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The proximity-detonated trap that blinds and damages enemies in radius, best placed at choke points or baited with a lure.
Q-Lens, Q-Watch, Laser Strap, Dart Phone, Smoke Pod, Flash Mine, Missile Pen, and the silenced Q Pistol.
Social-stealth movement, eavesdropping, line-of-sight management, and the context-aware Bluff dialogue mechanic.
The pen-form micro-missile launcher that destroys armored enemies and reinforced cover, unlocked partway through Knightfall.
Third-person cover shooting, dodge-and-parry melee, improvised weapons, and the Licence to Kill escalation rule.
The concealed wrist-mounted beam that cuts wires and metal locks, severs ziplines, and opens a melee finisher window.
The tranquilizer gadget disguised as a smartphone, used to disorient enemies, lure patrols, and trip environmental objects.
The thrown concealment cloud that breaks enemy line of sight, defeats active alerts, and opens an escape route.
Bond's signature wrist gadget, modeled on an Omega Seamaster, used for hacking cameras and triggering the environment.
The photographic gadget that fires a concussive shockwave to knock back enemies and shatter breakable cover.
The restraint rule that stops Bond firing on an unarmed target, and how it shapes the game's escalating action.
The always-available reconnaissance overlay that reveals enemies, hotspots, and hackable devices through walls.