Loading...
Sorcerer Skills
October 7, 2026 at 12:47 AM
Added the official class selection portrait
This page lists every Sorcerer skill in AION 2: the twelve active skills, the thirteen Stigma skills and the ten passives, with their Korean names, unlock levels, cooldowns, costs and every specialty, plus the chain follow-ups and the class's full balance history on the Korean and Taiwanese service. How skill levels, specialties and presets work for every class is covered on Skills and Specialties and the Stigma System.

English skill names and the numbers in the tables come from the global client's data (the snapshot dated September 18, 2026, the latest available when this page was written). Values are shown at skill level 1, and damage figures are left out because they scale with skill level. Korean names are the 마도성 skill names in the Korean and Taiwanese client. Descriptions follow the client text and the official Korean guidebook's 마도성 skill page (last updated September 16, 2026). The Korean and Taiwanese client snapshot of September 17, 2026 is compared with the global one at the end of the skill tables, and the balance history comes from NCsoft's Korean update notes through October 7, 2026.
The Sorcerer's kit splits between fire and water. On the fire side, the passive Fire Mark marks targets hit by fire attacks, Blaze can only be used on a marked target, Firestorm throws fireballs, Hellfire is a charge spell with three charge levels, and the Stigmas Delayed Explosion, Divine Burst and Fire Wall add delayed damage, a heavy stagger hit and a burning zone. On the water side, Ice Chain and Winter's Shackles slow, Frost can freeze (the client calls this state Frost), Frost Burst can only be used on a frozen target, Bittercold Wind can root, and the Stigmas Glacial Smite, Soul Freeze and Cold Storm add a heavy hit, a Seal and a slowing storm.
Flame Arrow is the basic MP-restoring spell and opens a three-step chain into Burst and Pyroclasm; Ice Chain chains into Cold Wave. Flame Scattershot is the class's skill against a staggered boss. The defensive Stigmas are Steel Barrier (a shield sized by maximum HP), Arctic Armor (damage tolerance plus Magic Displacement, which moves part of the damage taken onto MP while MP is at half or more) and Hibernation, a few seconds of immunity that the official guidebook notes cannot stop certain powerful attacks.
Active skills are mastery skills: they are learned automatically as the character levels and are raised with skill points. Defiance is the shared escape skill every class gets at level 16; see Status Effects.
Skill | Korean | Unlock Level | Cooldown | Cost | What It Does | Notes |
|---|---|---|---|---|---|---|
Firestorm | 불꽃 작살 | 1 | 5s | 250 MP | Deals Fire damage to a target within 20m. | Usable while moving; Stagger gauge damage 5 |
Ice Chain | 얼음 사슬 | 1 | None | 120 MP | Selects a target within 20m and deals Water damage to up to 4 enemies within 4m of the target and inflicts Slow, reducing Move Speed by 40% for 5s. | Usable while moving; Stagger gauge damage 2 |
Flame Arrow | 불꽃 화살 | 1 | None | None | Deals Fire damage to a target within 20m and restores 100 MP. | Usable while moving |
Bittercold Wind | 혹한의 바람 | 3 | 15s | 150 MP | Selects a target within 20m and summons a Bittercold Wind lasting for 2s at their location. Deals Water damage to up to 4 enemies within 4m of the Bittercold Wind, with a 60% chance to inflict Root for 3s. 100% chance to inflict Root on NPC targets. | Stagger gauge damage 10 |
Blaze | 불꽃 폭발 | 4 | 5s | None | Deals Fire damage to a target afflicted with Fire Mark within 20m and restores 100 MP. | Usable while moving; Stagger gauge damage 7 |
Flame Scattershot | 화염 난사 | 5 | None | None | Deals Fire damage to a target afflicted with Stagger within 20m. | None |
Frost | 빙결 | 7 | 30s | 100 MP | Selects a target within 20m and deals Water damage to up to 4 enemies within 4m of the target, with a 50% chance to inflict Frost on the target for 3s. 100% chance to inflict Frost on NPC targets. | Usable while moving; Stagger gauge damage 10 |
Winter's Shackles | 겨울의 속박 | 8 | 45s | 200 MP | Selects a target within 20m and deals Water damage to up to 4 enemies within 4m. Inflicts Slow for 3s. | None |
Frost Burst | 빙결 폭발 | 10 | 10s | None | Selects a target afflicted with Frost within 20m and deals Water damage to up to 4 enemies within 4m of the target. Has a 7% chance to trigger on attacking a target with Incapacitated Immunity. | Stagger gauge damage 7 |
Wish of Concentration | 집중의 기원 | 12 | 60s | 100 MP | Increases the caster's Attack by 10% and Accuracy by 100 for 10s. | No target needed, usable while moving |
Hellfire | 지옥의 화염 | 14 | 45s | 200 MP | Selects a target within 20m and deals Fire damage to up to 4 enemies within 4m of the target. Can be charged to 3 levels. | Charge skill; Stagger gauge damage 20 to 35 |
Defiance | 충격 해제 | 16 | 60s | None | Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity grants status effect immunity. Unaffected by cooldown reduction effects. | No target needed |
Each active skill has five specialties, numbered Spec 1 to Spec 5 in NCsoft's patch notes. They unlock at skill levels 8, 8, 8, 12 and 16 and are assigned on the skill screen. Skill points only raise a skill to level 10, so the fourth and fifth specialties need levels from other sources such as Arcana and the Daevanion Board.
