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Armor and Clothing Workshop
April 19, 2026 at 11:21 AM
Aligned description and body to the correct Armor and Clothing Workshop build cost (10 Wood + 5 Rough Hide + 3 Linen Fabric)

Armor and Clothing Workshop is a armor and clothes craft station in Windrose. The base armor-crafting station. Produces every armor piece that is not footwear-specific, across the Survivor, Tracker, Flibustier, Marksman, and Conquistador set lines.
Property | Value |
|---|---|
Category | Armor and Clothes station |
Station Type | Base station |
Max Health | 4,500 |
Requires Roof | Yes |
Within Bonfire Range | Required |
Image | Material | Quantity |
|---|---|---|
| x10 | |
| x5 | |
| x3 |
The Armor and Clothing Workshop accepts the following upgrade extenders. Each extender widens the base station's craft list and must be placed inside the station's footprint. Extenders do not stack across multiple base stations.
The Armor and Clothing Workshop handles recipes including Survivor's Jacket, Tracker's Hat, Conquistador's Cuirass, Flibustier's Pants, Marksman's Tricorne, and Bandit's Mask.
The Armor and Clothing Workshop is one of three base stations that require a roof. It sits at the center of the equipment economy: every non-boot armor piece is crafted here, with boots routed through the Shoemaker's Bench extender. The workshop accepts three extenders: Material Rack for mid-tier set pieces, Try-on Mannequin for set-bonus recipes, and Shoemaker's Bench for footwear.
Build the workshop indoors under a full roof. Partial coverage or an open doorway on the roof will fail the station's placement check.
Build the Spinning Wheel before starting the Armor and Clothing Workshop. Linen Fabric is a construction material.
Attach all three extenders early. Each one unlocks a distinct armor-recipe family, and unlike the Alchemy extenders there is no overlap between them.
Pair the workshop with the Tanning Rack in the same outbuilding for the shortest leather-production-to-craft path.