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Odyle Energy is the resource that replaced dungeon entry tickets in AION 2, spent per run and cashed in through reward Cubes at the end of a clear.
AION 2's eight Daevanion boards: how nodes are learned, each board's main effects and minimum level, where Daevanion points and crystals come from, and the Marchutan and Yustiel additions.
AION 2 runs two currencies: Kina, earned by playing, and Quna, bought with money. The exchange between them is player-to-player and gated behind a Membership.
Making a character in AION 2: the permanent choices, the four account slots, and a customization suite NCsoft counts at more than two hundred adjustable options.
Succession and Transfer Crafting in AION 2: carrying enhancement, breakthrough and Soul Inscription onto new gear, Advanced Succession from Unique to Hero, official costs, rules and recipe lines.
The two numbers that gate almost everything in AION 2: item level, which measures your gear and grows with each equipment family and enhancement, and Combat Power, which aggregates your whole character.
Chapter 1: Lands of Sand and Snow is AION 2's first Chapter-style update. It added the Brawler class, the Eltnen and Morheim territories, a level 50 cap, two new endgame dungeons and reworked PvP.
The Market is AION 2's player-driven economy: a Server Market from day one, a region-wide Cross-Server Market later, and a Membership requirement on both. Direct player-to-player trades are disabled as an anti-bot measure.
AION 2's Stigma system: equip slots, Stigma and Superior Stigma Shards, conversion recipes, automatic specialties up to level 25, every class's Stigma skills, and free resets.
A first-session plan for AION 2: the choices that stick, what the early hours actually ask of you, and the five progression tracks waiting at the level cap.
Legions are AION 2's player guilds: how to create and join one, the three ranks and their permissions, the hideout, member features, and the competitive content NCsoft has ruled out.
The Shugo Festival (Shugo Festa) is AION 2's hourly minigame event: how entry, keys and the Festa Shop work, every minigame on the Korean service, reward changes, and the related Dimensional Invasion.
Pets, mounts and wings are AION 2’s collection layer: hundreds of companions, a familiarity track that feeds character stats, and an auto-pickup utility.
AION 2's rules on macros, bots and third-party programs, the official in-game skill macro and DPS meter, and the anti-macro tools the Korean service has added.
The Pantheon in AION 2: a personal display space for paintings, statues and a colossus that grant divine stats, how decorations are obtained and converted, and Pantheon presets.
Arcana in AION 2: the ten card parts, seven sets and the divine stats each grants, enhancement to +5, extraction, synthesis costs and option rules, and how the system grew through 2026.
How parties of five and forces of up to twenty work in AION 2: creating groups, loot rules, markers, dungeon rooms, kick votes, Force Kisks and the commands that drive them.
Genus Insight is AION 2's genus-level pet progression, shared by every character on a server: genera, analysis and its official odds, Soul Crystal sources and Korean service changes.
What happens when you die in AION 2: no experience or item loss, Resurrection Spiritstones, Kibelisks, Kisks, resurrection skills and the rules for PvP deaths.
Default keyboard and mouse controls for AION 2 on PC, the AION2 and AION1 control modes, lock-on, key settings and gamepad play.
AION 2 gathering (essence extraction): the level 45 requirement, success and failure gauges, extraction skills, the six gatherable types and their qualities, and boss Odyle.
A guide to AION 2's main screen, character information window, Cube inventory, effect list, overlay map, Navigator, Combat Analysis meter and rankings.
How AION 2's in-game mail works: system and reward mail, player and legion letters, the 20-a-day limit and 500 Kina fee, blocking, and its role in events and server transfers.
The AION 2 Wardrobe: how appearances are collected and shared per server, collection effects, styling and presets, and the odds of appearance synthesis on the Korean service.
Touch controls, Mobile Support auto-skills, keyboard and mouse support and remote play for the Korean service's mobile client; the global version is officially supported on Windows PC only.
How crafting works in AION 2: the five professions, proficiency up to Expert 70, gauge-based success chances, combos, the equipment ladder and the Korean service's crafting changes.
The AION 2 material conversion menu: equipment voucher recipes, stone and fragment recipes, Draconic material recycling and the rules for using gear as a material, from the Korean service.
All 208 pets in the AION 2 global client data, grouped by genus, with Korean names and the monsters each pet is tamed from.
Duty quests are AION 2's repeatable missions: Journal missions and bought Duty Scrolls with rotating rewards such as Key: Hidden Cube, Soul Crystals and Abyss Points.
What each tab of AION 2's settings menu controls, from combat and key bindings to accessibility, audio, notifications and account options, plus notable options added on the Korean service.
How item extraction works in AION 2: the Enhancement Stones and appearances it returns, official return values by enhancement step, auto-extraction settings and how to recover an item extracted by mistake.
AION 2's chat channels and commands, cross-faction language rules, friends and block lists, and emotes, as documented for the Korean service.
The Journal is AION 2's quest log: its Episode, District, Duty and Ascension tabs, the Daeva Gauge, quest auto-move and quest teleports.
Leveling in AION 2: the level cap on each service, quest types and their rewards, Ascension and the Daeva gauge, level unlocks, and the Growth Support programs and Sprout Badge.
The Korean service's Growth Support packages and Sprout Badge for new and returning players: who qualifies, the four packages, how to activate them and what the badge gives.
How AION 2 pairs Elyos and Asmodian servers for the Abyss and Spacetime Rifts: the global Advance Access pairings, and how rematching has worked on the Korean service.
AION 2's daily and weekly limits in one place: reset times, daily refills, weekly dungeon and PvP caps, and which counters are shared across a server, from the Korean service.