Skill | Spec 1 (Level 8) | Spec 2 (Level 8) | Spec 3 (Level 8) | Spec 4 (Level 12) | Spec 5 (Level 16) |
|---|---|---|---|---|---|
Firestorm | -50% MP Cost | +20% Skill Speed | -60% Incoming Heal for 5s on hit | -2s [Hellfire] cooldown per fireball | +15% damage per fireball, up to +75% |
Ice Chain | -20% MP Cost | +20% Skill Speed | Deals up to 12% more damage when less targets are hit | -1s [Winter's Shackles] cooldown on hit | 5% chance to inflict Frost for 2s on landing [Cold Wave] |
Flame Arrow | +20% MP restored | Absorbs 1% HP | +50% Multi-Hit on hit | Inflicts Fire Mark for 5s on landing [Pyroclasm] | Reset [Blaze] cooldown on landing [Pyroclasm] |
Bittercold Wind | +1s [Bittercold Wind] summon duration | Changes to mobile skill | Pull effect | Ignores Block and Evasion and lands as a Critical Hit | -1s [Frost] cooldown on hit |
Blaze | Absorbs 3% HP | +50% MP restored | Delayed Damage after 3s | Multi-Hit on hit | -3s [Wish of Concentration] cooldown on hit |
Flame Scattershot | Absorbs 5% HP | Restores 120 MP | Changes to mobile skill | Multi-Hit on hit | -1s all skill cooldowns on hit |
Frost | Restores 200 MP | -5s cooldown | Reset [Frost Burst] cooldown on landing Frost | +25% PC target Frost Chance | +1s Frost duration |
Winter's Shackles | Changes to mobile skill | 30% chance to inflict Frost for 3s on landing [Winter's Shackles] | +20% PvE Damage Boost and +10% PvP Damage Boost for 5s on landing [Winter's Shackles] | Adds [Winter's Illusion] Chain Skill | -15s [Winter's Shackles] cooldown |
Frost Burst | Absorbs 7% HP | Changes to mobile skill | 75% chance to Knock Back 2m | Ignores Block and Evasion and lands as a Critical Hit | 50% chance to reset cooldown |
Wish of Concentration | Reduces MP Cost by 10% | +10% additional Attack | +500 Max MP | +10% Combat Speed | -10s all skill cooldowns |
Hellfire | +30% Skill Speed | Fire Damage over Time for 10s on hit | Changes to mobile skill | Ignores Block and Evasion and lands as Multi-Hit | -15s cooldown |
Defiance | Adds [Curse: Old Tree] Chain Skill | Restores 1000 Stamina on using [Defiance] | Restores 20% HP on using [Defiance] | +2s Tenacity duration | +50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration |
Some active skills open follow-up skills on the same key; specialties can add more (for example the follow-ups named in the specialty table above).
Skill | Chain |
|---|---|
Ice Chain | Ice Chain, Cold Wave |
Flame Arrow | Flame Arrow, Burst, Pyroclasm |
Stigma skills unlock at character level 22 in the client data and are levelled with Stigma Shards rather than skill points; see Stigma System for slots, shards and resets.
