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Armor and Clothing Workshop
April 19, 2026 at 11:07 PM
Added Tier 1 (Coastal Jungle) and Tier 2 (Foothills) armor recipe tables

Armor and Clothing Workshop is a armor and clothes craft station in Windrose. The base armor-crafting station. Produces every armor piece that is not footwear-specific, across the Survivor, Tracker, Flibustier, Marksman, and Conquistador set lines.
Property | Value |
|---|---|
Category | Armor and Clothes station |
Station Type | Base station |
Max Health | 4,500 |
Requires Roof | Yes |
Within Bonfire Range | Required |
Image | Material | Quantity |
|---|---|---|
| x10 | |
| x5 | |
| x3 |
The Armor and Clothing Workshop accepts the following upgrade extenders. Each extender widens the base station's craft list and must be placed inside the station's footprint. Extenders do not stack across multiple base stations.
The Armor and Clothing Workshop handles recipes including Survivor's Jacket, Tracker's Hat, Conquistador's Cuirass, Flibustier's Pants, Marksman's Tricorne, and Bandit's Mask.
The Armor and Clothing Workshop is one of three base stations that require a roof. It sits at the center of the equipment economy: every non-boot armor piece is crafted here, with boots routed through the Shoemaker's Bench extender. The workshop accepts three extenders: Material Rack for mid-tier set pieces, Try-on Mannequin for set-bonus recipes, and Shoemaker's Bench for footwear.
Build the workshop indoors under a full roof. Partial coverage or an open doorway on the roof will fail the station's placement check.
Build the Spinning Wheel before starting the Armor and Clothing Workshop. Linen Fabric is a construction material.
Attach all three extenders early. Each one unlocks a distinct armor-recipe family, and unlike the Alchemy extenders there is no overlap between them.
Pair the workshop with the Tanning Rack in the same outbuilding for the shortest leather-production-to-craft path.
The workshop crafts every armor piece outside the boot-only Shoemaker's Bench list. Recipes scale with the Workshop's tier: Tier 1 uses Rough Hide and Coarse Fabric, Tier 2 swaps in Tanned Leather and Linen Fabric (and adds Master's Tools, Sewing Tools, or Smithing Flux for Rare-tier pieces).
Piece | Set | Materials | Rarity |
|---|---|---|---|
Survivor's Boots | Survivor | 2 Rough Hide, 2 Coarse Fabric | Uncommon |
Survivor's Gloves | Survivor | 2 Rough Hide, 2 Coarse Fabric | Uncommon |
Survivor's Bandana | Survivor | 2 Rough Hide, 2 Coarse Fabric | Uncommon |
Survivor's Pants | Survivor | 2 Rough Hide, 2 Coarse Fabric | Uncommon |
Survivor's Jacket | Survivor | 3 Rough Hide, 2 Coarse Fabric | Uncommon |
Flibustier's Boots | Flibustier | 2 Rough Hide, 2 Coarse Fabric | Rare |
Flibustier's Gloves | Flibustier | 2 Rough Hide, 2 Coarse Fabric | Rare |
Flibustier's Hat | Flibustier | 3 Rough Hide, 2 Coarse Fabric | Rare |
Privateer's Boots | Privateer | 4 Coarse Fabric, 2 Rough Hide | Rare |
Privateer's Gloves | Privateer | 4 Coarse Fabric, 2 Rough Hide | Rare |
Privateer's Tricorne | Privateer | 5 Coarse Fabric, 2 Rough Hide | Rare |
Conquistador's Helmet | Conquistador | 2 Copper Ingot, 2 Coarse Fabric | Rare |
Conquistador's Gloves | Conquistador | 2 Copper Ingot, 2 Coarse Fabric | Rare |
Tracker's Hat | Tracker | 3 Rough Hide, 2 Coarse Fabric | Rare |
Tracker's Boots | Tracker | 2 Rough Hide, 2 Coarse Fabric | Rare |
Marksman's Gloves | Marksman | 4 Coarse Fabric, 2 Rough Hide | Rare |
Marksman's Tricorne | Marksman | 5 Coarse Fabric, 2 Rough Hide | Rare |
Piece | Set | Materials | Rarity |
|---|---|---|---|
Survivor's Boots | Survivor | 2 Tanned Leather, 2 Linen Fabric | Uncommon |
Survivor's Gloves | Survivor | 2 Tanned Leather, 2 Linen Fabric | Uncommon |
Survivor's Bandana | Survivor | 3 Tanned Leather, 2 Linen Fabric | Uncommon |
Survivor's Pants | Survivor | 3 Tanned Leather, 2 Linen Fabric | Uncommon |
Survivor's Jacket | Survivor | 4 Tanned Leather, 2 Linen Fabric | Uncommon |
Flibustier's Boots | Flibustier | 2 Tanned Leather, 2 Linen Fabric, 1 Master's Tools | Rare |
Flibustier's Gloves | Flibustier | 2 Tanned Leather, 2 Linen Fabric, 1 Master's Tools | Rare |
Flibustier's Hat | Flibustier | 3 Tanned Leather, 2 Linen Fabric, 1 Master's Tools | Rare |
Privateer's Boots | Privateer | 4 Linen Fabric, 2 Tanned Leather, 1 Sewing Tools | Rare |
Privateer's Gloves | Privateer | 4 Linen Fabric, 2 Tanned Leather, 1 Sewing Tools | Rare |
Privateer's Tricorne | Privateer | 5 Linen Fabric, 2 Tanned Leather, 1 Sewing Tools | Rare |
Conquistador's Helmet | Conquistador | 3 Foothills Iron Ingot, 2 Linen Fabric, 1 Smithing Flux | Rare |
Conquistador's Gloves | Conquistador | 2 Foothills Iron Ingot, 2 Linen Fabric, 1 Smithing Flux | Rare |
Tracker's Hat | Tracker | 3 Tanned Leather, 2 Linen Fabric, 1 Master's Tools | Rare |
Tracker's Boots | Tracker | 2 Tanned Leather, 2 Linen Fabric, 1 Master's Tools | Rare |
Marksman's Gloves | Marksman | 4 Linen Fabric, 2 Tanned Leather, 1 Sewing Tools | Rare |
Marksman's Tricorne | Marksman | 5 Linen Fabric, 2 Tanned Leather, 1 Sewing Tools | Rare |
Tier 2 Rare pieces require an Extender Tool ingredient (Master's Tools, Sewing Tools, or Smithing Flux). Stock these from the Foothills before committing to a full Rare set, otherwise the workshop queue stalls on the missing tool ingredient.