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Endari Tier 1 melee unit hired three at a time. Moves at 700 and phases through other units to reach what it wants to hit.
Free Corsairs Tier 1 light vehicle hired two at a time. Fires while moving and speeds up its attacks against anything standing close.
Tier 1.5 Protectorate splash infantry: 75 hexite and 25 flux, 275 health, Medium armour, a flamethrower with +100 percent against Light.
Tier 0 Protectorate builder drone: 25 health, Medium armour, move speed 2000, and the unit that raises every Protectorate structure and the Strider.
Xol Tier 2 harassment flier merged from two Rollers, spawning hallucinations on attack and dealing +50% damage against Medium armour.
Cha'Kru Kingdom Tier 1 suicide crab, five per order at one supply each. Explodes for 40 area damage, doubled against Light armour.
Free Corsairs Tier 1 infantry hired three at a time. Jumps cliffs and steals 50 hexite with Thieve without costing the owner anything.
Legion Tier 1 raider that jumps down cliffs, hits ground and air for 24 at range 5, and gains +200% against air with Hallowed Strike.
Legion Tier 1 light ranged infantry, ordered three at a time for 50 hexite. The cheap body the faction spends everywhere, including on its own rituals.
Marran Tier 3 tank that fires while moving. Every fourth attack releases an 80 damage beam in a line. 350 health on 350 shields.
Endari Tier 3 heavy ground unit with 1,200 health, splash damage and Devour, which swallows a non-massive ground unit whole.
Temporary melee form of the Endari hero Umbra, lasting 20 seconds. 500 health, 2 armor, Hero armour and a 50 damage splash weapon.
Free Corsairs Tier 3 heavy tank. 1,000 health, 2 armor, and 64 damage a second in a short arc with a bonus against Light armour.
Xol Tier 3 siege unit merged from three Rollers that lands with Reverberate to slow enemy attack and movement speed while extending its own range.
Xol Tier 2 flying support unit that heals allies on contact for 8 a second and grants Overclock, merged from two Spectrons.
The Xol flux harvester, a flying Tier 0 unit that respawns 60 seconds after dying and can Overclock nearby allies. Carries Medium armour.
The Xol scouting drone, a 25 hexite flying scout with no weapon, no supply cost and a limit of three on the field at once.
Cha'Kru Kingdom Tier 2 heavy infantry, two per order. Formerly named Rageborn. Every fourth attack is a Stomp that damages and slows nearby enemies.
Legion Tier 1 melee infantry with 200 health, 1 armour and double damage against Light armour. Ground targets only.
Legion Tier 3 caster infantry. Fires every 0.4 seconds to build energy, then spends 50 of it on Tempest for 40 damage a second over an area.
Legion Tier 2 ranged infantry firing at range 14 on a 0.8 second cycle, with +75% against Heavy armour and damage that ramps the longer it fires.
Grell Tier 2 ranged heavy with 400 health, double damage against Heavy armour, and the Eruption spell paid for in health.
Legion Tier 2 heavy beast with 1,000 health that Legion infantry mount. What the rider is decides what the Mammoth does.
Legion Tier 3 Massive flying gunship with 800 health, full armour penetration on its main gun, and two installable turret slots.
Legion Ultimate tier avatar with 5,000 health and 100 status resist, summoned by a Ritual Site and fed with sacrificed Thralls.
The Legion flux harvester. Gathers 0.7 flux a second, repairs mechanical units and structures, and is capped at 15 owned.
The Legion scout. A 25 hexite flyer with vision 18 and 75 health, capped at three owned and no longer a valid Reanimate target.
A healing site left behind when the Legion hero Galavax sacrifices a Thrall. Immobile, Building armour, and filed under units rather than buildings.
Xol Tier 2 rolling transport that carries eight Rollers, crushes ground units beneath it, and can be destroyed deliberately in a 600 damage Crash.
Free Corsairs Tier 1 marksman hired two at a time. Range 20, 100 health plus a 100 shield pool, and double damage against Light armour.
Free Corsairs Tier 3 vehicle unlocked by the level 6 talent. Lays three contact mines and shoots ground and air at range 9.
Xol Tier 3 artillery unit firing four volleys at range 20 with +100% against Heavy armour, and able to hurl five Rollers at a target.
Grell Tier 3 melee heavy with 900 health and 3 armour. Charges with Ravage and hatches four Arkanids when it dies.
Xol Tier 1 ranged ground unit that charges its shot to double damage out of combat and merges into the Synapse and the Eradicator.
Legion Tier 3 Massive tank with 1,000 health, four turret slots, and a main gun dealing 38 damage with +50% against Heavy armour.
Cha'Kru Kingdom Tier 1 armoured crab, two per order. Five flat armour cuts every incoming hit by five, with a floor of one damage.
Tier 3 Protectorate Massive walker: 225 hexite and 225 flux, 1000 health, Heavy armour, loads infantry, heals them and sieges into Fortress Mode.
Tier 2.5 Protectorate artillery: 150 hexite and 100 flux, 300 health, Medium armour, six missiles per volley and a siege mode reaching 26.25.
Cha'Kru Kingdom Tier 1 mercenary infantry, three per order from the Temple of Anqas. Hits ground and air and moves faster out of combat.
Marran Tier 1 hovertank bought two to a squad. Fast recharging shields, move speed 750, and a 50 percent damage bonus against Medium armour.