Skill | Korean | Unlock Level | Cooldown | Cost | What It Does | Notes |
|---|---|---|---|---|---|---|
Glacial Smite | 빙하 강타 | 22 | 90s | 200 MP | Selects a target within 20m and deals Water damage to up to 4 enemies within 4m of the target. | Stagger gauge damage 20 |
Soul Freeze | 영혼 동결 | 22 | 60s | 200 MP | Deals Water damage to a target within 20m with a 75% chance to inflict Seal for 5s. 100% chance to inflict Seal on NPC targets. | Stagger gauge damage 20 |
Curse: Tree | 저주: 나무 | 22 | 90s | None | Polymorphs a target within 20m into a tree for 10s, reducing their Fire Tolerance by 20%, while the caster moves back. Polymorph is canceled if the target is attacked. | Stagger gauge damage 20 |
Steel Barrier | 강철 보호막 | 22 | 60s | None | Grants a 16% Max HP Protective Shield for 60s. Increases PvE Damage Tolerance by 10% and PvP Damage Tolerance by 5% for the shield's duration, and restores 300 Stamina when the effect ends. | No target needed, usable while moving |
Cold Storm | 냉기 폭풍 | 22 | 60s | 200 MP | Selects a target within 20m and deals Water damage, inflicting Slow on up to 4 enemies within 5m. Summons a Cold Storm at the target's location for 7s, inflicting Frostbite. Frostbite: Deals Water Damage over Time every 1s for 10s. The Damage over Time amount increases when targets move. | Stagger gauge damage 20 |
Arctic Armor | 빙설의 갑주 | 22 | 90s | None | Increases the caster's PvE Damage Tolerance by 20%, PvP Damage Tolerance by 10%, and grants a 5% chance to inflict Frost for 3s on enemies that attack the caster from within 7m for 10s. Grants Magic Displacement while MP is 50% or more for the duration. Magic Displacement: Damage taken by the caster is divided, directing 50% to HP and 10% to MP. Unaffected by cooldown increase effects. | No target needed, usable while moving |
Lumiel's Space | 루미엘의 공간 | 22 | 90s | 300 MP | Selects a target within 20m and deals damage to up to 4 enemies within 4m of the target, with a 75% chance to inflict Airborne for 3s. 100% chance to inflict Airborne on NPC targets. | None |
Delayed Explosion | 지연 폭발 | 22 | 30s | 200 MP | Deals Fire damage to a target within 20m after 4s. Increases damage taken from the caster by 15% during the delay. | Usable while moving |
Divine Burst | 신성 폭발 | 22 | 60s | 200 MP | Deals Fire damage to a target within 20m. | Stagger gauge damage 50 |
Fire Wall | 불의 장벽 | 22 | 60s | 200 MP | Summon a Fire Wall that lasts for 3s at the location of a target within 20m. Deals Fire damage and inflicts Embers on up to 4 enemies within the Fire Wall area (1x10m) for 10s. Embers: Deals Fire Damage over Time every 1s for 10s. Damage over Time amount increases when targets move. | None |
Element Enhancement | 원소 강화 | 22 | 60s | None | Increases the caster's Fire Attack by 20% and Water Attack by 20% for 10s. | No target needed, usable while moving |
Hibernation | 동면 | 22 | 180s | None | Grants Hibernation to the caster for 5s. The caster becomes immune to damage and status effects while Hibernation is active. Using [Remove Hibernation] while Hibernation is active immediately removes the effect, restores 20% Max HP, and moves the caster backward. Cannot block certain powerful attacks and is unaffected by cooldown increase effects. | None |
Assault Bombardment | 강습 폭격 | 22 | 120s | None | Selects a target within 20m and deals damage to up to 4 enemies within 4m, with a 30% chance to inflict Frost for 3s. 100% chance to land Frost on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit. | None |
Stigma specialties apply automatically when the Stigma reaches the required level. The global client data lists four, at Stigma levels 5, 10, 15 and 20. The Korean and Taiwanese client lists a fifth at level 25, the Stigma level cap added with Chapter 1, and NCsoft's Korean patch notes refer to it as Spec 5.
