divine weapon individually shaped to them rather than a shared armory.
The Spear is available in version 0.2.0, released October 2, 2026. It is Juno's first melee weapon with the Pierce attack type. The five weapons listed above therefore describe the roster before this addition; the full roadmap still targets eight weapons.
Pressing the Aspect button for the current element again changes the loadout. Right-stick Aspect switching does not use this behavior, and a gamepad option can disable right-stick Aspect switching.