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Ships
April 17, 2026 at 09:06 PM
Added Ship Design Plan Acquisition index table with per-hull unlock method, vendor, rep gate, and price
Ships are Windrose's player-owned naval vessels, built at the Wharf from salvaged timber, ingots, and fabrics. Every ship falls into one of three hull classes, Brig, Frigate, or Ketch, each available in Stock, Blackbeard, and Brethren variants. This page indexes all nine hulls and links each one to its cannon, hull bracing, naval tactics, and boarding party options.
Stock ships are the balanced baseline: moderate hitpoints, cargo, and battery. Blackbeard variants sacrifice armor and cargo for speed and heavier-caliber guns; Brethren variants double down on hitpoints and cargo at the cost of sail speed. Pick the class that matches your preferred playstyle, then build all three variants over time so you can swap hulls for different mission types.
Image | Ship | Class | Variant | HP | Speed | Cargo | Battery | Crew |
|---|---|---|---|---|---|---|---|---|
| Brig | Stock | 70,000 | 20 | 24 | 6 guns, 12 lbs | 50 | |
| Frigate | Stock | 160,000 | 18 | 40 | 12 guns, 24 lbs | 50 | |
| Ketch | Stock | 50,000 | 19 | 28 | 3 guns, 12 lbs | 50 | |
| Brig | Blackbeard | 50,000 | 22 | 16 | 6 guns, 12 or 24 lbs | 50 | |
| Brig | Brethren | 90,000 | 18 | 32 | 6 guns, 12 lbs | 50 | |
| Frigate | Blackbeard | 110,000 | 20 | 28 | 12 guns, 24 or 36 lbs | 50 | |
| Frigate | Brethren | 200,000 | 16 | 52 | 12 guns, 24 lbs | 50 | |
| Ketch | Blackbeard | 35,000 | 21 | 20 | 3 guns, 12 or 24 lbs | 50 | |
| Ketch | Brethren | 65,000 | 17 | 36 | 3 guns, 12 lbs | 50 |
Every ship has four equipment slots that captains fill at the Wharf interface: a cannon slot, a hull bracing slot, a naval tactics slot, and a crew equipment slot. The items you can fit in each slot are gated by the hull class and by whether you've learned the corresponding Plan paper.
Slot | Category | What It Does |
|---|---|---|
Cannon Slot | Main ship weapon: 12 / 24 / 36 pounders with Tempered, Perfectly Ordered, or Devastating modifications | |
Hull Slot | Defensive hull plating: Keelhold, Iron Resolve, or Standfast | |
Tactics Slot | Combat orders I through V: Ambush, No Quarter, Stretch the Supply, Shipshape, Silence the Guns | |
Crew Slot | Boosts NPC crew in boarding actions |
Naval Combat , ship-vs-ship combat overview
Boarding , crew-vs-crew boarding mechanics
Ship Plans , recipe papers for ship equipment
Wharf , where ships are built and rigged
Shipwright's Workshop , where cannons, hull bracings, tactics, and crew gear are crafted
Before a hull can be built at the Wharf, the matching Ship Design plan must be learned. The three hull classes use two different unlock routes: the starter Ketch is a main-quest reward, while the mid-game Brig and end-game Frigate are both reputation-gated purchases from the same faction vendor. The table below summarizes where each blueprint comes from so that captains can plan the piastre economy around the target hull.
Hull Class | Unlock Method | Vendor or Quest | Reputation Gate | Price |
|---|---|---|---|---|
Main-story reward | None | Free (quest reward) | ||
Faction purchase | Brethren of the Coast Provisioner | Rank 2 | 1,000 Piastre | |
Faction purchase | Brethren of the Coast Provisioner | Rank 4 | 3,000 Piastre |
Buying or earning the Ship Design plan only unlocks the recipe at the Shipwright's Workshop. Actually laying the keel still requires the hull's full material list, which scales with class. The Ketch draws on starter-island Wood and Copper. The Brig adds Foothills-tier materials, and the Frigate adds Cursed Swamps materials. Buying a higher-tier blueprint before the matching biome is a reliable farm locks the piastre investment behind weeks of real-time gathering, so the standard order is to push the biome's story arc first and only then commit to the blueprint.
Each Ship Design plan is a one-time unlock: learning the Ketch design does not cost the slot for the Brig or Frigate plan later, so there is no risk of a wasted purchase beyond the piastres already spent. Captains typically keep all three hull recipes unlocked on a single character and switch between them at the Wharf based on the mission: Ketch for coastal scouting and low-risk trade runs, Brig for mid-game fleet engagements, and Frigate for late-game boss patrols and faction flagships.