Skill | Level 5 | Level 10 | Level 15 | Level 20 | Level 25 (Korean and Taiwanese client) |
|---|---|---|---|---|---|
Glacial Smite | Up to +20% damage when more targets hit | -30s cooldown | 50% chance to inflict Frost for 3s | Ignores Block and Evasion and lands as Multi-Hit | +25% Frost Chance |
Soul Freeze | 50% chance to inflict Root for 5s | -1,000 Stamina | +2s Seal duration | +25% Seal chance | Ignores Block and Evasion |
Curse: Tree | Increases number of hits required to remove Polymorph | -200 Block, Evasion for 10s when Polymorph ends | -20% Impact-type Resist for 10s when Polymorph ends | Inflicts debuff even if Polymorph is removed through attacks | +50% Polymorph Chance |
Steel Barrier | +10% Move Speed | HP Regen at fixed intervals | +10% PvE Damage Tolerance increase and +5% PvP Damage Tolerance increase | -15s cooldown | No Back damage occurs |
Cold Storm | Enhanced Frostbite - Grants extra damage when landing an attack | 30% chance to inflict Root for 2s | +3s [Cold Storm] summoning duration | +10s Frostbite duration | Has a 5% chance to inflict Frost for 3s on attacking target with Frostbite |
Arctic Armor | +20% Impact-type Resist | x1.5 [Absorb Essence] effect | x1.5 [Robe of Cold] effect | +20% PvE Damage Tolerance increase and +10% PvP Damage Tolerance increase | Changes Magic Displacement effect to -40% HP and -8% MP |
Lumiel's Space | Up to +20% damage when more targets hit | Adds [The Depths] Chain Skill | +1s [The Depths] Knockdown duration | -30s [Lumiel's Space] cooldown | x2 Airborne Chance on Slow or Root targets |
Delayed Explosion | Restores 200 MP | -10s [Delayed Explosion] cooldown | Changes to AoE Skill | +10% additional Damage Taken | Ignores Block and Evasion and lands as a Critical Hit |
Divine Burst | +20% Skill Speed | Absorbs 10% HP | 75% chance to inflict Knock Back | Inflict Stun for 3s after Knock Back | +100% damage to targets with Incapacitated Immunity |
Fire Wall | Enhanced Embers - Grants extra damage when landing an attack | +2m wall width | +2s [Fire Wall] summoning duration | +10s Embers duration | +10% extra damage on attacking targets inflicted with Embers |
Element Enhancement | +200 Accuracy | x1.5 [Robe of Flame] effect | x1.5 [Grace of Enhancement] effect | +10% additional Fire and Water Attack | +7% Double Chance |
Hibernation | +100% Incoming Heal | Restores 5% Max HP every 1s for the duration | +2s duration | Triggers when afflicted with Impact-type status | Has a 75% chance to inflict Frost on up to 4 enemies within 4m of the caster for 3s when using [Remove Hibernation] |
Assault Bombardment | +20% Attack for 5s on hit | 500 MP damage on hit | +10m Range | +20% Frost Chance | -1min cooldown |
Passives apply as soon as they are learned and grow with skill level; since January 21, 2026 their effects keep scaling past skill level 30.
