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Hall of Illusion
October 2, 2026 at 04:04 AM
Updated the page to its official English name Hall of Illusion and tidied the naming notes
Hall of Illusion is the official English name of this dungeon: NCsoft's English Season 3 press release of April 8, 2026 uses it, and so does the game client's English data. This wiki previously used Phantom Corridor, an earlier translation of the Korean name 환영의 회랑. It is an Expedition dungeon for up to five players in AION 2, added to the Korean and Taiwanese service on April 8, 2026 as the first new dungeon of Season 3. It runs in Exploration and in Conquest Normal and Hard, and NCsoft set its minimum entry item level at 3,000. Clearing it yields Fragment: Yustiel's Trace, the material for the Daevanion Yustiel, which raises Attack and Defense, along with Hero and Unique equipment. As of October 2, 2026, NCsoft has not said whether it is open in the global build.
Corridor of Illusions is another translation of the Korean name 환영의 회랑. NCsoft's English press release for Season 3 names the dungeon Hall of Illusion, and its May 13, 2026 announcement names it again as the Tier 5 Expedition whose Kina rewards were raised. English strategy guides often write Hall of Illusions.
The dungeon has an Exploration version and a Conquest version with Normal and Hard difficulties. It is a standard three-boss Expedition, not a staged dungeon. On September 9, 2026 it became one of four Expeditions that drop all seven Draconic crafting materials in both bound and tradeable form. The English boss names below come from the game client's English data.
Order | Boss | Korean name | Main mechanics |
|---|---|---|---|
First | Nazarak | 나사라크 | Shadows chase marked players and must be led into glowing circles on the floor; a shadow that reaches the group spreads Fear |
Second | Glassvein | 글래스베인 | Crystals release spreading beams that are jumped, red fields leave damage zones, and a pull-in strike punishes slow reactions |
Final | Nathara | 나트하라 | At 75% and 30% health players pick up mirror shards and reflect orbs of light back at her; on Hard she adds diverging lasers and two clones that must die close together |
The final boss drops Mysterious Ode, which has a higher chance than Shining Ode of producing a higher-grade Ode. On April 29, 2026 the Odyle Energy Cube gained a Unique-grade necklace and ring, and on May 13 the cube Kina rose from 705,000 to 810,000 on Normal and from 705,000 to 1,005,000 on Hard. Since the Chapter 1 update its Conquest bosses drop 15 Ode for a five-player party.

Reward | Source | Use |
|---|---|---|
Mysterious Ode | Final boss | Higher chance of a higher-grade Ode than Shining Ode |
Fragment: Yustiel's Trace | Clears | Material for the Daevanion Yustiel |
Unstable Stigma Shard | Conquest cube | A wrong quantity on Hard was fixed on April 22, 2026 |
Draconic crafting materials | Conquest cube | All seven, bound and tradeable, since September 9, 2026 |
Strategy write-ups for Hard, published the day after release, describe the threats that run through the whole dungeon:

All three bosses apply damage over time, so potions that cleanse it are part of the standard kit.
Between bosses, mirror-wall barriers block the path while a wall of death advances behind the party; the barriers resist most skills and fall fastest to quick, many-hit attacks.
Flying orbs in Nazarak's arena deal damage while players stay near them.
Hall of Illusion is small-group content, not a raid. Expedition dungeons ran with parties of four until the July 1, 2026 Chapter 1 update raised them to five on the Korean and Taiwanese service, and the global store page also describes five-player party content. Sanctuary raids are the ten-player tier above it.

Party synergy changed twice in 2026. From April 22 the damage classes, Assassin, Ranger, Sorcerer and Spiritmaster, lost their party-wide synergy effects while the other classes' synergies were strengthened. On August 26 the Korean service toned down the party synergy of the Gladiator, Templar, Chanter and Cleric so that support classes lean on roles other than damage. See Classes for the details.
From July 29 to August 12, 2026 the Expedition and Transcendence Boost-Up event doubled the Unstable Stigma Shards paid by Hall of Illusion and the other newer Conquest Expeditions, and added an event material for Substance Morph recipes.
The Chuseok Boost-Up event, running from September 23 to October 7, 2026, again doubles the Unstable Stigma Shards from its Conquest runs and pays 10 event coins per Normal or Hard clear.
Hall of Illusion arrived with the rest of the Season 3 launch on April 8, 2026, which also added seven new Nightmare bosses, ended Raid content, moved the Transcendence and Abyss rankings to a class-based system and added Succession Crafting and Pantheon presets.
Carry potions that remove damage over time; every boss here applies it.
Do not fall behind between bosses. The advancing wall kills on contact.
Assign mirror shards before Nathara's reflection phases at 75% and 30% health.
On Hard, bring both of Nathara's clones low before killing either, because the second has only a few seconds once the first dies.
Dungeons
Transcendence System
Daeva System and Daevanion Board
Combat and Skill Chains
Classes