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Minor Necklace of Mastery
May 23, 2026 at 08:28 PM
Corrected wikilink existence flags
Minor Necklace of Mastery is an Uncommon necklace in Windrose that grants +7 Mastery to the wearer. It is the Uncommon tier, one step above the entry-level Tiny necklace. It can only be obtained by ascending the previous tier at the Jewelery Table. Necklaces fill the neck accessory slot, so only one can be worn at a time.

Attribute | Value |
|---|---|
Rarity | Uncommon |
Item Level | 2 |
Stat Bonus | +7 Mastery |
Stack Size | 1 |
Slot | Neck (Accessory) |
Plan Required | No |
Grants +7 Mastery to the wearer while equipped.
Mastery increases critical-hit chance by 0.5% per point.
Mastery does not scale any weapon directly, but extra critical chance compounds with damage from your main stat, so it benefits every build.
Upgrade from a Tiny Necklace of Mastery using the ingredients below:
Ingredient | Quantity |
|---|---|
1 | |
10 |
Image | Necklace | Rarity | Stat Bonus |
|---|---|---|---|
| Common | +5 Mastery | |
| Minor Necklace of Mastery | Uncommon | +7 Mastery |
- | Rare | +10 Mastery | |
| Epic | +15 Mastery |
Every necklace is made at the Jewelery Table, the accessory workbench. The recipe for this workbench unlocks after you defeat the boss Thomas Richards. Once placed, the bench must sit indoors under a roof and within range of a heat source to operate, and it handles both crafting fresh jewelry and ascending pieces to the next tier.
This Uncommon piece is the second of four tiers. It is reached by ascending the Tiny version, and it in turn becomes the next tier (Rare) at the Jewelery Table. That next ascension also calls for Gold Ingot on top of Silver Ingot, and it requires a plan, so keep some gold in reserve once your Mastery needs outgrow this tier. Ascending never destroys progress: the bonus only grows from +7 toward +10 and then +15.
The Mastery line is one of six necklace lines in the game, alongside Strength, Agility, Precision, Mastery, Endurance, and Vitality. Each runs across the same Tiny, Minor, Rare, and Major tiers, and you can swap freely between lines because every necklace breaks down at the bench into the same materials.
Only one necklace and one ring can be equipped at a time. Pick the line that best matches the weapon you are building around.
Mastery does not scale any weapon directly, but extra critical chance compounds with damage from your main stat, so it benefits every build.
Every necklace in this line disassembles back into Silver Ingot × 3, regardless of tier.
The Minor tier is a pure upgrade of the Tiny version, so you never need to dispose of your old Tiny necklace: it becomes an ingredient.
Each point of Mastery is worth 0.5% critical chance, so the +7 from this tier is roughly 3.5% extra crit on top of whatever your attribute points already provide.
Seasoned hunters believed this amulet helped them land a killing blow on their quarry with the first strike.
Necklaces: category overview of every necklace in Windrose.
Rings: the other accessory-slot jewelry type.
Jewelery Table: the workstation where every necklace is crafted and ascended.
Mastery: the character stat this necklace line boosts.
Property | Value |
|---|---|
Item Level | 2 |
7 |
Ascend at: Jewelery Table
Ingredient | Quantity |
|---|---|
x1 | |
x10 |
Material | Quantity |
|---|---|
×3 |