Skill | Korean | Unlock Level | What It Does |
|---|---|---|---|
Fire Mark | 불의 표식 | 1 | Has a 20% chance to inflict Fire Mark for 5s on landing a Fire attack. Fire Mark: Has a 20% chance to take extra damage when taking Fire damage while afflicted with Fire Mark. Cooldown: 1s. |
Robe of Earth | 대지의 로브 | 6 | Increases Max MP by 7% and Natural MP Regen by 5. Increases Critical Hit by 105 when MP is 50% or more. |
Cold Snap | 냉기 소환 | 9 | Has a 50% chance to deal extra damage when landing an attack on a target afflicted with Slow. Cooldown: 1s. |
Robe of Flame | 불꽃의 로브 | 11 | Increases the caster's Accuracy by 100, PvE Damage Boost by 1%, PvP Damage Boost by 0.5%, and Double Chance by 0.2%. |
Absorb Essence | 정기 흡수 | 13 | Increases Ailment-type and Mental-type Chance by 10.7% and restores 25 MP on landing an attack. Cooldown: 1s. |
Grace of Resistance | 저항의 은혜 | 15 | Increases the caster's Mental-type Resist and Impact-type Resist by 11.2%. |
Robe of Cold | 냉기의 로브 | 17 | Increases the caster's Defense by 1% and Critical Hit Resist by 55 and inflicts Slow on an enemy when struck by them, reducing the enemy's Move Speed by 25% for 2s. Cooldown: 10s. |
Grace of Enhancement | 강화의 은혜 | 21 | Increases the caster's PvE Damage Boost by 20% and PvP Damage Boost by 10% when the caster's MP is 25% or more, and has a 50% chance to deal damage on landing an attack. Cooldown: 1s. |
Revitalization Contract | 회생의 계약 | 23 | Increases the caster's Status Effect Resist by 17%. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Immediately restores 35% Max HP when HP is 10% or less. Healing Cooldown: 60s. Status Effect Resist Cooldown: 1s. |
Vitality Evaporation | 생기 증발 | 25 | Deals damage on hit if the target's HP is above 70%. Cooldown: 1s. |
Skill | Korean | Opened By | What It Does |
|---|---|---|---|
Dodge | 긴급 회피 | Every class | Evades by moving quickly in the chosen direction; 0.5 second cooldown in the client data. |
Burst | 작렬 | Flame Arrow chain | Deals Fire damage to a target within 20m and restores 100 MP. |
Cold Wave | 냉기 파동 | Ice Chain chain | Selects a target within 20m and deals Water damage to up to 4 enemies within 4m of the target. |
Pyroclasm | 열화 | Flame Arrow chain | Deals Fire damage to a target within 20m and restores 120 MP. |
Winter's Illusion | 겨울의 환영 | Winter's Shackles (specialty) | Selects a target within 20m and deals Water damage to up to 4 enemies within 4m of the target. |
Curse: Old Tree | 저주: 고목 | Defiance (specialty) | Polymorphs a target within 20m into a tree for 7s, reducing their Fire Tolerance by 20%, while the caster moves back. Polymorph is canceled if the target is attacked. |
Remove Hibernation | 동면 해제 | Hibernation | Immediately ends Hibernation and moves the caster backward. |
Where the two client snapshots disagree on a skill, the global snapshot (September 18, 2026) is used in the tables above. The Korean and Taiwanese snapshot (September 17, 2026) already carries later Korean balance changes:
Skill | Global client | Korean and Taiwanese client |
|---|---|---|
Flame Arrow | Level 12 specialty: Inflicts Fire Mark for 5s on landing [Pyroclasm] | Level 12 specialty: +5% Fire Damage Boost for 10s on activating [Pyroclasm] |
Winter's Shackles | Selects a target within 20m and deals Water damage to up to 4 enemies within 4m. Inflicts Slow for 3s. | Selects a target within 20m and deals Water damage to up to 4 enemies within 4m, inflicting Slow for 3s. |
Steel Barrier | Level 15 specialty: +10% PvE Damage Tolerance increase and +5% PvP Damage Tolerance increase | Level 15 specialty: +10% additional PvE Damage Tolerance and +5% additional PvP Damage Tolerance increase |
Arctic Armor | Level 20 specialty: +20% PvE Damage Tolerance increase and +10% PvP Damage Tolerance increase | Level 20 specialty: +20% additional PvE Damage Tolerance and +10% additional PvP Damage Tolerance increase |
Fire Mark | Has a 20% chance to inflict Fire Mark for 5s on landing a Fire attack. Fire Mark: Has a 20% chance to take extra damage when taking Fire damage while afflicted with Fire Mark. Cooldown: 1s. | Inflicts Fire Mark for 5s on landing a Fire attack. Fire Mark: Has a 20% chance to take extra damage when taking Fire damage while afflicted with Fire Mark. Cooldown: 1s. |
Every Sorcerer change in NCsoft's Korean update notes since the Korean and Taiwanese launch on November 19, 2025, including two class-care maintenance notices (August 27 and September 4, 2026). These dates are for the Korean and Taiwanese service; the global service, launched on October 5, 2026, is patched on its own schedule. Pure tooltip and display fixes are left out.
Date | Skills | Change |
|---|---|---|
December 3, 2025 | Element Enhancement | Now usable while moving. Tooltip corrections for Firestorm's fourth specialty (cooldown cut is 2 seconds) and Curse: Tree's second specialty (Evasion reduction is 200, not 20%). |
December 10, 2025 | Hellfire | Changed from a single-target attack to an area attack. |
December 10, 2025 | Steel Barrier | Shield amount raised by 15%. |
December 10, 2025 | Grace of Enhancement | Its Attack increase became a damage amplification increase. |
December 10, 2025 | Flame Scattershot | Fifth specialty's cooldown reduction set to 1 second. |
December 10, 2025 | Arctic Armor | Fixed its damage tolerance applying only to physical damage. Tooltip fixes for Robe of Earth, Steel Barrier and Fire Wall. |
December 17, 2025 | Hellfire, Blaze, Soul Freeze | Hellfire's projectile lands faster; Blaze used again on a target that already carries its delayed damage now deals that damage at once; fixed Soul Freeze's Stamina reduction not applying. |
December 17, 2025 | Arctic Armor, Element Enhancement | Smoother casting motion for Arctic Armor while moving; tooltip fixes for Element Enhancement's third and fourth specialties. |
December 24, 2025 | Soul Freeze | Third specialty's Seal chance now applies at the stated 75%. |
January 7, 2026 | Blaze, Delayed Explosion | Delayed damage now still lands if the target moves up to 50 meters away. |
January 7, 2026 | Frost Burst | Third specialty changed to a 75% chance to knock the target back 2 meters. |
January 14, 2026 | Robe of Flame | Attack increase replaced with damage amplification and Double Chance; values adjusted. |
January 14, 2026 | Bittercold Wind | Second specialty became a damage tolerance reduction; fourth specialty now ignores Block and Evasion and lands as a Critical Hit. |
January 14, 2026 | Flame Arrow, Burst, Firestorm | Faster projectiles. |
January 14, 2026 | Cold Snap, Absorb Essence | Cold Snap now also triggers from Theostone effects; Absorb Essence gained a Block and Evasion reduction. |
January 14, 2026 | Hellfire | First, second and fourth specialties no longer require a full charge; the third no longer stops the caster's movement. |
January 21, 2026 | Cold Storm, Fire Wall, Blaze | Fixed their damage over time and Blaze's delayed explosion not always applying. |
February 4, 2026 | Ice Chain | Second specialty changed from a longer Slow to +20% Skill Speed. |
February 4, 2026 | Grace of Enhancement | Now +20% damage amplification while MP is at 50% or more, plus a 50% chance of extra damage on hit. |
February 11, 2026 | Cold Storm, Bittercold Wind, Winter's Shackles, Arctic Armor | Fixed Frostbite's extra damage stopping when the storm vanished, and fixed Frost checks on the other three skills. |
February 25, 2026 | Fire Wall | Fixed the skill cancelling intermittently. |
March 4, 2026 | Curse: Old Tree, Steel Barrier, Robe of Cold | Curse: Old Tree got a faster motion and now moves the caster backward; Steel Barrier's shield increased; Robe of Cold gained Defense and Critical Hit Resist. |
March 11, 2026 | Winter's Shackles, Winter's Illusion | Changed from an area around the caster to a 4 meter circle around a target within 20 meters. |
March 11, 2026 | Curse: Old Tree | Moves the caster backward even when the tree effect misses. |
March 25, 2026 | Hibernation | New Stigma skill added. |
March 25, 2026 | Lumiel's Space | Now an area skill centred on the target; cooldown cut from 120 to 90 seconds. |
March 25, 2026 | Curse: Tree, Glacial Smite, Divine Burst | Faster motions. Curse: Tree now moves the caster backward; Glacial Smite's third specialty became a 50% (was 30%) chance of 3 seconds of Frost. |
March 25, 2026 | Hellfire, Bittercold Wind, Firestorm | Damage raised by 20%, 15% and 15%; Firestorm's fifth specialty now adds 15% damage per fireball (was 10%), up to 75%. |
March 25, 2026 | Robe of Earth | Gained a Critical Hit increase while MP is at 50% or more. |
April 1, 2026 | Hellfire, Remove Hibernation | Hellfire PvP damage raised by 20%; fixed Remove Hibernation being unusable without a target. |
April 8, 2026 | Firestorm, Vitality Evaporation | Firestorm's skill and projectile speed raised by 20%; Vitality Evaporation now triggers on targets above 70% HP instead of above 90% (skill level 1). |
April 8, 2026 | Hibernation | Base effect became damage immunity; first specialty changed from extra damage tolerance to increased healing received; Remove Hibernation now moves the caster backward instead of pushing nearby enemies away. |
April 8, 2026 | Arctic Armor | Fourth specialty changed from +5% Frost chance to +20% additional damage tolerance. |
April 8, 2026 | Fire Wall, Cold Storm | First specialties became Enhanced Embers and Enhanced Frostbite, fourth specialties became +10 seconds of Embers or Frostbite, and both effects stopped refreshing on reapplication. |
April 8, 2026 | Bittercold Wind, Winter's Shackles | Fixed Bittercold Wind stopping after its first hit with the second and fifth specialties equipped; fixed Winter's Shackles ignoring the tracking setting in the AION1 control mode. |
April 22, 2026 | Flame Arrow, Burst, Pyroclasm, Blaze, Flame Scattershot, Frost Burst, Divine Burst | HP Absorption overhaul: their damage-based life drain specialties became HP Absorption of 1.5%, 3%, 5%, 7% and 10% respectively. Blaze also gained 15% PvE damage. |
April 22, 2026 | Bittercold Wind, Winter's Shackles | Party synergy pass: Bittercold Wind's 15% damage tolerance reduction became a 5 second cooldown cut; Winter's Shackles' 20% damage tolerance reduction became a 20% damage amplification for the Sorcerer. |
April 22, 2026 | Fire Mark, Absorb Essence, Delayed Explosion | Fire Mark lost its 10% Attack reduction and its extra damage chance rose by 10%; Absorb Essence swapped its Block and Evasion reduction for Ailment-type and Mental-type status chance; Delayed Explosion now raises damage taken from the Sorcerer instead of lowering damage tolerance, and recasting it detonates the old effect at once. |
April 22, 2026 | Firestorm, Blaze | Both became usable while moving by default. Firestorm's third specialty changed to -10% Combat Speed for 5 seconds on hit; Blaze's fourth specialty to a guaranteed Multi-Hit. |
April 22, 2026 | Hellfire | Second specialty's fire zone became fire damage over time; PvE damage +10%; charge stage PvE bonus changed from 40%, 80% and 120% to 40%, 100% and 200%, with +20% PvP damage at full charge. |
April 22, 2026 | Wish of Concentration, Cold Storm, Fire Wall | Wish of Concentration's extra Attack specialty rose from 5% to 10%; Cold Storm's cooldown fell from 90 to 60 seconds; Fire Wall lasts 3 seconds base. Enhanced Frostbite and Enhanced Embers no longer require water or fire damage. |
April 22, 2026 | Hibernation | Can interrupt the skill in use; Remove Hibernation unlocks after 1 second (was 0.5) and restores 20% of maximum HP; the fourth specialty lets Remove Hibernation clear Impact-type effects. |
April 29, 2026 | Hellfire, Firestorm, Winter's Shackles, Winter's Illusion, Bittercold Wind | Hellfire PvE and PvP damage +20% each and its damage over time now scales 40%, 100% and 200% by charge stage; PvP damage +30% for Firestorm, Winter's Shackles and Winter's Illusion, +20% for Bittercold Wind. |
April 29, 2026 | Hibernation | Now removes damage over time effects when used. |
May 13, 2026 | Arctic Armor | Gained Magic Displacement while MP is at 50% or more (50% of damage taken goes to HP and 10% to MP); second specialty now multiplies Absorb Essence; third specialty now multiplies every Robe of Cold effect. |
May 13, 2026 | Element Enhancement, Soul Freeze | Faster motions; Element Enhancement applies instantly. |
May 13, 2026 | Frost Burst, Frost | Frost Burst no longer removes Frost and gained 20% PvP damage; its fourth specialty became ignore Block and Evasion with a Critical Hit, its fifth a 50% chance to reset its cooldown. Frost's fourth specialty rose from +20% to +25% Frost chance. |
May 13, 2026 | Firestorm, Bittercold Wind, Hellfire | Firestorm's third specialty became -50% healing received; Bittercold Wind's fifth specialty became -1 second Frost cooldown on hit; Hellfire's projectile got faster. |
May 13, 2026 | Steel Barrier, Grace of Enhancement | Steel Barrier restores 300 Stamina when the shield ends; Grace of Enhancement's MP condition dropped from 50% to 25%. |
May 20, 2026 | Firestorm | Third specialty's healing reduction no longer stacks with the Templar's Debilitating Smash or the Ranger's Drill Dart. |
June 4, 2026 | Hibernation | Fixed the fourth specialty's backward move not happening when Remove Hibernation was used under a status effect. |
June 17, 2026 | Flame Arrow, Ice Chain, Firestorm, Blaze, Hellfire, Bittercold Wind | PvE damage +5% (Flame Arrow and Ice Chain chains) or +7% (the others). Bittercold Wind's base cooldown fell from 20 to 15 seconds and its second specialty became usable while moving. |
June 17, 2026 | Fire Wall, Cold Storm, Delayed Explosion | PvE extra damage on Embers and Frostbite targets +30%; Delayed Explosion's damage taken increase rose from 10% to 15%. |
June 17, 2026 | Winter's Shackles, Frost, Frost Burst | Mobility pass: Frost became usable while moving by default, and the Winter's Shackles and Frost Burst specialties that added Slow became mobile specialties. |
July 1, 2026 | Hellfire, Firestorm, Bittercold Wind, Winter's Shackles, Frost Burst | PvP damage +15%, +10%, +10%, +15% and +20%. Hellfire's first specialty changed from applying Fire Mark to +30% Skill Speed. |
July 1, 2026 | Flame Arrow | Chain's second specialty HP Absorption set to 1%. |
July 8, 2026 | Element Enhancement, Blaze | Fire and water Attack bonus doubled from 10% to 20%; Blaze PvE damage +15%. |
July 15, 2026 | Delayed Explosion, Hibernation, Bittercold Wind | Delayed Explosion's fourth specialty rose from 5% to 10%; Hibernation's fifth specialty Frost area now grows with an extending weapon; fixed Bittercold Wind's pull failing after a Block or Evasion. |
July 29, 2026 | Fire Wall, Cold Storm | Embers and Frostbite now refresh on recast, and the fourth specialty's longer duration now adds damage. |
July 29, 2026 | Absorb Essence, Grace of Resistance | Absorb Essence status chance 17%, 24% and 31% (was 15%, 20% and 25%) and MP recovery 70, 120 and 170 (was 20, 30 and 40) at skill levels 10, 20 and 30; Grace of Resistance lowered to 22%, 34% and 46% (was 25%, 40% and 55%). |
August 12, 2026 | Blaze, Delayed Explosion, Firestorm | Overlapping delayed damage now stacks instead of refreshing; Firestorm's healing reduction specialty rose from 50% to 60%; fixes for Cold Storm, Fire Wall and Pyroclasm. |
August 26, 2026 | Element Enhancement, Steel Barrier | Element Enhancement's second specialty now multiplies Robe of Flame by 1.5; Steel Barrier's shield now scales with maximum HP (20%, 30% and 40% at skill levels 5, 15 and 25). |
August 26, 2026 | Bittercold Wind, Fire Wall, Cold Storm | Fixed Delayed Explosion's damage increase and Power Shard effects not applying to them. |
September 16, 2026 | Fire Mark, Blaze | Fire Mark is now applied by every fire attack instead of 20% of them, and Blaze no longer removes it. |
September 16, 2026 | Flame Arrow, Burst, Pyroclasm | Fourth specialty changed from applying Fire Mark on a Pyroclasm hit to +5% fire damage amplification for 10 seconds when Pyroclasm is cast. |
September 23, 2026 | Robe of Cold | Fixed Cold Snap's extra damage not applying to targets slowed by Robe of Cold. |
September 30, 2026 | Element Enhancement, Curse: Tree | Tooltip wording corrections. |
October 7, 2026 | Fire Wall, Cold Storm, Hibernation | Fixed Embers and Frostbite extra damage not occurring above a certain height (Embers damage over time now counts as fire damage) and fixed Remove Hibernation's backward move. |
Sorcerer for the class overview. Classes for the full roster. Stigma System for Stigma slots and shards. Skills and Specialties for how skill levels and specialties work. Status Effects for crowd control rules. Stagger Gauge for boss stagger. Combat and Skill Chains for the shared combat loop.